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Updating Blast SDK to 5.0.6
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nvidia-bgaldrikian authored and preist-nvidia committed May 31, 2024
1 parent 97f945d commit f07ba77
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2 changes: 1 addition & 1 deletion blast/PACKAGE-LICENSES/blast-sdk-LICENSE.md
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.
2 changes: 1 addition & 1 deletion blast/VERSION.md
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5.0.4
5.0.6
34 changes: 23 additions & 11 deletions blast/docs/CHANGELOG.md
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# Changelog

## [5.0.6] - 29-May-2024

### Changes
- Copyright updates.


## [5.0.5] - 10-May-2024

### Bugfixes
- Addressing crash in NvBlastFamilyGetActors and other NvBlastFamily functions when internal asset is NULL.


## [5.0.4] - 22-January-2024

### Bugfixes
- Fixed issue https://github.com/NVIDIA-Omniverse/PhysX/issues/207, Island removal doesn't work as expected
- Fixed issue https://github.com/NVIDIA-Omniverse/PhysX/issues/207, Island removal doesn't work as expected.


## [5.0.3] - 1-November-2023
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## [5.0.2] - 25-July-2023

### Bugfixes
- Fixed slice fracturing bug which set the local chunk transform to the identity in some cases
- Fixed slice fracturing bug which set the local chunk transform to the identity in some cases.


## [5.0.1] - 22-June-2023

### Bugfixes
- Use proper constructors for NvTransform and NvVec3 to avoid using garbage data
- Use proper constructors for NvTransform and NvVec3 to avoid using garbage data.


## [5.0.0] - 23-Jan-2023

### Changes
- Removed all PhysX dependencies from code outside of the ExtPx extension
- Replaced Px types with NvShared types
- NvFoundation headers in include/shared/NvFoundation
- Includes NvPreprocessor.h and NvcTypes.h (formerly in include/lowlevel)
- Include basic Nv types, such as NvVec3 (used by the Tk library)
- Consolidated header structure
- include/lowlevel/NvBlastPreprocessor.h is gone
- Previously-defined NVBLAST_API has been renamed NV_C_API and is now defined in NvPreprocessor.h
- Removed all PhysX dependencies from code outside of the ExtPx extension.
- Replaced Px types with NvShared types.
- NvFoundation headers in include/shared/NvFoundation:
- Includes NvPreprocessor.h and NvcTypes.h (formerly in include/lowlevel).
- Include basic Nv types, such as NvVec3 (used by the Tk library).
- Consolidated header structure:
- include/lowlevel/NvBlastPreprocessor.h is gone.
- Previously-defined NVBLAST_API has been renamed NV_C_API and is now defined in NvPreprocessor.h.


## [4.0.2] - 31-Aug-2022
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2 changes: 1 addition & 1 deletion blast/include/extensions/assetutils/NvBlastExtAssetUtils.h
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2022-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2022-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2022-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2022-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2022-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2022-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2022-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2022-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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2 changes: 1 addition & 1 deletion blast/include/extensions/shaders/NvBlastExtDamageShaders.h
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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2 changes: 1 addition & 1 deletion blast/include/extensions/stress/NvBlastExtStressSolver.h
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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2 changes: 1 addition & 1 deletion blast/include/globals/NvBlastAllocator.h
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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2 changes: 1 addition & 1 deletion blast/include/globals/NvBlastDebugRender.h
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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2 changes: 1 addition & 1 deletion blast/include/globals/NvBlastGlobals.h
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.


#ifndef NVBLASTGLOBALS_H
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2 changes: 1 addition & 1 deletion blast/include/globals/NvCMath.h
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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2 changes: 1 addition & 1 deletion blast/include/lowlevel/NvBlast.h
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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2 changes: 1 addition & 1 deletion blast/include/lowlevel/NvBlastTypes.h
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2016-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2016-2024 NVIDIA Corporation. All rights reserved.

//! @file
//!
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4 changes: 1 addition & 3 deletions blast/include/shared/NvFoundation/Nv.h
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2023 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2023 NovodeX AG. All rights reserved.
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.

#ifndef NV_NVFOUNDATION_NV_H
#define NV_NVFOUNDATION_NV_H
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2023 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2023 NovodeX AG. All rights reserved.
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.

#ifndef NV_NVFOUNDATION_NVALLOCATORCALLBACK_H
#define NV_NVFOUNDATION_NVALLOCATORCALLBACK_H
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4 changes: 1 addition & 3 deletions blast/include/shared/NvFoundation/NvAssert.h
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2023 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2023 NovodeX AG. All rights reserved.
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.

#ifndef NV_NVFOUNDATION_NVASSERT_H
#define NV_NVFOUNDATION_NVASSERT_H
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2023 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2023 NovodeX AG. All rights reserved.
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.

#ifndef NV_NVFOUNDATION_NVBOUNDS3_H
#define NV_NVFOUNDATION_NVBOUNDS3_H
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2023 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2023 NovodeX AG. All rights reserved.
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.

#ifndef NV_C_TYPES_H
#define NV_C_TYPES_H
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2023 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2023 NovodeX AG. All rights reserved.
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.

#ifndef NV_NVFOUNDATION_NVERRORCALLBACK_H
#define NV_NVFOUNDATION_NVERRORCALLBACK_H
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4 changes: 1 addition & 3 deletions blast/include/shared/NvFoundation/NvErrors.h
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2023 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2023 NovodeX AG. All rights reserved.
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.

#ifndef NV_NVFOUNDATION_NVERRORS_H
#define NV_NVFOUNDATION_NVERRORS_H
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2023 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2023 NovodeX AG. All rights reserved.
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.

#ifndef NV_NVFOUNDATION_NVFLAGS_H
#define NV_NVFOUNDATION_NVFLAGS_H
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2023 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2023 NovodeX AG. All rights reserved.
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.

#ifndef NV_NVFOUNDATION_NVIO_H
#define NV_NVFOUNDATION_NVIO_H
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4 changes: 1 addition & 3 deletions blast/include/shared/NvFoundation/NvIntrinsics.h
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2023 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2023 NovodeX AG. All rights reserved.
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.

#ifndef NV_NVFOUNDATION_NVINTRINSICS_H
#define NV_NVFOUNDATION_NVINTRINSICS_H
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2023 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2023 NovodeX AG. All rights reserved.
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.

#ifndef NV_NVFOUNDATION_NVMAT33_H
#define NV_NVFOUNDATION_NVMAT33_H
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