GPU acceleration for RigidStatic <> RigidKinematic collisions #178
-
Hi, I was wondering if the current version of the PhysX SDK (5.2.1) provides GPU acceleration for Also, Thank you in advance! |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment
-
Contact generation from GPU accelerated This works for me for now |
Beta Was this translation helpful? Give feedback.
Contact generation from GPU accelerated
simulate()
forRigidStatic
andRigidKinematic
is possible with triangle mesh and convex mesh collisions and with aContactReportCallback
. (Also see #180 (comment))This works for me for now