Handling multiple PxScene with single PxPhysics #228
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SumantBagri
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Hi @SumantBagri, Happy holidays to you, too! As so often, the answer is "it depends" on your specific simulation setup, and you should try both approaches and measure memory / perf and compare. But I asked the team and we would think that:
We don't have a multi-GPU-scene snippet, unfortunately. I am not aware of any special details you should be aware of for multi-scene GPU setups. Please update us about what you find, or if you run into issues! Cheers, Internal tracking: PX-4670 |
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Hello NVIDIA Devs,
Happy Holidays!!
I am currently working on a project where I am planning on creating multiple
PxScene
instances with a singlePxPhysics
instance. In this particular case, I would also like to enable the GPU rigid-body-pipeline on all thePxScene
instances. I wanted to know the following:PxScene
instances or have N * X objects in a single GPU-enabledPxScene
. Better in terms of GPU memory access patterns that would ultimately affect the performancePxScene
instances, could you point me to it ?PxScene
instances ?Thank you in advance!
Hope you have an amazing holiday season :)
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