Skip to content

Implementation of the Computation At The Edge Of Chaos paper [Langton; 1990] via D3D11 Compute Shaders

License

Notifications You must be signed in to change notification settings

Ne0nWinds/Edge-Of-Chaos-Cellular-Automata

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

14 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Edge of Chaos Cellular Automata

This is an implementation of the Computation At The Edge Of Chaos paper [Langton; 1990]

The main algorithm is implemented with DirectX11 Compute Shaders. It's a basic Win32 app written in C

Videos

CA2-00.00.00.822-00.00.10.002.mp4
20240803_223655.mp4
CA1-00.00.00.000-00.00.08.620.mp4

About

Implementation of the Computation At The Edge Of Chaos paper [Langton; 1990] via D3D11 Compute Shaders

Topics

Resources

License

Stars

Watchers

Forks