Edge of Chaos Cellular Automata This is an implementation of the Computation At The Edge Of Chaos paper [Langton; 1990] The main algorithm is implemented with DirectX11 Compute Shaders. It's a basic Win32 app written in C Videos CA2-00.00.00.822-00.00.10.002.mp4 20240803_223655.mp4 CA1-00.00.00.000-00.00.08.620.mp4