Releases: NetSquad/BottomGear
BottomGear_v0.8
Changelog
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New Main Menu
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New ingame UI (Player Name + health bar billboards, Timer, Score panels, InfoText)
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New explosion effect
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Ground adapts to winning player
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Improved scene lighting (static + light probes)
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Game start camera transition
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Improved jump responsiveness
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Solved camera collision problem with inner level
BottomGear_v0.75
TEACHER: THIS IS THE FINAL DELIVERY RELEASE
Changelog
- More bugfixing
BottomGear_v0.65
Changelog
- Flag now adds score properly
- Fuel pickup replicated across clients
- Boosting pad now working again
- Added death SFX
- Player colouring now working properly across clients
- Increased game timer to 3 minutes
- Improved car movement
BottomGear_v0.7
Changelog
- bugfixing
BottomGear_v0.6
Changelog
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Gameplay loop, Score, Win/Lose
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Trail & bullets damage/kill players on contact
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Game timer
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Destroying leaving players BattleRoller
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XBOX controller mapping
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Can now roll on air with RJ
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Improved car rotation
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No movement jitter
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Improved camera
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Car explosion
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Camera switch on death/respawn
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UI Speed gauge
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New vital bar
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Player colouring
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Object outlining (hull + sobel filter)
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Reactivated SSAO
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Level shapes and obstacles
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Boosting pads and Nitro pickups
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Visual level improvements
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Ground adapts to flag holder's color
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New SFX
BottomGear_v0.5
Changelog
- New City environment
- Bigger reflection area & wind zone
- Wind-adaptable trees
- Car outline
- Snow, Starfield, fireworks
- Vertical fog and moving starship
- Added flag (crown)
- Polished car camera (now multiple blending cameras)
- Added new sounds
BottomGear_v0.4
Changelog
- Added banners and street lights.
- Improved overall visuals
- Added car trails
- Adjusted car inputs, DS4 and keyboard/mouse support
- Adjusted jump, fakeGravity and overall car manoeuvrability
- Improved car flipped driving
- Adjusted camera, rear camera
- Added more SFX
- Improved overall performance
- Added flag item
- Added life system
- Added car laser shooting
Bugs solved
solved double camera rendering bug
NOTICE
KB3D City assets (buildings + banner meshes/textures) are temporal placeholders and won't be used in release versions due to license conflicts.
BottomGear_v0.3
Changelog
- Final Stadium Mesh and Dome
- Skybox + City level
- Background music & some SFX
- Basic Weapons and new networking rig
- Modified BattleRoller
- Car flipped driving
- Car jump
- BattleRoller improved suspension
- Added Simple Splash Screen
- Improved overall look, reflections and post processing
- New Camera, follow and collider
NOTICE
KB3D City assets (buildings + banner meshes/textures) are temporal placeholders and won't be used in release versions due to license conflicts.
BottomGear_v0.17
Changelog
- Improved car controller (solved wheel rotation problems)
- Added stadium mesh + dome
- Added Game Logo
BottomGear_v0.15
Changelog
- Improved car controller
- Added Sample terrain
- Added Camera to each player