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VeloGames - Library App made with Unity Game Engine

Made with Unity 2022.3.0f1 LTS


Sections

  1. Introduction
  2. Videos
  3. Technical Details
  4. Acknowledgements

Introduction

A task project assigned by Velo Games.

A simple library app that lets you do simple library stuff.

More info in TaskDescription-tr.pdf in the root folder.


Videos

21.01.2024 working build:

Initially the project had different UI panels for every individual function.

Youtube Link

30.01.2024 working build:

Remade the whole UI setup to handle most operations in PopupPanelUI and ListPanelUI.

Youtube Link

05.02.2024 Working windows build:

UI sounds, colors added. Admin panel added. Main panel now shows the time, sound can be turned on or off, saved in the player prefs. Supports 21.9 ultra wide displays and more:

Youtube Link


Technical Details

-Uses state machine to contextually arrange list / popup windows and searchManager.cs

-Uses scriptable objects for data persistance (in editor only)

-Can use json to import-export data

Feedback Optimizations:

-Naming conventions altered. Changed Unity's naming conventions to C# standards and conventions.

-AssetDatabase usage revoked. Now altered the json import/export feature to handle saves on program start / closure to make the build possible.


Acknowledgements

A non profit project.

Assets in use:

MouseClick - mouse-click-153941 - CC0 - https://pixabay.com/sound-effects/mouse-click-153941/

WarningSound - CC0 - https://pixabay.com/sound-effects/error-when-entering-the-game-menu-132111/

SuccessSound - interface-124464 - CC0 - https://pixabay.com/sound-effects/interface-124464/

ErrorSound - CC0 - https://pixabay.com/sound-effects/error-126627/

Sound on / off image - CC0 - https://opengameart.org/content/sound-onoff-images

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A simple library app that uses Unity game engine.

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