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Submodule botw-symbols
updated
5 files
+1 −1 | badges/160.json | |
+2 −1 | ld/ld160.ld | |
+0 −1 | ld/ld160_stubs.ld | |
+2 −2 | listing_160.csv | |
+1 −0 | update.py |
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include <exl/types.h> | ||
#include "core/version.hpp" | ||
#include "util/named_value.hpp" | ||
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namespace botw::savs { | ||
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class DataReader; | ||
class DataWriter; | ||
class Reporter; | ||
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class Lv2 { | ||
public: | ||
void read_from_game(Reporter& reporter); | ||
void write_to_game(Reporter& reporter, bool hold) const; | ||
void read_from_file(DataReader& reader, Version version); | ||
void write_to_file(DataWriter& writer) const; | ||
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private: | ||
NamedValue<u32, 64> m_menu_equipped_arrow_count{0}; | ||
NamedValue<u32, 64> m_menu_equipped_weapon_durability{0}; | ||
NamedValue<u32, 64> m_menu_equipped_bow_durability{0}; | ||
NamedValue<u32, 64> m_menu_equipped_shield_durability{0}; | ||
NamedValue<u32, 64> m_overworld_equipped_weapon_durability{0}; | ||
NamedValue<u32, 64> m_overworld_equipped_bow_durability{0}; | ||
NamedValue<u32, 64> m_overworld_equipped_shield_durability{0}; | ||
}; | ||
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} // namespace botwsavs::core |
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