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Pedestrian routing using open map data

A-level Computer Science programming project

Contents

Analysis

Stakeholder identification

James

James is a member of my computing class and is interested in using OpenStreetMap (OSM) data for navigation, but needs a program that can reliably do this. He has already tried a few apps that use map data from OSM, so he will be able to provide insights to how my engine compares to results from other programs, as well as suggest areas where other engines fall short.

Andrew

Andrew is also in my computing class so I will have frequent contact with him. He uses pedestrian navigation for a variety of purposes in our local area, from going for runs in green spaces to goal-oriented navigation in a city centre. This wide range of uses in a small geographic area will be invaluable for rapid feedback cycles and adjustment of the routing engine during development. One use case he looks forward to trying is finding the optimal route to get to the local bakery from school. He wants to have easy-to read instructions and the total distance he'll have to walk.

Ili

Ili is a family member who will be able to provide feedback and ideas often. While he doesn't use pedestrian routing as often as my other stakeholders, he often uses navigation apps for driving and enjoys using maps. This means that he will certainly offer valuable opinions on map design, how intuitive the UI is, and the general user experience. He has highlighted the need for safety in pedestrian navigation, i.e. while crossing roads. My navigation app will provide him with an alternative to Google Maps for shorter journeys that better understands the pavements and crossings in our area.

Problem definition

A routing engine is a piece of software that calculates a route between two points in the world, following a pre-defined network of paths or roads. Routing engines first became commonly used with satnavs and similar automotive navigation systems (Wikipedia: w.wiki/BUn$) that provide live directions for driving.

Nowadays, "navigation apps" are the most common way to interact with a routing engine. They make the features of a routing engine accessible through a graphical interface that lets users enter a starting point and destination, from which a route will be calculated and plotted on a map.

Justification of computational approach

The task of finding an efficient route between two geographic locations has some complexities, such as the need for an algorithm to chose which paths to explore without knowing for sure which ones will be optimal. However, these challenges have successfully been overcome by a variety of programs that incorporate routing engines. This task is solvable with an algorithm because it of four characteristics: an initial situation, clear inputs and outputs, clearly defined logic, and a clear goal. These will be discussed in detail below.

Initial situation

The routing engine is provided with coordinates for a starting point, and coordinates for the ending point. The initial situation for the program will be a graph that represents a network of paths for the area that will be covered by the routing query. The graph will be generated by processing map data from OpenStreetMap with the following steps:

  1. Extract ways that represent a walkable section of a route, e.g. paths, roads, plazas. This will be done by checking for corresponding top-level tags, e.g. highway=footway.
  2. Also extract the nodes from each way. Untagged nodes that aren't intersections can be ignored.
  3. Use a recursive algorithm to walk through the extracted map data, building a graph where intersections and barriers are represented as graph nodes, and segments of walkable ways are represented as edges. A weight for each node and edge will be calculated to represent how desirable it would be to navigate that node, or walk along that edge.

Clear goal

Its goal is to provide the user with a real-world path that they can follow on foot to navigate from the start to the end point, as well as a series of steps that describe the route in text. The route should follow walkable map objects to ensure it makes sense as a route. The engine should generate routes that are desirable to a user looking to travel safely and efficiently (i.e. minimising the effort required to follow the route). To achieve this, the engine will follow the following principles:

  • Prefer a shorter-distance route, all else being equal
  • Prefer pavements over roads without pavements
  • Prefer paved paths over unpaved ones
  • Prefer signalled crossings to unsignalled ones, especially if crossing a busy road
  • Prefer well-marked paths to difficult-to-spot ones
  • Avoid obstructions that may pose an issue for pedestrians (e.g. fallen trees)

In addition to the points above, the most desirable route for a user will depend on their own preferences and physical abilities. To accommodate this, the engine will be configurable to prioritise routes that are suitable for the specific user. Goals that should be configurable are:

  • Avoid high kerbs, and prefer crossings with flush kerbs
  • Prefer crossings with tactile paving
  • Prefer paths that are lit at night
  • Avoid steps
  • Avoid large numbers of steps
  • Prefer steps where a handrail is available
  • Prefer paths wide enough for a wheelchair
  • Prefer crossings with audible indicators
  • Prefer crossings with tactile indicators

Clear inputs and outputs

Users will interact with the routing engine through a basic web-based UI. There will be text fields to enter start and end points, using either coordinates or addresses (which are converted to coordinates using a geocoding API).

Once the route is calculated, it will be outputted by rendering it on a map rendered by the Leaflet library. It will also display a textual list of directions that can be followed.

Clearly defined logic

The front-end will use the Nominatim API to convert the inputted start and end locations to coordinates, or use coordinates directly if provided. The pair of coordinate pairs will then be passed to the routing engine.

The routing engine will use the routing graph to find the optimal route between the two points using a pathfinding algorithm, such as A*, to find a route that will be desirable for the user (as defined above).

Problem research

While I have a general mental idea of what the routing engine should accomplish, it's essential to research similar programs, as well as stakeholders, to gain a well-rounded idea of what features are most important for my program, as well as how to make the user interface as intuitive as possible for my target audience.

Initial stakeholder interviews

I will interview each of my stakeholders to gain an understanding of what they would like from a routing engine, and accompanying GUI. I plan to ask the following questions:

Question Justification
How often do you use an app or website to get directions? An idea of how frequently my app will guide my UI design, e.g. I may prioritise/deprioritise being able to quickly get directions
How often do you use an app or website to get directions for walking? To confirm or deny my hypothesis that predict that navigation apps will be used for pedestrian navigation much less frequently than for other modes of transport
In what situations are you more likely to use an app for pedestrian navigation? Tells me the specific situations that my app will likely be used in, so that I can optimise the features and UI accordingly. I hypothesise unknown city centres to be one such situation.
What apps do you use to get directions? This could indicate other projects that would be useful to research
What are your main issues with the currently-available apps for routing? Identifying pain points in similar apps will provide ideas for areas to focus on to give my app unique appeal.
Is it more helpful to see a pedestrian route plotted on a map, or a list of directions? To decide how much development time to dedicate to different features, and ensure the result is presented in the most useful way.
What factors should be considered when the program decides which route is best? Gives ideas for which factors should be included into the graph weights, and how much time to spend optimising those factors.
Would a mobile or desktop app be more important for you? I expect that mobile support will be very useful, so that directions can be obtained while out and about. Gauging the importance of a mobile app will determine how much time I might spend on mobile-specific features and optimising the UI for mobile devices.
If the navigation app is used through a web browser, is that a disadvantage or an advantage to you? Although I am almost certainly going to make the front-end using web technologies, it will be useful to know if my users have any complaints or perceived drawbacks regarding web apps, so that I can try and address them.
Is it important for the navigation app to work while you're offline? What situations could you see yourself using this feature in? This will help determine how much of the app should work offline, e.g. whether map data should be downloaded on demand or pre-downloaded. I may use tools like service workers to keep the web app functional when offline.
Initial interview with Andrew

I asked Andrew my research questions and gained useful insight into how pedestrian routing is used in the real world.

Key takeaways
  • Google Maps lacks most smaller paths, making it less useful for countryside navigation or walks. An app that includes these would be very desirable.
  • Otherwise, Andrew found Google Maps intuitive and easy to use
  • He uses pedestrian navigation quite often, as he doesn't drive yet
  • Having the route shown as an overlay on a map would "definitely" be more useful than presenting it as a list of directions
  • Path surface preference can be situational, e.g. avoiding muddy or unpaved paths will be even more desirable if it's just been raining
    • This could be accomplished by adding an option to further deprioritise those path types
  • Preferring lit paths after sunset would also be a very useful factor to include
  • He brought up the idea of incorporating foot traffic data, so that really busy paths can be avoided
    • This could be especially important in some specific situations, e.g. if social distancing is desired, or for users who don't like crowds of people
Transcript

In this transcript, Andrew's words are labelled as "AS" and my words are labelled as "MR". I have removed most stuttering, filler words, and interjections that don't add any meaning.

  • MR: Alright, I'm going to be recording-
  • AS: Hi Mish
  • MR: Hello! Are you alright if I ask you some questions for my project?
  • AS: No.
  • MR: Yes.
  • AS: Yes, I am
  • MR: Which is going to be a project on pedestrian routing, so it will be a navigation app, basically. Okay, I'd like to know first of all, how often you use a app or website to get directions, at all.
  • AS: Probably about once every two weeks, when I'm going somewhere new... how long a journey will take, [by] car or just walking
  • MR: So you'd say it's especially useful if you're going somewhere new?
  • AS: Yes, definitely
  • MR: Okay. And how often do you use an app for pedestrian navigation? So for just walking
  • AS: I'd say it's about 50/50 with using it for cars, honestly... if I need to just find out how to get somewhere if I don't have a car, which is quite important for me-
  • MR: Yeah, that's fair, yeah. Any situations where you find it especially useful to have that pedestrian routing available? Or is it just in general if you're walking somewhere?
  • AS: Well, yeah, that, but I've found it's also quite useful when I'm trying to find out where someone is, if they give you their location so you can route to that using, Google Maps, usually.
  • MR: Yeah, so have your map coordinates that you can just go to, okay
  • AS: Just checking if it's recording?
  • MR: No, I was just reading my questions.
  • MR: And, what apps do you use or have you used to get directions?
  • AS: Pretty much entirely Google Maps, yeah
  • MR: Sounds good. Do you find its interface intuitive?
  • AS: Yeah-
  • MR: Do you find it, [incomprehensible] laid out?
  • AS: I have actually used Google maps to find someone before, so there's that. Yeah, it's intuitive, easy.
  • MR: Nice, okay. Anything you don't like about how Google Maps does pedestrian routing?
  • AS: It doesn't have a very good layout of paths, like smaller paths, it just doesn't show, which isn't nice, so I was trying to run to Shere, and I was trying to use the compass to find out which paths to take.
  • MR: Okay, yeah. That's definitely something I'm hoping to improve with this app.
  • AS: Great.
  • MR: So if you're using a navigation app, so you find it more helpful to have a list of directions with road names β€” "turn on to this road, turn on to that road, cross at this road" β€” or the route overlaid onto a map, that's highlighted in blue or whatever.
  • AS: Ah, definitely overlaid onto a map. It's quite nice to be able to visualise that.
  • MR: Yep. And how useful is it to have your location on it, so it can be updated live?
  • AS: Yeah, very very useful. Otherwise you're just [incomprehensible]
  • MR: Mhm, sounds good. And finally, what factors do you think I should consider when deciding which route is best?
  • AS: So when you've got multiple different routes... to get to a place?
  • MR: Yeah, so, which properties or aspects of the paths and roads to consider. Like, obviously, everything else being equal, we'll go for the shortest path, because it's likely to be the quickest, but that's not the only thing that will affect how enjoyable your route will actually be.
  • AS: Oh, okay. That is an interesting comment.
  • MR: Take your time. It's one that requires some thinking.
  • AS: I can only think of really specific things, like if it's been raining, and there's a muddy path, you might want to stick to roads
  • MR: Yeah, that's useful yeah. So, maybe having "avoiding unpaved paths" as an option, as well as just a default thing?
  • AS: And maybe, what, elevation... you don't wanna climb a really steep thing and then go down a really steep thing when you can go around.
  • MR: That's a good point, yeah. That sounds good.
  • AS: I suppose if you could get foot traffic data, but it doesn't really matter if there's a lot of people blocking your path unless there's a lot and a lot of people
  • MR: Yeah, that's good. What about paths being lit at night?
  • AS: Oh yeah, that's a very good point. Yeah, you definitely want to go down lit paths at night.
  • MR: Okay, sounds good! Alright, thanks for answering my questions-
  • AS: No worries.
  • MR: And if you have any other feedback you can email me or tell me.
  • AS: Yep, I probably won't email you.
  • MR: As great as emails are.

Download the full recording (05:16, m4v, 0.5 MB)

Initial interview with James

My initial interview with James was conducted via email. It was very valuable to understand he uses similar navigation apps, and how they compare.

Key takeaways
  • There are a variety of navigation apps available, each with their own advantages and drawbacks
  • Battery usage during navigation on mobile is a an important consideration for James
  • Pedestrian navigation is most useful in unfamiliar urban areas (as I expected)
  • Many navigation apps (Google Maps, Magic Earth) are optimised for driving and therefore don't give ideal pedestrian routes
Desired features
  • Efficient battery use during navigation (if a live navigation feature is added)
  • Warnings if the surfaces on the route are poor
  • Avoiding wet and muddy routes based on time of year and surface type
  • A list of directions for sharing with others
Transcript

Hi Mish,

Sorry for the slow response,

  1. How often do you use an app or website to get directions?

    2 or 3 Times a week at least, I normally use it to plan a route before going.

  2. How often do you use an app or website to get directions for walking?

    Quite often whenever I'm in an area which I don't know that well

  3. In what situations (i.e. what places) are you more likely to use an app for pedestrian navigation?

    I'm most likely to use the app in cities or town which I don't know very well, I also often use a navigation app if I'm a looking for a specific building and I'm not completely sure where it is.

  4. What apps do you use to get directions

    I use a mixture if different apps as they all have there advantages:

    OsmAnd for walking as it provides much better and faster pedestrian routes than its rivals, I also find that the location seems a bit more accurate compared to other apps on this list which is partially helpful when walking.

    Magic Earth for driving but this app uses a lot of battery so it is only really suitable for shorter routes

    Google Maps for planning routes as it shows me all the different modes of transport I can get there. I also often use it to navigate long journeys in a car because it uses much less battery than Magic earth.

  5. What are your main issues with the currently-available apps?

    The OsmAnd UI can be much harder to use at times and it doesn't give you the ability to search along route.

    Magic Earth is primarily a car focus app and therefore regularly give you very inefficient pedestrian routes, It also use too much battery limits how long I can use it for.

    Google maps is also car focused and rarely gives you the most efficient pedestrian route, It also almost never gets the direction you are facing when walking correct which can made following it directions very difficult.

  6. Is it more helpful to see a pedestrian route plotted on a map, or a list of directions?

    I like to be able to see a map, but a list of instructions can be easier to follow and much easier to share with others.

  7. What factors should be considered when the program decides which route is best?

    The speed and distance of the route, how accessible the route is, and the surface of the route depending on the time of year (I probably don't want to walk down a wet and muddy route) the program could give me a warning and offer me an alternative route which avoids these kind if areas.

If you need more details or have any follow up questions let me know,

Thank you,

James

Hi James,

I'd like to ask you a few questions to help research for my pedestrian navigation app:

  1. How often do you use an app or website to get directions?
  2. How often do you use an app or website to get directions for walking?
  3. In what situations (i.e. what places) are you more likely to use an app for pedestrian navigation?
  4. What apps do you use to get directions?
  5. What are your main issues with the currently-available apps?
  6. Is it more helpful to see a pedestrian route plotted on a map, or a list of directions?
  7. What factors should be considered when the program decides which route is best?

If you have any other thoughts or ideas, please share them too.

I look forward to working with you to ensure the navigation app can be as useful as possible.

Mish

Initial interview with Ili

My interview with Ili was done two weeks later than my other two initial stakeholder interviews, so I decided to add a few more questions about the platforms that the app will be available on, in order to back up my plans to make it a cross-platform web app. These questions have been listed and justified at the top of the initial interviews section.

Key takeaways
  • Similarly to Andrew, Ili would strongly prefer a route rendered on a map to a list of directions
  • Unlike my other two stakeholders, he uses navigation apps for walking much less than for driving
  • His only gripe with Google Maps is how it is sometimes uncertain when finding more complex addresses
    • While I could try improving on this in my project, I plan to focus more on improving the routing between two given points, rather than improving the geocoding and destination input.
    • In addition, we will likely be limited by the number of addresses in the OSM database. OSM address coverage in the UK is not particularly extensive, so it's unlikely that I will be able to do better than Google Maps in that regard.
  • He is indifferent on the matter of a native app vs a web app, caring more about what it looks like than technical differences
Desired features
  • Considering colour blind users when designing the map
    • While I will be using off-the-shelf raster map tiles for the base map, which limits my ability to customise its colour scheme, I can ensure the rest of the UI remains accessible to those with colour blindness.
    • Because the frontend runs in the browser, I will be able to use colour blindness emulation in browser dev tools to help ensure the app is usable, even for people with various vision difficulties.
Transcript

In this transcript, Ili's words are labelled as "IR" and my words are labelled as "MR". I have removed most stuttering, filler words, and interjections that don't add any meaning.

  • MR: Okay, there we are. Bring that a bit closer. Right, first of all, what I'd like to know is how often you use an app or website to get any sort of directions, on foot or by car.
  • IR: I would say, probably 3 times a week.
  • MR: Okay. And how often do you use an app for pedestrian directions?
  • IR: Less frequently, but a couple of times a month maybe.
  • MR: Okay, yeah. And what situations do you use pedestrian navigation in?
  • IR: If I'm in a large city or something, and I need to find a new place I haven't been to before, and I'm not driving, then I'll walk there.
  • MR: Yeah, sounds good. What app do you use for that? For any sort of navigation.
  • IR: Google Maps. The only-
  • MR: Yep, the most common one. Can you think of any issues you have with the currently-available apps β€” so, Google Maps, basically β€” for pedestrian routing?
  • IR: I'm not always sure if Google [Maps] pinpoints the place I want to go to accurately. So you don't know until you get there.
  • MR: Oh okay. Is that like location within a large place, like a shopping centre, or just a specific address where it might not know where you are?
  • IR: A specific address. If it's not a straightforward "Number 5, Acacia Avenue", [there] can be a margin of uncertainty as to whether its gotten it right or not.
  • MR: Mhm, yeah. If it's 50 or 52 instead of 51 to 53.
  • IR: Yeah.
  • MR: If you're using an app for pedestrian routing, is it more helpful to have a route plotted on a map (like, highlighted on a map) or to get a list of directions?
  • IR: Well I'm quite good with maps, so I prefer a map rather than... directions I find are not so clear, specific, as-
  • MR: Yep.
  • IR: "turn right on a map": I can see where the actual... I prefer a map.
  • MR: Mhm, sounds good. And there are a lot of options for this question, but when the app's calculating a route, it will want to pick the shortest route, but there'll be other factors as well that will influence which route it prefers. Stuff to do with the path or the road that you're on. Are there any aspects that you think would be important to factor in?
  • IR: Yes, so obviously selecting roads that have footpaths on them, rather than a country lane without a footpath, if at all possible. Selecting a route in a busy city centre via pedestrian crossings might be useful, rather than get dual carriageways in the middle of-
  • MR: Yeah, we can definitely do that.
  • IR: ...the middle of Birmingham, for example, and you want to avoid asking people to cross those. You want to go via footbridge or other crossing facilities.
  • MR: Yeah, sounds good. And... I can probably guess the answer to this, but would a mobile or desktop app be more useful for you?
  • IR: Mobile. I don't carry the desktop around.
  • MR: So you can use it when you're actually needing the directions. And if you're accessing the navigation app through a web browser, would that be an advantage or disadvantage to you?
  • IR: To me, it's what I see that counts. I'm not really sure of the technical differences between viewing a picture that's on a web browser or through some other interface, from an app or something.
  • MR: Yep, mhm
  • IR: I mean, if I'm presented with a map I can understand, then it doesn't worry my how it gets there, really
  • MR: Yep. And finally, is it important for you for the navigation app to work while it's offline?
  • IR: That'd be useful, yes. If I had to pick between two apps, and that was the only difference between them, then I'd pick the one that worked offline as well.
  • MR: Yep.
  • IR: One thing that might be useful in a city centre scenario would be a dry route, as opposed to a shortest route. Through a shopping centre, or...
  • MR: So anywhere, sort of, covered?
  • IR: Covered, yeah.
  • MR: Prioritise those places.
  • IR: Yeah.
  • MR: Yeah.
  • MR: Yeah, sounds good. Any specific situations where offline support would be most helpful? Or is it just whenever mobile data is patchy.
  • IR: Yeah, patchy or...
  • IR: Yeah, that's when it's gonna be useful, is when you're in the countryside or something, and the signal's not so common, you might find it useful.
  • MR: Yeah.
  • IR: If you're doing a walk route, which might be across a big hill or something, you might like to have one that works offline.
  • MR: Yeah. Is there anything else you've thought of that you'd want to suggest or mention? Or any questions you have about the project?
  • IR: I don't know whether most mapping apps these days take into account people with colour blindness and suchlike. Was it red and green, or red and blue, that's commonly indistinguishable by people who are colour blind, whether that's something to bear in mind.
  • MR: So, when thinking about how the map's presented, or how it's highlighted.
  • IR: Yeah, the colour of the map. I mean, I'm not colour blind, so I can see things... I don't appreciate, necessarily, that a red route on a green background or something might not stick out very well. So you have that kind of colour blindness.
  • MR: Mhm, yep
  • IR: Apart from that, nothing else spring to mind.
  • MR: Okay, cool. Thank you very much.
  • IR: You're welcome.
  • MR: Hopefully you'll be able to find some use for the app.
  • IR: Yep.

Download the full recording (08:36, m4v, 0.8 MB)

Follow-up discussion with Andrew

On 17 October 2024, I had an informal discussion with Andrew. When I asked him if mobile or desktop support would me more important, he told me that mobile support would be very important. I also asked him about accessing the app through the browser, to which he told me the only disadvantage of that would be the lack of offline access. I mentioned how I could make the web app work offline, which he agreed with.

Similar solutions

As part of my research, I will investigate other programs that provide pedestrian routing. This will include programs that are solely routing engines, as well as map apps that have routing features built in.

OsmAnd (map app)

OsmAnd (osmand.net, w.wiki/BV4b) is a mobile map app that uses OSM data and has routing that runs on-device for a range of transport modes. I have personally found its pedestrian routing to be very good in real-word use, so I will be using it as my primary point of reference to compare my engine's routes with.

Route overlay Directions list Navigation options
A screenshot of the OSMAnd route overlay for walking, highlighted in blue. A screenshot of the directions list for a walking route on OsmAnd A screenshot of the "route parameters" screen in OSMAnd for the walking profile, showing a few options for customising the routing engine
Magic Earth (map app)

Magic Earth (magicearth.com) is a similar mobile map app, suggested by my stakeholder James.

Google Maps (map app)

Google Maps (google.co.uk/maps/about, w.wiki/BV4d) is a popular web app and mobile app.

Route overlay Directions list Navigation options
A screenshot of a walking route in Google Maps. The route is shown as a blue dotted line overlaid onto a map A screenshot of the directions list for a walking route on Google Maps A screenshot of the "trip options" in Google Maps, giving the user two toggles
Valhalla (routing engine)

Valhalla is an open source routing engine and accompanying libraries for use with OpenStreetMap data. Valhalla also includes tools like time+distance matrix computation, isochrones, elevation sampling, map matching and tour optimization (Travelling Salesman).1

Valhalla is written in C++.

Open Source Routing Machine (routing engine)

High performance routing engine written in C++ designed to run on OpenStreetMap data.2

Open Source Routing Machine (OSRM) (project-osrm.org) is a car, bicycle, and pedestrian routing engine with source code available on GitHub (Project-OSRM/osrm-backend).

Algorithm

OSRM either uses contraction hierarchies or multilevel Dijkstra's algorithm, with its documentation recommending to use the multi-level Dijkstra pipeline.3

Experience

Below is an example route that demonstrates two features I like about OSRM: it suggests an equally-valid alternative route (translucent and dotted) as well as the main one (solid), and it gets onto the pavement as soon as possible.

A screenshot of a route overlaid onto a map. The start point is on a road but the route goes onto the pavement to the side of the road at the next crossing

GraphHopper

GraphHopper is a fast and memory-efficient routing engine released under Apache License 2.0.4

GraphHopper (www.graphhopper.com/open-source) is the third main open-source routing engine that uses OSM data. It's written in Java and supports a range of transport modes, including walking. Its source code is available at https://github.com/graphhopper/graphhopper, and has a useful technical overview document (docs/core/technical.md).

Algorithm

GraphHopper supports Dijkstra's algorithm and the A* algorithm. It also supports contraction hierarchies, which improves speed at the cost of less flexibility to incorporate additional factors (e.g. traffic data).5

Project goals and branding

After gaining an idea of exactly what my stakeholders want from a navigation app, I can think about what the high-level goals of the project should be. I will then transform this into some example prose for describing the app, to create a sort of branding that describes what the project will do and what features it will have. I want to capture the "vibe" of the project before I start developing it.

Thinking about branding early on in the project will have a few advantages, e.g. to:

  • Provide a consistent mindset that I can keep during development, to help keep the project moving in the right direction
  • Inspire the specific features that I add
  • Be a "guiding star" of what the end product should look like
  • Describe what the app will provide, to effectively communicate the app's purpose to stakeholders or anyone else interested
  • Make it easier to explain what the project is, by providing a sentence or set of sentences that I know will do a good job at describing the app.

One-line description

I want a one-line description to succinctly capture a few key points of my app:

  • Accessibility
    • The app will have lots of options to aid with accessible pedestrian travel
    • This is a key unique feature of the app, so I want to mention it in a one-line description
  • Cross-platform support
  • Keeping it simple
  • Benefit to the environment (perhaps)
    • As the app will make it easier for people to get around by walking, which is better for the environment than powered transport
Brainstorming
  1. "Pedestrian routing for anyone, anywhere"
    • I like how "for anyone" represent the accessibility features
    • "for anyone" could also represent its wide platform support due to running in the browser
    • "pedestrian routing" is perhaps too much of a technical term
    • "anywhere" is intended to represent how you can use it on a mobile device when outdoors, or from your desktop at home. It will also suggest that it supports a wide range of real-world situations. However, the routing engine will be limited geographically to Great Britain, so routing can't actually be done "anywhere"
  2. "Pedestrian navigation, optimised for you"
    • "optimised for you" represents the variety of options that will make it able to cater for a variety of users and situations
    • "pedestrian navigation" is easier to understand than "pedestrian routing"
    • The pronoun in "optimised for you" perhaps sounds a bit vague and overly promotional, where I want it to be mainly descriptive
  3. "Easy pedestrian navigation for anyone"
    • This returns to the "for anyone" phrasing
    • I wanted a nicer synonym for "simple" (as it will be a no-frills app), so I went for "easy"
    • "easy" should also capture the ease of use that I hope to build in to the app by working closely with my stakeholders and holding accessibility as a priority.
  4. "Easy pedestrian navigation for everyone"
    • I changed "anyone" to "everyone" as I feel it elicits an even greater sense of inclusivity and accessibility
  5. "Pedestrian navigation, done right"
    • "done right" signifies the attention to detail that will be put into the routing engine to ensure it uses footpaths, pavements, and other paths correctly
    • "done right" also highlights how the project will improve upon other navigation apps like Google Maps that have inadequate coverage of paths.
    • However, this one lacks the description of benefits to users, like the others have
Conclusion

For users:

Easy pedestrian navigation for everyone

For developers (tentative):

Pedestrian navigation, done right

App name

An overall name for the project (which will also be the app name) will be very important, because it will:

  • Make it easier for stakeholders (and others) to refer to and discuss the app
  • Provide something that sticks in the head of potential users, so that they can remember the project after hearing about it
  • Provide branding for the web app, e.g. HTML page title, or app name when installed as a progressive web app (PWA)

With that said, I don't consider it necessary to decide on an app name at this point, as the app is only being discussed by a small number of stakeholders. It is also likely to be easier to come up with a project name after I've worked on it for a while.

Essential features

Based on my own ideas, initial stakeholder interviews, and research of similar programs, I have produced a list of essential features which will provide the most value to my program's users.

These features are split by features that will need to be implemented on the frontend and the backend. They are listed in order of priority, and designated codes starting from B1 (most important backend feature) and F1 (most important frontend feature). This codes will make the essential features easy to reference later on in the project.

Essential routing engine features

The backend for the project will be the routing engine itself, written in Python.

B1 Route generation

The core utility of a navigation app comes from the route it can generate. It should be able to produce a safe, legal, and fast route between the two provided points.

This is the key functionality of the program, as demonstrated by the fact that all the other features build on top of it: either making it easier to use or adding extra customisability.

B2 API for route requests

The routing engine needs to be accessible from the frontend, so it must have an API that allows programs to request routes to be calculated, and return the results.

B3 Range of options to customise routing

Pedestrians using my app will have varying needs and preferences, so an important feature of the routing engine will be the ability to customise how different paths are weighted to match the user's preferences.

Essential UI features

The user interface (frontend of the project) will run in the browser, and will need a few key features to be a minimum viable product for my stakeholders. Most of these features will depend on a corresponding feature on the backend.

F1 Communication with the routing engine

The frontend will have to send and receive data to/from the routing engine using some form of API. This may be over HTTP, or using some sort of internal communication between the JavaScript and WebAssembly (WASM) runtimes.

This will be essential so that the UI can get the calculated route that so that it can then draw it on the map (as described below).

F2 Drawing the route on a map

My stakeholder interviews, especially with Andrew and Ili, have shown that having the route displayed on a map is often the most valuable way to present the information. This will be done with the Leaflet.js library, by displaying an interactive base map that uses the OpenStreetMap Foundation (OSMF) raster tile server (https://tile.openstreetmap.org/). The route will then be overlaid with a coloured highlight along the paths that make up the route.

F3 Fields to set the available options

The UI should include some form elements that let the user access the different options supported by the routing engine.

The focus should be on providing a good user experience when wanting to plan a route, so not all possible options need to be included, especially those relating to specifics of OSM feature tags. For example, the it may be possible to ask routing engine to prefer paths that are lit at night but not lit 24/7, but this is highly unlikely to be useful in the real world so doesn't need to be catered for in the UI.

F4 Saving options as presets

As discussed above, he UI will include a variety of options, and each user might have their own preferred set of options. They may have a few different preferred sets of options for different situations, e.g. walking at night, jogging, walking for pleasure.

Saving options as "presets" that can be loaded as the start/end locations are being entered, or automatically loaded when the app starts. This will have a number of important advantages:

  • Users don't have to remember their preferred options
  • If a user wants to tweak their options over time, saved options can be iteratively refined
  • It will be much faster to simply get a route, as the user won't me wasting time manually adjusting options
  • Having to repeat the same action each time the app is used will likely cause frustration

Forcing the user to enter their preferred options manually would be very undesirable because it would cause the inverse of those advantages.

This should be a feature entirely within the frontend, as the presents just need to be stored individually on each user's device.

While not essential, adding the ability to import and export presets will facilitate sharing them between devices and users, if this is desired.

F5 Accessibility

As a modern web app, it should be expected that the UI will be accessible, working with built-in browser features and accessibility tools to ensure that the UI can be used comfortably, whatever situation the user is in, and whatever accessibility requirements they have.

This is especially important for my routing engine, as part of its target persona is those wanting a routing app that takes into account urban accessibility. For example, a number of routing options (e.g. preferring tactile paving) will bew catered towards those with reduced vision, who may also use a screen reader, or have increased system-wide font size. The UI should accommodate this and work with these tools.

User requirements

Based on the essential features as well as other ideas from stakeholder interviews, I have produced a list of user requirements, i.e. user-facing features that I plan to add to the app. As a user-oriented list, it covers both the frontend and backend of the project. Each requirement has been numbered and justified, and linked to the corresponding essential feature where there is one.

  1. The system should be able to calculate a route between two points (B1)
    • This is the core functionality of the app, as it is what will provide the most value to users
    • This is because that all my stakeholders mentioned that they use navigation apps to get routes between two points
  2. The system should be able to display the route on a map (F2)
    • Both Andrew and Ili mentioned that they prefer to see the route on a map, rather than as a list of directions
    • This will be the most intuitive and user-friendly way to present the route
  3. The system should be able to customise the route based on a range of options (B3)
    • This will allow the user to get a route that is tailored to their specific needs, which will make the app more useful to them
    • I have decided that this will one of the the key areas where my app will stand out from other navigation apps, so it is important to include this feature
    • In addition, my stakeholders James (avoiding wet and muddy routes), Andrew (sticking to lit paths at night), and Ili (sticking to covered paths) have all given examples of routing customisation that can be made available as an option
  4. The system should be able to save routing options as presets (F4)
    • This is an essential companion to the highly-customisable nature of the routing engine, as it will allow users to quickly access their preferred routing options
    • This will make the app more user-friendly, as it will save the user time and effort
  5. The system should be accessible to those with a variety of needs and preferences (F5)
    • Andrew is colour blind, so keeping the visuals of the app within accessibility best practices will ensure he can use it to its fullest extent
    • Ili also mentioned that it is important to consider colour blindness when designing the map, so this will be a key consideration when designing the UI
    • In addition, following accessibility best practices will make the app more usable for everyone, e.g. keeping it usable in bright sunlight (a likely situation for an outdoors-focused app) or allowing for faster data input with a keyboard
  6. The system should function offline, once the necessary data has been downloaded
    • This will make the app more useful to my stakeholders, as it will allow them to use the app in a wider range of situations
    • Andrew told me in his follow-up discussion that offline support would be a very important factor, so ensuring a smooth offline experience will be key to making the app useful to him
    • Ili has also said that offline support would be useful, because you can often find yourself in areas with poor internet access when using a navigation app
  7. The system should be able to import and export routing options presets
    • This is a companion feature to the ability to save presets, as it will allow users to share their presets between devices, or with other users
    • This grants more flexibility to the user, putting them in control of their data, which helps facilitate a sense of openness and trust in the app, as well as making it more user-friendly
  8. The system should perform well and be responsive to a variety of devices, across mobile and desktop
    • All my stakeholders have told me they're most likely to want to use the app on a mobile device, so ensuring it runs well on mobile is key
    • This will dramatically increase the usefulness of the app, as it can be used on the ground for real-time navigation, as well as for planning routes ahead of time on a desktop
    • Testing on a number of different devices will ensure that the app is usable, even on lower-end or unusual devices
    • Ensuring the app adapts to different screen sizes will help it feel like a native app, which will satisfy Ili's statement that it's how the app looks that counts

User requirements signatures

Stakeholder Signature Date
________________________
________________________
________________________
________________________

Limitations of the system

To keep the project manageable and ensure I can focus on producing the features that will be of most value to my stakeholders, I have limited the scope in a few key areas: geographic scope, routing scope, and navigation features.

Geographic limitations

The navigation app will only support start and end locations that are in the United Kingdom, specifically those that are within the United Kingdom region provided by Geofabrik, as specified in the .poly file at https://download.geofabrik.de/europe/united-kingdom.poly.

Advantages of limiting this scope:

  • OSM tagging conventions can vary based on region, but conventions are consistent within the United Kingdom
  • I am familiar with the UK's road (e.g. A-road, B-road) classifications, and path classifications (e.g. bridleways, public footpaths), which will mean I can appropriately adjust routing weights
  • If I want to download the entire map data for the UK during development, it will be a manageable file size (1.7 GB, compared to 76.6 GB for the entire planet)
  • It will help ensure only land routing is necessary, which aligns with the fact that transportation methods for crossing water, like ferries, won't be supported (as specified below)

Routing feature limitations

While the app will support a number of options to customise the routing graph weights for different pedestrian routing use-cases, the scope of routing features will be limited to those useful for pedestrians (including walking, or using a scooter or wheelchair). Adding support for other modes of transport, like public transport, ferries, cycling, or driving, is out of scope for this project.

Focusing on pedestrian navigation is justified because it has been identified as an important tool for my target persona (as shown in my initial interview with Andrew), as well as being an area where other navigation apps like Google Maps and Magic Earth fall short (as mentioned by James in his initial interview). By filling this gap in the market of available apps, I will be able to achieve the app's goal of making it easier to navigate by foot.

This will help keep the development time of the project manageable, as well as ensuring that the app does its one job well.

Navigation feature limitations

The navigation app will provide a high-quality route and present it to the user. However, most auxiliary features found in other apps, especially Google Maps, are out of scope for the project. This is because these features can be very technically-complex, meaning that they will take a great length of time to research, analyse and develop. Deciding not to implement these features will help the project avoid scope creep, allow me to focus on the core product, should help keep the app performant, and avoid cluttering the UI with features that aren't wanted by my stakeholders.

Some examples of auxiliary navigation features that are out of scope:

  • AR navigation
    • Features that use a device's built in camera and GPS to overlay directions, instructions, or other routing information onto a live picture of the real-world environment the user is in
    • For example, Live View for pedestrian navigation in Google Maps
  • Points of interest (POIs) along the route
    • After calculating a route, this feature could suggest POIs, such as restaurants, petrol stations, or parks
    • While this feature would be very useful for planning long car or public transport journeys, it is of much less use for a pedestrian navigation app, where routes tend to be shorter, and often focused on simply getting to the desired point.
    • In addition, OSM data about POIs will require a lot of development to parse the tags for POI data, and POI details on OSM are limited in a lot of places.
  • Route shown in 3D aerial imagery
    • This uses aerial and street-level imagery to create a close-to-the-ground visualisation of the route, before it is embarked on
    • For example, Immersive View for routes in Google Maps
    • This would also require a lot of development time, as well as imagery which isn't freely available

There are also some auxiliary features that may be implementable within a reasonable amount of time, so it is possible that they will be added if time allows and they are desired by stakeholders. This includes:

  • Voice directions
    • This involves using a text-to-speech (TTS) system to "speak" the instructions through a mobile phone's speakers, so that the route can be followed without needing to watch the phone screen.
    • Will rely on a "live" turn-by-turn navigation mode being implemented, so that voice instructions can be called at the appropriate time
    • An off-the-shelf TTS library could be used, perhaps using an neural TTS system like Piper (https://github.com/rhasspy/piper). However, this will require work to integrate, and may not perform well on mobile devices, especially lower-end ones.
    • Text-to-speech libraries may also need extra work to run in a browser WASM environment

Hardware and software requirements

Most users will access the software through the web app, which only requires a modern browser environment. However, the Python routing engine can also be run separately, in which case it will have its own specific requirements.

Software requirements (routing engine)

  • Python 3.10 or later
    • This is required because the routing engine will be written in Python, so will need a Python interpreter
    • I've selected Python 3.10 as the minimum supported version because it is the oldest version that supports writing union types as X | Y, a feature that I have found has improved my developer experience in past projects
    • Python 3.10 was released in October 2021, so it is reasonable to expect a modern operating system to have at least Python 3.10 available.
    • For example, most Linux distributions package a newer version of Python, e.g. Debian 12 "bookworm" ships Python 3.11.6
    • Python 2 will not be supported, as it reached end-of-life in 2020.7
  • Python packages as specified in the requirements.txt
    • The final program will depend on a number of packages, although a list cannot be given for certain during the analysis phase
    • It is recommended that these are installed in a Python virtual environment, as per best practices for running Python code, but this is not strictly necessary
  • A Windows or GNU/Linux operating system
    • This is because the program will use certain OS-specific features, such as file paths, and I am only able to test on Windows and GNU/Linux environments.
    • Other similar environments (e.g. BSD, Linux with musl) may work, but won't be tested and are therefore unsupported.

Hardware requirements (routing engine)

  • Recommended: A reasonably fast desktop or mobile CPU from the past 10 years, clock speed around 1 GHz or greater
    • In theory a slower processor, even one in an embedded system, will be able to run the routing engine, but any processor that is too slow will mean that routing calculations take an comically long time
    • This low requirement will keep the program accessible and ensure that older devices remain useful. Example baseline systems that should be able to run the routing engine include:
      • A desktop system with an Intel Haswell CPU
      • A budget mobile phone with a Snapdragon 600 series CPU
      • A Raspberry Pi 3
  • Around 512 MB of free memory, depending on how much of the routing graph is loaded into memory
    • The routing engine will need to store the routing graph in memory before it can calculate a route, so a sizeable amount of memory is justified
    • The actual amount of memory required will depend on how much memory the routing graph takes up, as well as if a large geographical area is pre-loaded, or only the area around the start and end points. This has not been determined yet.
    • Similarly to the CPU requirement, keeping this requirement low will ensure that the program is usable on a range of devices
  • Around 2 GB of free disk space
    • The routing engine will most likely have to store the OSM data for the entirety of the UK locally, which is around 2 GB when compressed. If the data is stored decompressed, this requirement will be greater.
    • Similarly to the memory requirement above, the exact requirement cannot be reasonably determined until the solution is coded
    • The program will also need enough space for its own code, but this is likely to me negligible compared to the map data
    • This requirement may pose an issue when integrating it into the web app, as web apps are not expected to require such a large amount of persistent storage. This could be mitigated by downloading smaller regions of map data before a route is calculated.

Requirements (web app)

  • A modern web browser that supports WASM (A browser based on Chromium or Firefox is recommended)
    • The "modern" browser requirement will allow me to use modern JavaScript, HTML, and CSS features, which will make the app easier to develop, and in a lot of cases, more accessible and performant
    • WASM is required because the routing engine is written in Python, and will be executed in a WASM runtime in the browser. Without the routing engine embedded, the web app will be about as useful as subtitles for a silent movie.
    • Testing will be done on Firefox Developer Edition (primarily), Google Chrome, and Brave, so the requirements will match the environment used for development and testing
    • With that said, any browser that supports the required web standards will be able to run the app. This helps to keep the app accessible users in unusual environments, or using a less-popular or novel browser engine
  • A pointing device, touch interface, or keyboard that can interact with web pages
    • This is required so that the user can interact with buttons, text inputs, and other elements in the web app
    • Without such a device, there will be no way for the user to interact with the app
    • A range of input methods are supported to ensure that the app is accessible to as many users as possible
  • An internet connection (for the initial load of the app)
    • As a web app, the code will be requested from a web server when the app is loaded, which requires an internet connection
    • Users may not be able to access the app if they have a censored internet connection, in which case a VPN, proxy, or similar technology can be used for the first load.
    • Since I plan to build it as a PWA, the app will use caching and service workers to ensure it can work offline once it has been loaded once or twice. Therefore, an internet connection will only be required for the first load, or to update the app to a new version.

Any other software or hardware requirements will depend on the requirements of the web browser used, so are not included here as they will depend between browser, browser version, and environment.

Design

Program structure diagrams

I have decomposed the main problem into sub-problems, showing the different aspects of the frontend and backend that will need to be implemented. I have considered the essential features list and the user requirements list during this process, and have linked boxes to user requirements (e.g. "UR1") where appropriate.

Overall architecture

A diagram showing the routing engine running within the web app, which runs in a web browser, which interacts with hardware devices

Icons provided by the KDE Breeze icon theme, licenced under LGPL, https://github.com/KDE/breeze-icons

Routing engine structure

graph LR
  A[Routing engine]
  A --> B[Map data]
    B --> BA[Download region]
    B --> BB[Parse OSM tags]
    B --> BC[Compute routing graph]
      BC --> BCA[Nodes and edges]
      BC --> BCB["Weights (UR3)"]
  A --> C["Calculate route (UR1)"]
    C --> CA[Perform A* algorithm]
  A --> D[Communicate with frontend]
    D --> DA[Receive route request]
      DA --> DAA[Start/end location]
      DA --> DAB["Route options (UR3)"]
    D --> DB[Send route data]
    D -.-> DC[HTTP API]
Loading
Map data

This subsection contains all the features related to downloading, saving, and processing map data, including creating the graph that will be used to compute the route. I have grouped these tasks together because they are all dealing with the map data, which can then be used by the routing engine to actually compute the route.

Download region

Before the routing graph is computed, the appropriate region of map data will have to be downloaded. Therefore, it makes sense for this to be grouped with the task for computing the routing graph.

Parse OSM tags

OpenStreetMap has its own text-based tag format, which uses plain text attributes to describe properties about map features. I will need to parse the tags that are relevant to the routing engine, so that they can be used to appropriately create the routing graph, set the routing graph weights, and provide additional information to the user after the route is computed, e.g. road names or statistics on surface types.

Since the routing graph will be the primary consumer of OSM tag data, I have grouped this task with the routing graph computation.

Compute routing graph

The routing graph is the data structure that the routing engine will use to calculate routes. It will contain nodes and edges, with each edge representing a path between two nodes. The edges will have weights that represent the cost of traversing that path, which will be used by the A* algorithm to find the best route during the route calculation task.

Route calculation

This subsection contains the task of actually calculating the route between two points, given the routing graph and other parameters to conform to (i.e. types of paths to avoid). The nodes and edges will first be computed, and then weighted based on attributes of the corresponding OSM objects. Those tasks can be done separately to each other so I have placed them as subtasks of this one.

Perform A* algorithm

The route will be calculated using the A* algorithm, so I will need to implement an A* pathfinding algorithm to work on the routing graph. I've added it as a separate box as it is essentially a standalone algorithm that can have its own subprogram.

Communicate with frontend

This subsection contains the tasks related to passing data between the routing engine and the frontend. This will be done using an internal API.

The two subtasks here are receiving a route request from the frontend, and sending the route data back to the frontend. I have separated them out as they will use different data formats and will happen at different times during the route calculation process.

HTTP API

The HTTP API is a potential feature that might be added to allow for more flexibility with using the routing engine in various situations. It will allow the routing engine to be used by other programs, or by the frontend, without needing to be embedded directly into the frontend code. This also means that a HTTP API could be implemented and used if embedding the routing engine is shown to not be feasible during development, ensuring that the project can still be made in some form.

Web app structure

graph LR
  A[Web app]
  A --> B[Accept input]
    B --> BA[Start/end location]
    B --> BB[Route options]
  A --> C[Communicate with routing engine]
    C --> CA[Request a route calculation]
    C --> CB[Receive route data]
  A --> D["Display interactive map (UR3)"]
    D --> DA[Base map]
    D --> DB[Highlight route on map]
    D --> DC[Current location dot]
  A --> E["Manage presets (UR4)"]
    E --> EA[Save presets]
    E --> EB[Load presets]
    E --> EC["Import/export presets (UR7)"]
  A --> F["Offline support (UR6)"]
    F --> FA[Use service worker for caching]
    F --> FB[Allow pre-downloading map data]
Loading
Accept input

This will likely be the first thing the user looks to do when they open the web app and see the UI, so I have listed it first. This will primarily mean selecting the start and end locations, but route options will be input in a similar way and at the same time, so they are grouped in here.

Communicate with routing engine

This is the part that will prompt the routing engine to calculate a route, which is naturally quite an important part of the frontend. It corresponds to the communicate with frontend task of the routing engine, and they have similar sub-tasks: communicating the route request information, and receiving the route data.

Display interactive map

An interactive map is user requirement 3 for the project, so it is important that it is implemented.

Base map

The base map will provide important context of where the route is, what roads and paths are in that area, and what paths are being followed. The base map is also useful for orienting the user to make it easier for them to follow the route.

Highlight route on map

After the route has been calculated, it should be highlighted on the map, as this is the most intuitive way to present the route to the user. I will use Leaflet.js's features to accomplish this.

Manage presets

Presets make the wide number of options more manageable to work with, as well as allowing transferring of options between devices, making the app more useful.

Saving and loading presets are the two actions that any preset feature will need to have implemented, so those are the first two sub-tasks (corresponding to user requirement 4).

The other sub-task is importing and exporting presets, which allows working with presets in more ways (as per user requirement 7).

Offline support

Offline support is user requirement 6, and implementing it will require both the app's code (managed by a service worker) and the map data to be stored locally.

Technology decisions

Frontend technologies

Thingy Technology to use
Programming language Typescript
Other languages HTML, CSS
Build tool Vite
Package manager Yarn
Python interpreter Undecided
UI library daisyUI
TypeScript

TypeScript (typescriptlang.org) is a superset of JavaScript designed to improve developer experience by adding a type system to catch type errors while writing code. I have chosen it for a number of reasons:

  • I am familiar with TypeScript, having used it in a number of projects across the past few years.
    • This will mean I can immediately get the most out of the language
    • I won't be slowed down when working on new features by having to learn the complexities of a new language
  • TypeScript compiles to human-readable JavaScript
    • This means the code can be directly run by the browser, without an additional runtime
    • Any browser that supports JavaScript will also be able to run my TypeScript code (once it has been compiled)
  • If necessary, the TypeScript compiler (tsc) can target older browser versions that support fewer modern JavaScript features
    • This might be necessary to keep supporting my defined system requirements, although I don't expect it to be because modern browsers run on a large range of devices.
  • Its types and static analysis features are well-loved by developers8 (including me) and I have found that they make it more enjoyable to write JavaScript code
  • TypeScript is very popular in the web development community
    • This means that many libraries will have type definitions to make them easier to use with TypeScript (speeding up development)
    • Also, there's good tooling support for TypeScript, minimising the additional work I will have to put in to get the development environment working
  • TypeScript supports, and will let me enforce, various object-oriented programming (OOP) techniques, such as private and protected properties and methods, abstract classes, and static properties.
    • This will ensure I can make the most of OOP best practices, to help reduce bugs and keep my code readable
Vite

Vite (vite.dev) is a build tool for JavaScript and TypeScript code, which will handle compiling my TypeScript code to JavaScript, as well as including my dependencies. I have picked it for the following reasons:

  • Vite is quick to set up and works without needing to create configuration files
  • It has built-in support for TypeScript
  • I have used it a lot in the past, so I know how it works
  • It has good documentation on its website (https://vite.dev/guide/)
  • It's popular tool for modern web development
    • Different plugins are available to customise the tool
    • There's a range of help available on Q&A sites like Stack Overflow
Yarn

Yarn is a package manager for JavaScript/TypeScript, which will mean that it can help me use any Javascript libraries I'll need in my project. The reasons I've chosen it are similar to my other technology decisions:

  • I have used it in the past so know how it works and can use it easily
  • It is faster to install packages than its alternatives (e.g. npm), which will mean I can quickly set up a development environment on various machines
daisyUI

daisyUI (daisyui.com) is a UI library for web development. It will provide ready-made styles for components like buttons, dropdowns, and switches, which should greatly help with developing the frontend because I won't have to reinvent the wheel with my own styles for very element I need. While I haven't used it before, I have used the tool that it's built on top of (Tailwind CSS) so it should be easy for me to install and start using it. Other advantages are:

  • It works with "vanilla JavaScript", which means that it doesn't depend on any specific JavaScript framework like React or Vue
    • This will be helpful because I plan on keeping my app simple by using a simple framework or no framework at all
  • It has pre-made components for UI elements that I plan to use, including: toasts for displaying status updates; buttons; range sliders and input boxes for numerical input; dropdown lists and radio buttons for selecting options; and modals for displaying overlays on the screen.
    • This will save me time when developing the frontend, as I won't have to write my own styles for these components
  • Using a UI library will ensure consistency in my UI, which should make the app more enjoyable and easier to use for my stakeholders

After creating mockups of parts of the app using daisyUI, and showing them as well as the official demos to my stakeholders, I've decided to stick with daisyUI for the project.

Python interpreter (undecided)

I will decide what technique and library to use for running Python code in the browser during the design part of Sprint 2, as written in my Sprint 2 upfront plan.

Stakeholder discussions about daisyUI

I showed Andrew a demo of daisyUI and he liked the different components available, saying that they seemed easy to use.

Data structure research

Bad programmers worry about the code. Good programmers worry about data structures and their relationships. β€” Linus Torvalds

Routing graph research

The routing graph is the most important data structure to get right in the program, as almost every part of the routing engine will use it.

It has the following requirements:

  1. Nodes and edges that I can attach extra data to, perhaps through object references

  2. Weights on edges and nodes

  3. Ability to transverse the edges in either direction

    • This could be implemented either by having two edges for each path, or by having a single edge that can be traversed in either direction
    • Even if one-way roads are best represented as directed edges, it is very uncommon for one-way restrictions to apply to pedestrians in the UK
  4. Decent performance for creating the graph

    • The graph will only be computed once for a certain region
  5. Great performance for traversing the graph

    • The graph will need to be widely traversed during route calculation, which may also happen multiple times if the user adjusts a route slightly
Deciding between an undirected or directed graph

It may be desirable for routing graphs to be directed for a number of reasons. I will consider them, as well as considering the extent to which they apply to my project.

  • One-way roads: One-way roads legally restrict vehicles from travelling in a certain direction. Therefore, it would make sense to represent them as a single directed edge to match how the path should be traversed.
    • However, it is very uncommon for one-way restrictions to apply to pedestrians in the UK, so this won't be a necessary feature
  • Turning restrictions: OSM data includes turn restrictions, another kind of legal restriction that limits how vehicles can turn at an intersection. These might be easier to represent with a directed graph that has multiple edges for each OSM way.
    • However, once again, turn restrictions don't apply to pedestrians. Since pedestrians simply have to follow the physical shape of pavements and footpaths, it makes more sense to pick an abstraction that's closer to the physical layout of paths.
  • Different weights based on direction of travel: Factors such as steepness of the path would be different depending on which way the path is being traversed, so it would be derivable to have separate edges for each direction, each with their own weights.
    • In my eyes, this is the most compelling technical reason to choose a directed graph, as having weights that depend on direction wouldn't make sense to implement with an undirected graph
    • In this project, I don't plan to incorporate elevation data into the routing engine, and I can't think of any other common-enough cases where weight should differ based on direction, I should still be able to use an undirected graph.

I have not tested or researched the differences in performance between undirected and directed graphs, but I don't expect a directed graph to be drastically faster than an undirected graph.

The main advantage of an undirected graph is its simplicity: in a similar way to how each graph node will have a 1:1 relationship with a OSM node, each edge will have a 1:1 relationship with a specific segment of an OSM way. This should make it easier to implement, and easier to calculate edge weights, as a corresponding OSM way will always be present.

Explanatory diagrams for the routing graph
How graph nodes/edges relate to OSM elements
erDiagram
  "OSM way" 1+--1 "Graph edge" : "links to"
  "OSM way" 1--1+ "OSM node" : "has"
  "OSM node" 1--1 "Graph node" : "links to"
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Investigating the routing graph in Routor

A valuable program to investigate at this point is Routor, a routing engine for OpenStreetMap that is also written in Python (github.com/routeco/routor, routor/engine.py). It uses the NetworkX library to implement a directed graph.

Routor, as a general-purpose OSM routing engine, uses a directed graph (networkx.DiGraph) to implement its routing graph. However, I plan to use a undirected graph (networkx.Graph) instead, as discussed under deciding between an undirected or directed graph.

Investigating the suitability of NetworkX

NetworkX (networkx.org) is a Python library that implements various graph data structures and algorithms. I looked for a library that implemented a graph data structure for a couple of reasons:

  • Tt will make implementing the routing graph quicker and easier, so that I can get a working prototype to my stakeholders sooner
  • The routing graph will be more performant, because it's a widely-used library that will have been optimised better than I can do myself

NetworkX would be a good choice for the following reasons:

  • It allows nodes and edges to have arbitrary data attached to them, which will be useful for storing OSM data or other data that will be helpful for routing (satisfies routing graph requirement 1)
  • While it doesn't have a specific feature for adding weights to nodes or edges, weights are a common use for its flexible attribute support, so weights can be stored that way, or dynamically calculated based on attached info if this option is chosen during development (satisfies routing graph requirement 2)
  • It has a large number of features, including supporting undirected graphs (with the networkx.Graph class) (satisfies routing graph requirement 3)
  • It also implements a range of useful pathfinding algorithms, including A* and bidirectional Dijkstra's algorithm
    • While I plan to implement an A* routing algorithm myself, the built-in algorithms may be useful for any smaller-scale calculations that need to be done
      • I may want to use Dijkstra's algorithm to improve accuracy and reproducibility of results for small sections of a route, like intersections with a large number of pavements and crossings
      • With that said, that is by no means an important feature to implement, and may not be necessary at all
  • Looking through its documentation (networkx.org/documentation/stable/reference), the different classes and functions available in the library appear to be very well-documented and explained
    • This will be important as it will help me to understand how to use the library and any best practices
  • It has successfully been used in Routor, which proves that it can work for a very similar use-case to mine
    • While this gives me extra confidence that it will be an appropriate choice, my research has also determined that it will be a good option.
  • It is a large active open-source project, with a large number of contributors and recent commits and releases.
    • Ensuring I use open-source libraries is important to me, as they are more likely to run in a range of environments, and can be used under a permissive licence
    • Bugs are likely to be found and fixed quickly due to its large community
    • It is actively maintained for modern Python versions and continues to receive performance (and other) enhancements

While NetworkX implements shortest path algorithms, including A*, I still plan to implement my own A* algorithm. This will:

  • Ensure I understand exactly how the algorithm calculates shortest paths, making it easier to debug and tweak
  • Make it easier to adjust the result based on the routing preferences from the user or the app
Routing graph research conclusion

With this research in mind, I plan to use the NetworkX library to store and interface with the routing graph in-memory, using the networkx.Graph class to implement an undirected graph.

Class diagrams

Class diagrams for OSM data

classDiagram
direction TB
class Coordinates {
  +lat: float
  +lon: float
}

BoundingBox "1" *-- "2" Coordinates
class BoundingBox {
  +min_lat: float
  +min_lon: float
  +max_lat: float
  +max_lon: float
  +contains(point: Coordinates): bool
  +top_left(): Coordinates
  +bottom_right(): Coordinates
}

class OSMTag {
  -key: str
  -value: str
  +text(): str
  +is_truthy(): bool
  +is_falsy(): bool
}

OSMElement "1" *-- "*" OSMTag : tags
class OSMElement {
  <<abstract>>
  +type: str
  +tags: dict[str, OSMTag]
}

OSMNode --|> OSMElement
OSMNode "1" *-- "1" Coordinates
class OSMNode {
  +pos: Coordinates
}

OSMWay --|> OSMElement
OSMWay "1" o-- "n" OSMNode : nodes
class OSMWay {
  +nodes: list[OSMNode]
}

OSMRelationMember "n" *-- "1" OSMRelation : members
class OSMRelationMember {
  +role: str
  +element: OSMElement
}

OSMRelation --|> OSMElement
class OSMRelation {
  +members: list[OSMRelationMember]
}

%% OSMRegion "1" o-- "*" OSMElement : nodes, ways, relations
OSMRegion "1" *-- "*" OSMNode : nodes
OSMRegion "1" *-- "*" OSMWay : ways
OSMRegion "1" *-- "*" OSMRelation : relations
OSMRegion o-- BoundingBox : bbox
class OSMRegion {
  +nodes: dict[int, OSMNode]
  +ways: dict[int, OSMWay]
  +relations: dict[int, OSMRelation]
  +bbox: BoundingBox
}
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Class diagrams for routing

---
  config:
    class:
      hideEmptyMembersBox: true
---
classDiagram
direction BT
RouteResult "1" *-- "n" RoutePart : parts
class RouteResult {
  +start: Coordinates
  +end: Coordinates
  +parts: list[RoutePart]
  +distance(): float
  +estimated_time(): float
}

class RoutePart {
  <<abstract>>
}

%% FIXME Spelling?!
RouteManoeuvre --|> RoutePart
class RouteManoeuvre {
  <<abstract>>
  +estimated_time: float
  +description(): str
}

ChangePath --|> RouteManoeuvre
note for ChangePath "Going/turning from one path to another"
CrossRoad --|> RouteManoeuvre
class CrossRoad {
  +crossing_node: OSMNode
}
StartWalking --|> RouteManoeuvre
note for StartWalking "The first part of every route"
Arrive --|> RouteManoeuvre
note for Arrive "The last part of every route"

%% TODO more RouteManoeuvres?

RouteProgression --|> RoutePart
class RouteProgression {
  +distance: float
  +estimated_time: float
  +along: OSMWay
  +description(): str
}
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classDiagram
direction TB
class RoutingGraph {
  -graph: networkx.Graph
  -osm_data: OSMData
}

class RoutingOptions
%% TODO RoutingOptions

RouteCalculator *-- RoutingOptions : options
RouteCalculator *-- RoutingGraph : graph
class RouteCalculator {
  -graph: RoutingGraph
  -options: RoutingOptions
  +calculate_route(start: Coordinates, end: Coordinates): RouteResult
}
note for RouteCalculator "Contains all the state/data required for one route calculation request"

class RoutingEngine {
  %% TODO: How on earth is the compute_graph() function meant to actually work
  +compute_graph(map_data: OSMData): RoutingGraph
  +calculate_route(start: Coordinates, end: Coordinates, options: RoutingOptions): RouteResult
}
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Inputs and outputs

Inputs

UI mockups

Some of my mockups were made in Figma, and interactive versions can be accessed online: https://www.figma.com/design/jbFmOUqG90DkDqRnpOlqAF/Routing-app-UI-mockups.

UI component mockups

Combination button

This would be used to select a preference for a certain routing option, like whether to avoid or prefer a certain type of path.

Combination button (iteration 1)

This button was made with Excalidraw.

A combination button, showing "avoid", neutral, and "prefer" states Andrew's feedback:

  • Neutral state is not very obvious
    • He just saw it as a separator
  • Wanted to ensure that the circular bits are lined up with the rectangular bits
  • He agreed that "avoid" and "prefer" should be that way around
Combination button (iteration 2)

I used Figma to make this mockup, so that the rounded corners could be neater.

A neater combination button, showing "avoid", neutral, and "prefer" states

  • James likes rectangle 2 (the red part of the pill shape)
  • Andrew likes:
    • Curved edges
      • Smooth
        • Smooth operator
    • The "neutral" is more obvious
Combination button (iteration 3)

I need to add a way to show which option is selected and which can be pressed. This should be intuitive to make the app easy to use.

Combination buttons showing the "neutral" state selected

  • Andrew liked the top version best
    • He liked the shadow
  • James also liked the top version best
Combination button (iteration 4)

I decided it'd be helpful to create a UI mockup using daisyUI, the component library that I'll be using.

A browser mockup of combination buttons

Combination button (iteration 5)

Combination buttons with inset shadows to show selected state

  • James preferred this style to the one with solid-filled buttons (i.e. iteration 4)

Sprint planning

gantt
  title Sprint schedule
  dateFormat YYYY-MM-DD
  axisFormat %b %d
  tickInterval 1week
  section Schedule
    Analysis phase: 2024-09-04, 2024-10-10
    Design phase: 2024-10-10, 2024-11-12
    Sprint 1: 2024-11-12, 2024-12-05
  section Actual
    Analysis phase: 2024-09-04, 2024-10-10
    Design phase: 2024-10-10, 2024-11-15
    Sprint 1: 2024-11-17, 2024-12-05
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Sprint 1 upfront plan

  • Start work on the backend, completing a proof of concept of the following tasks:
    • Loading a provided OSM region file into an appropriate Python data structure, likely by using an appropriate library
      • This will require researching the best library to use
    • Generate a routing graph based on a very simple filter, e.g. highway=*
  • Also start work on the frontend
    • Create the general layout of the UI
      • Will require roughly designing what the UI will look like, and running it past my stakeholders
    • Add an interactive map using Leaflet.js
    • Show the user's current location on the map
    • This will be the initial deliverable to my stakeholders

Sprint 2 upfront plan

  • Make the routing engine functional
    • Implement my own version of the A* algorithm to find the shortest path between two points
    • Refine the routing graph to appropriately take OSM tags into account
      • Will require researching which OSM tags to use, using the OSM Wiki
    • Implement a way of passing data between the frontend and backend
  • Integrate the routing engine into the frontend
    • Will require investigating the best solution for running Python in the browser
    • Fields should be added to the UI to select a start and end location and summon the routing engine

Sprint 3 upfront plan

  • Add support for a number of routing options
    • First will require planning and defining the set of routing options, and agreeing with my stakeholders
    • Allow setting options in the routing engine
    • Incorporate the routing options into the routing graph
    • Add the appropriate form elements to the frontend

Sprint 4 upfront plan

  • Tweak the routing graph so that the routing results better match the requirements of a good route
    • This will require a lot of testing and stakeholder involvement to ensure that the routing engine is producing good results
    • It may include updating OSM data for specific areas to improve the quality of data
  • Add the presets feature to the frontend

Sprint 5 upfront plan

Sprint 5 will be added if required, and will be planned in more detail once the results of the previous sprints are known. I may use it to work on improving the frontend to ensure it works offline, has a good mobile experience, etc.

Sprint 1 (2024-11-17 to 2024-12-05)

Sprint 1 goals

Sprint 1 user stories

  1. As a user, I want an interactive map that is intuitive and readable
  2. As a user, I want the map to clearly show my current location
  3. As a mobile user, I want the UI to fit well on my screen and be easy to use
  4. As a stakeholder, I want to get an initial idea of the UI layout so that I can give feedback
  5. As a technically-minded stakeholder, I want to see a proof of concept of the start of the routing engine

Sprint 1 design

Sprint 1 library research

Before writing my pseudocode, I would like to research the libraries available for parsing OSM data in Python.

OSM data parsing requirements
  • Supports osm.pbf files
    • This is the format of region files from geofabrik.de
  • Supports .osm files
    • This is the format of map data exports from openstreetmap.org and the Overpass API
  • Allows pythonic access to nodes, ways, relations and their tags
    • Because this is the data that I wil be using to build the routing graph
OSMnx research

OSMnx is a Python package to easily download, model, analyze, and visualize street networks and other geospatial features from OpenStreetMap. You can download and model walking, driving, or biking networks with a single line of code then analyze and visualize them. You can just as easily work with urban amenities/points of interest, building footprints, transit stops, elevation data, street orientations, speed/travel time, and routing. β€” osmnx.readthedocs.io

From reading its documentation, OSMnx appears to be a highly-featured tool for working with OpenStreetMap data, including routing use-cases. It also handles downloading of OSM data, although I might bypass this feature so that I can use a pre-downloaded data file for offline use. Its graph module will also help me to create a routing graph from OSM data, and it uses NetworkX, which is what I plan to use. While it's usually used for creating directional graphs, it also supports undirected graphs through its convert module.

Since it uses the Overpass.de API, and Nominatim, I will need to ensure I follow their usage policies, i.e. the Overpass API Commons documentation and the Nominatim Usage Policy.

My one concern with OSMnx is that, since it handles a large part of processing OSM data, it may not be customisable enough for my needs. For example, it may be too vehicle-oriented, making it difficult to construct a routing graph specific to pedestrians as I envisioned. However, it should mean that I can get a working prototype of the routing engine to my stakeholders sooner, which is a key goal of Sprint 1.

OSMnx is also used by Routor, my beloved Python routing engine.

OSMnx citation

Boeing, G. 2024. "Modeling and Analyzing Urban Networks and Amenities with OSMnx." Working paper. URL: https://geoffboeing.com/publications/osmnx-paper/

PyOsmium research

PyOsmium (osmcode.org/pyosmium) is a Python library for using Osmium (wiki.osm.org/Osmium), a general library for working with OSM data formats. It supports converting between OSM data formats, and extracting geographical areas from a larger OSM file.

While it may be useful if I need to store OSM data in a specific format, its other features would be redundant if I use OSMnx, so I don't expect to need this library.

OSM library research conclusion

Due to its large number of features that are appropriate to my routing engine, OSMnx seems like a clear choice to use for my routing engine, and I look forward to experimenting with and making use of its features.

Sprint 1 UI design

I used Excalidraw to create some basic mockups that show the general layout of the UI. I can then collaborate with my stakeholders to improve the design.

Sprint 1 UI mockup v1

This mockup shows an idea for how the app could look on mobile, with a bottom navigation bar, and two screens to demonstrate its use.

I chose to split the functions of the app into three sections ("screens"): "map", "route", and "options", and only show one section at a time on small screens. I have done this because:

  • The three screens represent actions that the user will want to focus their attention on
    • Therefore, they'll only need to see one screen at a time
    • This makes it easier to e.g. browse the map without extra UI clutter
  • The bottom navigation bar is a common pattern for switching between tasks/screens in mobile apps
    • This helps ensure that the app is intuitive to use
  • It gives more screen space for the different sections, meaning that they can have a number of buttons/fields without compromising on usability

Mockup of the map screen, and the route screen

Sprint 1 UI mockup v2

For this mockup, I refined the map screen by adding a blue dot and circle to show the user's current location. I also added more colour to the bottom navigation bar, because I think a big problem with modern UI design is that too many surfaces are plain white, making it physically harsh on the eyes and not as nice to look at.

Mockup of the map screen

Sprint 1 UI mockup v2 feedback

Andrew liked it: "I can't think of a better way of implementing it". He wanted to be able to swipe between the screens, although I mentioned that this wouldn't be possible from the map screen because it would interfere with the map's panning feature.

Sprint 1 modules

Backend: Creating a very basic graph
Approach

I will take an OSM data file as a command-line argument, because that will be the easiest way to get map data for an initial prototype. Later on managing and downloading map data will be automatically managed by the program, but for now I shall manually download some data for development.

I plan to use OSMnx to parse the data as planned in my library research, and create a graph using NetworkX as planned in my routing graph research. I will use the very basic filter of the highway tag being any value that isn't "no" to decide which ways to include in my graph.

To process the graph, I will first convert is from OSMnx's default directed graph format to an undirected graph, as I plan to use an undirected graph for the routing engine (which was also described in routing graph research). I will then simplify the graph, removing nodes that aren't intersections, to make it easier to work with.

Since there isn't much I can do with the graph yet, I will print it to the screen to check that it looks alright.

Pseudocode
  • data_file = argv[1]
  • osm_data = osmnx.parse(data_file)
  • print("Successfully loaded OSM data from {data_file}")
  • graph = osmnx.create_digraph(osm_data, filter="highway!=no")
  • converted_graph = osmnx.to_undirected_graph(graph)
  • simplified_graph = osmnx.simplify_graph(converted_graph)
  • print(graph)
Validation table
Expectation Example unexpected data Response
Command-line argument is provided 0 arguments Print "Please provide the OSM file, e.g. python main.py region.osm"
Data file is present File does not exist Print "File {path} not found"
Data file is an actual file Path to a block device provided Print "Cannot access {path}: not a file"
Data file is readable Filesystem permissions forbid access Print "Cannot access file {path}: permission denied"
Map data is valid OSMnx throws an error while parsing Print "Failed to parse OSM data" and print the error from OSMnx
Variables and data structures
  • data_file
  • osm_data
    • This data structure will be OSMnx's data format for map data
  • graph
    • This will be a directed graph, in the default OSMnx format, which is based on a NetworkX graph
  • converted_graph
    • This will be an undirected graph, which is the format we want to use for the routing engine
  • simplified_graph
    • This will be another NetworkX undirected graph, but after graph simplification (removing nodes that aren't intersections)
Test data

I will download OSM data files from https://www.openstreetmap.org/export for testing and development.

During development
Test Reason for test Type Test data Expected outcome
Accepts file Ensure the program uses the provided CLI arg Normal my-data-file.osm (a valid data file) Output shows that data was loaded from that file
File exists Program should check that the file exists Erroneous missing-file.osm (a non-existent file) Print "File missing-file.osm not found"
Graph is created with edges Ensure that the graph is created correctly Normal my-data-file.osm (small region file) Graph is printed, containing some edges
After development
Test Reason for test Type Test data Expected outcome
File is a file Paths should only be accepted if they point to files that are file-y enough Erroneous /tmp (a directory) Print "Cannot access /tmp: not a file"
File is readable Should notify the user if it can't read the file due to permissions Erroneous my-data-file.osm (file with permissions 333) Print "Cannot access file my-data-file.osm: permission denied"
Check data file syntax Errors from OSMnx should be handled, and the user should be notified Erroneous .osm file with a missing > Print "Failed to parse OSM data" and some error from OSMnx relating to the specific problem

Sprint 1 development

Starting work on the frontend

Initial web app bootstrap

I will bootstrap the frontend using the files from the web mockup I made, since it already has the important tools like Tailwind, Vite, and daisyUI set up.

To separate frontend and backend code, I have put the files in a frontend directory, and shall create a similar backend directory when I start work on the backend.

I started setting up my development environment by installing dependencies with Yarn (as per my frontend technologies decision). While ideally I would use a modern Yarn version, I've decided to stick with Yarn 1, because it's installed by default in GitHub Codespaces (which I plan to use for some of my development), and I won't be using any advanced Yarn features.

I initialised a Git repository, giving it the name marvellous-mapping-machine, because version control will be very useful. I also published it to a GitHub repository to let me access my code from different machines, and to allow anyone interested to view my code.

Using unusual file extensions

I made a couple of changes to the file extensions I use, away from what the Vite template used:

  • I changed my two JavaScript-language config files (vite.config.js and tailwind.config.js) to have the .config.mjs extension
  • I changed my empty TypeScript code file from main.ts to main.mts
  • Any future TypeScript files that I create will also use the .mts extension

This decision was made to work around two different restrictions that I encounter when programming at school:

  • .js files are prohibited to be created in my home directory on the school network, so I wouldn't be able to work on them locally at school
  • When accessing the internet at school, any URL ending in .ts is blocked, which would make it more difficult to view those files on GitHub. This would be an inconvenience rather than a show-stopper though.

To avoid those problems, I will use the .mjs and .mts extensions for my JavaScript and TypeScript files, respectively. While these are less common, they still have essentially the same meaning, and are supported by my tools (e.g. VSCode, Vite).

Starting work on the backend

Preparing to start the backend

I created a backend folder next to the frontend one. I considered using codenames for the frontend and backend to make the code project more interesting and unique, but decided against it because the names would be harder to remember and identify at a glance.

Command-line argument parsing functions

I then started implementing the command-line argument parsing functions that will be required to find the OSM data file.

from sys import argv, stderr


def print_error(message):
    print(message, file=stderr)


def validate_args():
    if len(argv) == 2:
        return True
    if len(argv) < 2:
        print_error(
            f"Please provide a path to the OSM data file, e.g. {argv[0]} region.osm",
        )
        return False
    print_error(
        f"Too many arguments provided. Please provide a path to the OSM data file, e.g. {argv[0]} region.osm",
    )
    return False


def get_data_file_path():
    return argv[1]


if __name__ == "__main__":
    if not validate_args():
        exit(1)

    data_file_path = get_data_file_path()
    print(data_file_path)

I decided to give the validation for arguments its own function, validate_args(), because it will allow me to write unit tests for it later on. I also decided to give the error printing its own function, print_error(), in case I want to use a library for logging or make it more complicated in some other way later on. Similarly, get_data_file_path() is its own function in case I want to make the logic more complicated later on, and to make it easier to test.

I also improved my validation from my validation plan to also check if too many arguments are provided, to match usual argument parsing conventions.

I then tested the too many/few arguments cases:

$ python main.py
Please provide a path to the OSM data file, e.g. main.py region.osm
$ python main.py arg1 arg2
Too many arguments provided. Please provide a path to the OSM data file, e.g. main.py region.osm

The results are successful, but I wanted to adjust the error messages to be more consistent:

- Please provide a path to the OSM data file, e.g. {argv[0]} region.osm
+ Too few arguments. Please provide a path to the OSM data file, e.g. {argv[0]} region.osm

- Too many arguments provided. Please provide a path to the OSM data file, e.g. {argv[0]} region.osm
+ Too many arguments. Please provide a path to the OSM data file, e.g. {argv[0]} region.osm

I then checked that it printed the filename I provided it with:

$ python main.py filee
filee

This test was also successful.

Validating the provided file path

I created a function to handle validation of the file path provided, keeping it similar in structure to the argument validation function:

def validate_file_is_readable(file_path: str):
    """Returns True if the provided path points to an existing, readable, file-y file.
    Otherwise, prints an appropriate error message and returns False."""
    try:
        with open(file_path, "r") as file:
            if not Path(file.name).is_file():
                print_error(f"Cannot access {file_path}: not a file")
            return True

    except FileNotFoundError:
        print_error(f"File {file_path} not found.")
        return False
    except PermissionError:
        print_error(f"Cannot access file {file_path}: permission denied")
        return False

I then realised that my other functions didn't have docstrings or type annotations, so I added them to aid maintainability and readability:

def print_error(message: str):
    """Prints an error message to stderr"""
def validate_args():
    """Returns True if the number of command-line arguments to the program is correct.
    Otherwise, prints an appropriate error message and returns False."""
def get_data_file_path():
    """Returns the path to the OSM data file that should be used by the routing engine"""

I called the file validation function in the main procedure:

if not validate_file_is_readable(data_file_path):
    exit(1)

And tested:

$ python main.py fake.osm
File fake.osm not found.
$ python main.py /tmp
Traceback (most recent call last):
  File "/mnt/zorin/home/mmk21/Code/marvelous-mapping-machine/backend/main.py", line 54, in <module>
    if not validate_file_is_readable(data_file_path):
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/mnt/zorin/home/mmk21/Code/marvelous-mapping-machine/backend/main.py", line 35, in validate_file_is_readable
    with open(file_path, "r") as file:
         ^^^^^^^^^^^^^^^^^^^^
IsADirectoryError: [Errno 21] Is a directory: '/tmp'

As demonstrated in the output above, providing a directory to the program threw an IsADirectoryError that I was not expecting when I wrote the code. I added another except clause to catch this and print an appropriate error message:

except IsADirectoryError:
    print_error(f"Cannot access {file_path}: is a directory")
    return False

I then tested:

Screenshot of the terminal output written out below

$ sudo python main.py /dev/sda1
Cannot access /dev/sda1: not a file
$ python main.py /etc/
Cannot access /etc/: is a directory
$ python main.py /
Cannot access /: is a directory
$ python main.py main.py
$ echo $?
0

I noticed that when the script prints "not a file", it still returns a 0 exit code. I fixed this by adding a return False line to validate_file_is_readable() after that error message is shown:

 if not Path(file.name).is_file():
     print_error(f"Cannot access {file_path}: not a file")
+    return False

I re-tested this case and it now returns a 1 exit code as expected.

This section is done now. Note that the code from the last two sections is equivalent to the first line of pseudocode for this module ("data_file = argv[1]"). The actual code is much longer because it includes validation and splits things into functions, whereas the pseudocode just shows the basic flow of the program.

Backend: Loading OSM data with OSMnx

Installing OSMnx

For the next task, I will be using the osmnx library, so I added the latest version to my requirements.txt file (pinning the version to avoid issues with breaking changes in the future), and created a venv virtual environment to install it in. This is not the recommended way to install OSMnx (they recommend Conda), but the venv tool is more widely available and I am familiar with it. If I have issues installing then I can look into switching to Conda.

Downloading a region file

I want to use the osmnx.graph.graph_from_xml() function from OSMnx, which means I will need to download an OSM XML file to test the program, which I was expecting to have to do. I downloaded a region file of my local area from osm.org and saved it as map.osm in my repository for convenience (and added it to .gitignore so that it isn't committed).

Experimenting with graph_from_xml()

To gain an understanding of how the OSMnx graph works and what it looks like, I used my debugger to inspect the graph object after creating it with graph_from_xml().

# Use OSMnx to parse the data and create a graph
graph = osmnx.graph.graph_from_xml(data_file_path, bidirectional=True)
print(graph)

Connecting the graph to the OSM data

I wanted to see how the graph data corresponds to OSM nodes and tags. I noticed that graph nodes are indexed based on what looked like their OSM node IDs, so I tried looking up some nodes from my region in my graph, using osm.org as a reference. However, the node I checked didn't seem to be present in my graph, which was purplexing.

To investigate thus further, I chose to download a very small region of OSM data, so that I can individually check and verify the nodes and ways in the graph. I want to ensure I can access the raw OSM data to enable the more complicated routing options that I want to implement.

For nodes, I found that the node IDs under graph.nodes did match OSM nodes on the online map and in the .osm (XML) file. Not all nodes from the XML file were present in the graph, but this is because they aren't part of the road network. I found that nodes with attributes had their attributes directly added as a dictionary entry to the value of the node in the graph.

Python graph OSM.org

I then went on to investigating ways, and how they correspond to edges in the graph. Unlike the graph.nodes object, which could be viewed in my debugger like a dictionary, the graph.edges object didn't have any easy way to click through the edges and view their attributes.

However, I could see that there appeared to be items keyed by tuples like (3753293827, 3753283823, 0). I guessed that these could be the node IDs of the start and end point of the edge.

I tried accessing edges by their OSM way ID, and the error message confirmed that I was looking for a tuple as a key.

>>> graph.edges[28112739]
Traceback (most recent call last):
  File "/mnt/zorin/home/mmk21/Code/marvelous-mapping-machine/.venv/lib/python3.12/site-packages/networkx/classes/reportviews.py", line 1359, in __getitem__
    u, v, k = e
    ^^^^^^^
TypeError: cannot unpack non-iterable int object

I then tried providing a tuple of a start and end node ID that I knew corresponded to a way (from OSM.org), and got an error message that confirmed that the tuple must have 3 items:

graph.edges[(1551819044, 1551819044)]
Traceback (most recent call last):
  File "/mnt/zorin/home/mmk21/Code/marvelous-mapping-machine/.venv/lib/python3.12/site-packages/networkx/classes/reportviews.py", line 1359, in __getitem__
    u, v, k = e
    ^^^^^^^
ValueError: not enough values to unpack (expected 3, got 2)

I wasn't sure what the third value was, but it seemed to most commonly be set to 0 (and occasionally set to 1 or 2), so I tried looking up the way with the third tuple value set to 0:

Python graph OSM.org

Success! I could now confirm that:

  • Edges are keyed based on their start and end node IDs, but have their corresponding OSM way ID linked as an attribute
  • Edges have attributes that correspond to the OSM way tags
    • This will be very useful for implementing routing options and general route calculation work
  • The oneway attribute, although it look like a tag from the OSM object, has been added by the graph creation process
    • This information is likely be helpful to consistently work with the graph data, and perhaps when converting the graph to an undirected graph
    • I might want to manually change any oneway=yes ways to be bidirectional, to match my requirements for a pedestrian routing graph
  • Other attributes added by OSMnx are length (which will be essential for calculating cost), reversed (which will probably be important for making graph operations work correctly), and geometry (which I probably won't use, but is nice to have, since it means none of the data from OSM is lost)

I also tested looking up an edge by setting the third tuple value for the index to 1, which successfully returned a value, and setting it to 2, which threw an error. I suppose that this may be a discriminator for when multiple ways exist that start and end at with same node.

Converting the graph to the desired format

Following my pseudocode, I added lines to convert the graph to an undirected graph and simplify it:

directed_graph = osmnx.graph.graph_from_xml(map_data_path, bidirectional=True)
undirected_graph = osmnx.convert.to_undirected(directed_graph)

I inspected the directed graph and it looked quite like the undirected graph, with similar attributes on the edges. Accessing my test edge (3753293827, 3753283823, 0) worked as expected (although curiously, testing with (3753293827, 3753283823, 1) didn't work).

I decided not to simplify the graph, because I encountered an error when trying to do so:

osmnx._errors.GraphSimplificationError: This graph has already been simplified, cannot simplify it again.

This error suggested that I don't need to simplify the graph anyway, so I can drop that line from my code.

Creating classes

The next step, now that I had logic implemented, was to align my code to my class diagrams. I created a routing_engine.py file to hold my routing engine class. Within it, I created a RoutingEngine class, leaving a blank __init__ method, and a compute_graph method that would contain the graph-generating logic I had already written, and return a RoutingGraph. With this return type came for a need to create the RoutingGraph class, which I promptly added to the top of my file. Deciding that it would be best for the RoutingGraph class to simply be a storage object for the routing engine data, I made it take in the routing graph as a paremeter and store it in an attribute. My class diagram also called for an osm_data attribute, but since I don't yet have a representation for OSM data, I've set the attribute to None and added a to-do comment.

class RoutingGraph:
    def __init__(self, graph: networkx.Graph):
        self.osm_data = None  # TODO
        self.graph = graph
class RoutingEngine:
    def __init__(self):
        pass

    def compute_graph(self, map_data_path: str) -> RoutingGraph:
        # Use OSMnx to parse the map data and create a graph
        directed_graph = osmnx.graph.graph_from_xml(map_data_path, bidirectional=True)
        undirected_graph = osmnx.convert.to_undirected(directed_graph)
        return RoutingGraph(undirected_graph)

I then went to main.py and made use of my routing engine class and its compute_graph() method. I decided to import from the routing_engine.py file using .routing_engine, becuase I figured that it would look for the routing_engine module in the same directory as main.py.

from .routing_engine import RoutingEngine
routing_engine = RoutingEngine()
routing_graph = routing_engine.compute_graph(data_file_path)

Unfortunately, my thinking regarding the import syntax did not pull through, and I was met with an ImportError when I tried to run the program:

ImportError: attempted relative import with no known parent package

I didn't want to have to set up a package and other things I don't yet understand, so I decided to just run the program from the backend folder and import it simply:

from routing_engine import RoutingEngine

I also adjusted my VSCode launch.json configuration file to set the working directory to the backedn folder, so that it runs correctly when I press F5.

Creating more classes

I continued to work on creating the classes and data structres from my class diagram, implementing:

  • The Coordinates data structure (in a new osm_data_types.py file)
  • The RouteCalculator class
  • Stubs for the RouteResult and RoutingOptions classes

I added raise NotImplementedError lines, and to-do comments where appropiate, because I will implement the logic for the other classes in future sprints.

Frontend: Implementing the UI design

Development instructions

To ensure that I am documenting my work, and to make it easier for me to develop the project on a wide range of machines, I improved the development instructions, and added development instructions for the frontend.

Getting Voby JSX working

I created a initial app component, with a placeholder string "AAAA" to symbolise my frustration at VSCode not functioning consistently, and how most of its features don't work hald of the time:

function App() {
  return <div>AAAAAAAAAA</div>
}

export default App

Frontend: Implementing the UI design (2)

I created a new Git branch named aaaaaaaaaaaaaaaaaa to represent my growing stress over the looming deadline, added to by the fact that I hadn't pushed my changes to GitHub from school.

I then set to work implementing the UI design, as planned and approved by my stakeholders. I will split the UI up into components later, because then I'll have a better idea of what the overall implementation will look like.

Leaflet map

When implementing the map, I planned to set the map to a height of 100%:

#main-map {
  height: 100%;
  width: 100%;
}

However, Leaflet requires that the map element has a fixed height. For development, I picked an arbitrary height, and I will later adjust it so that it correctly fills the screen without using 100%, probably with calc() and dvh units.

-  height: 100%;
+  height: 90vh;

With that adjustment made, I added a tile layer (the default tile.openstreetmap.org server) and suddenly, I had a map:

import leaflet from "leaflet"
import "leaflet/dist/leaflet.css"

const mainMap = leaflet.map("main-map").setView([51.27556, -0.37834], 15)

leaflet
  .tileLayer("https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png", {
    attribution: `&copy; <a href="http://www.openstreetmap.org/copyright">OpenStreetMap contributors</a>`,
  })
  .addTo(mainMap)

Bottom navigation bar

I then added a bottom navigation bar using DaisyUI's btm-nav class, as well as a few of my own adjustments to bring it closer to my mockup:

<div class="btm-nav">
  <button class="active border-pinx-600 bg-pink-200 text-pink-600">
    <span class="btm-nav-label">Map</span>
  </button>
  <button class="bg-pink-200 text-pink-600">
    <span class="btm-nav-label">Route</span>
  </button>
  <button class="bg-pink-200 text-pink-600">
    <span class="btm-nav-label">Options</span>
  </button>
</div>

I also adjusted the main map to have the correct height:

-  height: 90vh;
+  height: calc(100dvh - 4rem);

And made the page title screenreader-only, so that the view matches my mockup, while preserving accessibility:

-<h1>Marvellous mapping machine</h1>
+<h1 class="sr-only">Marvellous mapping machine</h1>

Bottom navigation bar functionality

I then added some code for the interactivity of the bottom bar, starting with updating the active class when a button is clicked:

const bottomBar = document.querySelector("#bottom-bar")!

bottomBar.addEventListener("click", (event) => {
  const target = event.target as HTMLElement
  if (target.classList.contains("active")) return
  const activeButton = bottomBar.querySelector(".active")!
  activeButton.classList.remove("active")
  target.classList.add("active")
})

I went on to add more code for actually changing the screen that is being displayed when a button is clicked.

const activeScreen = document.querySelector("#active-screen")
const nextScreen = document.querySelector(
  `[data-screen="${target.innerText.toLowerCase()}"]`
)
if (!nextScreen) {
  throw new Error(`No screen found for ${target.innerText}`)
}
if (activeScreen) {
  activeScreen.id = ""
} else {
  console.warn("No active screen to deactivate")
}
nextScreen.id = "active-screen"

I noticed a bug where occasionally when clicking a bottom bar button, the active classes and styles would not be applied to that button, meaning the bar would look like it had nothing selected. What was perplexing was this seemed to happen randomly without any clear pattern.

However, I had a brain wave and suspected that the target of the ClickEvent might not be consistent between different clicks, depending on where exactly the button was clicked, which would explain the fuzziness. I added a console.debug() call to log the target to confirm my suspicions:

As the image above shows, the event target is not always the button itself, but sometimes the span inside the button. Because I need to apply the active class to the button, I decided to use the closest() method to find the corresponding button element consistently:

const eventTarget = event.target as HTMLElement
const target = eventTarget.closest("button")
if (!target) {
  console.warn("Handling bottom bar click event without a button")
  return
}

I also adjusted my variable names to make more sense:

  • target became button because that's what it is
  • activeButton became oldActiveButton to better differentiate it from the just-clicked button
Deploying to Cloudflare Pages

To make the site easier to share with my stakeholders (and other interested parties), I want to deploy it to the web. I have used Cloudflare Pages before, and it is a good fit for this project because it:

  • is free
  • supports running a build tool like Vite
  • supports building and deploying from a GitHub repository
  • has a *.pages.dev free subdomain that isn't blocked on the school network

I clicked Save and Deploy, but when building the site, Pages gave me an error. Turns out that the build output directory is relative to the "root directory", but I had assumed it wasn't. I adjusted the build output setting from frontend/dist to dist to solve it. This time it built successfully.

Show current location button

I added a floating button that would show the user's current location on the map when clicked. I used the bottom CSS property to ensure that is shows above the bottom navigation bar and the licence notice. At first, it didn't show up despite the element being in the correct position, so I increased its z-index to 1000 to make sure it was above the map.

I also wrapped it in a .tooltip element, which is a daisyUI feature that provides informative text when the user hovers over the element. I set the data-tip attribute to "Show current location" to give the user a hint about what the button does.

<div class="fixed bottom-[6rem] right-2 z-[1000]">
  <div class="tooltip tooltip-left" data-tip="Show current location">
    <button
      class="btn btn-square btn-md btn-primary text-2xl"
      id="show-location"
    >
      <span class="sr-only">Show current location</span>
      πŸ“
    </button>
  </div>
</div>

GPS location dot

I used Leaflet's locate() method to show the user's location on the map when the button is clicked.

To display a location indicator, I draw one large circle with a low opacity to show the user the precision of the location, and a smaller, more opaque circle to act as the dot in the middle. I also set the maxZoom option to 16 to prevent the map from zooming in too far when the user's location is found.

import leaflet from "leaflet"
import { mainMap } from "./mainMap.mjs"

mainMap.on("locationfound", (event) => {
  const radius = event.accuracy / 2
  leaflet
    .circle(event.latlng, {
      radius: Math.min(20, radius),
      fillOpacity: 1,
    })
    .addTo(mainMap)
  leaflet
    .circle(event.latlng, {
      radius,
    })
    .addTo(mainMap)
  console.debug("Location found", event)
})

mainMap.on("locationerror", (event) => {
  console.error("Leaflet location error", event)
})

const showLocationButton = document.querySelector("#show-location")!
showLocationButton.addEventListener("click", () => {
  mainMap.locate({ setView: true, maxZoom: 16 })
})

Sprint 1 conclusion

Sprint 1 post-development testing

Testing was focused on the backend, as it is where the logic has been implemented, and has most things to test.

Sprint 1 post-development test table

Note that my "during development" tests have been discussed in the above sections of sprint 1, so won't be repeated here.

I have adjusted the input data slightly from my initial test plan for the backend, to make it slightly easier to run the tests in a way that can be captured in a single screenshot. This won't materially affect the tests, as the data still matches the test reason, type, and outcome that should be expected.

Test Reason for test Type Test data Expected outcome Actual outcome Pass?
File is a file Paths should only be accepted if they point to files that are file-y enough Erroneous /tmp (a directory) Print "Cannot access /tmp: not a file" "Cannot access /tmp: is a directory" βœ…*
File is readable Should notify the user if it can't read the file due to permissions Erroneous ../map.osm (file with permissions 333) Print "Cannot access file ../map.osm: permission denied" "Cannot access file ../map.osm: permission denied" βœ…
Check data file syntax Errors from OSMnx should be handled, and the user should be notified Erroneous .osm file with an extra </invalid> Print "Failed to parse OSM data" and some error from OSMnx relating to the specific problem A long traceback and error message from OSMnx ❌
Sprint 1 post-development test log

Right out of the gate, when running my code normally, discovered an error:

Traceback (most recent call last):
  File "/mnt/zorin/home/mmk21/Code/marvelous-mapping-machine/backend/main.py", line 3, in <module>
    from routing_engine import RoutingEngine
  File "/mnt/zorin/home/mmk21/Code/marvelous-mapping-machine/backend/routing_engine.py", line 5, in <module>
    from backend.osm_data_types import Coordinates
ModuleNotFoundError: No module named 'backend'

Running my code gave the error above

I realised that my import statement in routing_engine.py had a reference to the backend folder, probably automatically added by my editor. It may have not been an issue when running the code in my debugger, but clearly it matters when running it normally in the terminal.

-from backend.osm_data_types import Coordinates
+from osm_data_types import Coordinates

I fixed the import statement, so it is now importing the osm_data_types module as I originally intended. I could then proceed with my tests.

I used the same OSM data file that I used during development, as it fits the requirements of the tests, and downloading a new one or renaming it to exactly match my test plan would be a waste of time.

Running the tests from my test table

All the tests passed apart from the final test ("Check data file syntax"). I realised that I hadn't implemented custom handling for the XML parse error, which means the error was uncaught and caused the whole traceback to be printed instead of a user-friendly message.

Sprint 1 post-development test resolutions

To fix my failing test, I added a try/except block to catch the xml.etree.ElementTree.ParseError exception that was being raised by OSMnx. I then printed a user-friendly error message, and the error message from OSMnx, to help the user understand what went wrong.

try:
    routing_graph = routing_engine.compute_graph(data_file_path)#
    # [...]
except xml.etree.ElementTree.ParseError as error:
    print_error(f"Failed to parse OSM data")
    print_error(f"Invalid XML: {error}")

I then re-ran the test, and it passed successfully:

Sprint 1 stakeholder opinions

Sprint 1 feedback from Andrew

I contacted Andrew by text message, giving him the link to the deployed site on Cloudflare Pages.

Andrew was very happy with the frontend. He accessed it on his phone and noted that it was very easy to pan and zoom the map, and "none of the extra UI gets in the way".

This conformed that my choice of a bottom app bar for mobile was a sensible decision, and means that I have met my goal of having an intuitive map that can be browsed.

Sprint 1 feedback from James

James was on a flight at time of finishing the sprint, so his feedback is currently pending.

I showed him the deployed site on a school computer. Overall, he liked the usability of the tabs and the UI in general. He also adjusted the responsive viewport and was happy to see that the UI expanded appropriately.

He tested the "show my location" feature and we were both very impressed with its precision and accuracy, identifying us correctly down to the room we were in. He wanted to know how it was so accurate.

He also enjoyed zooming through the map, and although tiles occasionally took a moment to load on the lower zoom levels, this didn't bother him. He noed that when zomed far out, multiple copies of the world are visible, but our location was only visible on one. He asked if it could be visible on all of them, if that wouldn't be too hard to implement. James was able to successfully and quickly find the Old Trafford football stadium, which proves that the app was intuitive and fast to use.

Sprint 1 feedback from Ili

I showed Ili the deployed site being accessed on my computer.

He found the bottom navigation bar intuitive, although he seemed unimpressed with the amount of features I'd implemented myself. He looked forward to the routing functionality being implemented, and was curious as to what options would be available.

He also asked why the location indicator was inaccurate, and I explained that since it was running on my computer, the browser was giving a best-effort guess, instead of an accurate GPS position.

While he was experimenting with the "show current location" button, I noticed that the location ring was drawn multiple times, each time the button was clicked. I should fix this in the next sprint.

In addition, he also asked about text contrast, wondering if the dark pink on pink is appropriate for all vision types. I checked the contrast in Firefox's dev tools and found out that its contrast ratio was 3.33, which does not meet WCAG accessibility standards. I will need to adjust these colours in the next sprint to meet my accessibility goals, and my stakeholders' requests.

Sprint 1 user story checklist

The adjacency matrix that I showed Andrew

  1. βœ… As a user, I want an interactive map that is intuitive and readable
    • This has been implemented, and my feedback has proven that the map is intuitive to navigate and easy to interpret
  2. βœ… As a user, I want the map to clearly show my current location
    • All my stakeholders tested the feature successfully, and could tell that it was showing their location
  3. βœ… As a mobile user, I want the UI to fit well on my screen and be easy to use
    • The web app was developed mobile-first, and my stakeholders liked the mobile UI
  4. βœ… As a stakeholder, I want to get an initial idea of the UI layout so that I can give feedback
    • This sprint succesfully displayed a basic UI layout, and I got a useful range of positive and negative feedback from my stakeholders
  5. βœ… As a technically-minded stakeholder, I want to see a proof of concept of the start of the routing engine
    • I showed Andrew a representation of the the routing graph in my debugger, and he was satisfied that I was getting backend work done

All user story requirements have been met with largely positve stakeholder responses, and I have also identified features I can touch up on in the next sprint.

<style> @import "./main.css"; </style>

Footnotes

  1. Valhalla readme file (https://github.com/valhalla/valhalla/blob/3a385045919967a14d5c9cc57610b2111936ac64/README.md), accessed 17 September 2024 ↩

  2. OSRM readme file (https://github.com/Project-OSRM/osrm-backend/blob/203314b1aa5a4cbbd32b8bd47a5c68399bd9d04e/README.md), accessed 19 September 2024 ↩

  3. OSRM Readme file, "Quick Start" (https://github.com/Project-OSRM/osrm-backend/blob/203314b1aa5a4cbbd32b8bd47a5c68399bd9d04e/README.md#quick-start), accessed 19 September 2024 ↩

  4. GraphHopper readme file (https://github.com/graphhopper/graphhopper/blob/c0ad6b040b8930ad2a5a28661b211b1289a5d93d/README.md), accessed 9 October 2024 ↩

  5. GraphHopper technical overview (https://github.com/graphhopper/graphhopper/blob/c0ad6b040b8930ad2a5a28661b211b1289a5d93d/README.md#technical-overview), accessed 9 October 2024 ↩

  6. See https://packages.debian.org/bookworm/python3 ↩

  7. See https://www.python.org/doc/sunset-python-2/ ↩

  8. Most-admired programming, scripting, and markup languages, Stack Overflow Developer Survey 2023 (https://survey.stackoverflow.co/2023/#programming-scripting-and-markup-languages) ↩

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