[CI] Added a job without Lua scripting #1800
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name: RaZ | |
on: [push, pull_request] | |
jobs: | |
######### | |
# Linux # | |
######### | |
linux: | |
name: "Linux (${{ matrix.compiler.c }}, ${{ matrix.build_type }}\ | |
${{ !matrix.use_audio && ', no audio' || '' }}\ | |
${{ !matrix.use_lua && ', no Lua' || '' }}\ | |
${{ !matrix.use_window && ', no window' || '' }})" | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
compiler: | |
- { c: gcc, cpp: g++ } | |
- { c: clang, cpp: clang++ } | |
build_type: | |
- Debug | |
- Release | |
use_audio: | |
- true | |
use_lua: | |
- true | |
use_window: | |
- true | |
include: | |
- { compiler: { c: gcc, cpp: g++ }, build_type: Debug, use_audio: false, use_lua: true, use_window: true } | |
- { compiler: { c: gcc, cpp: g++ }, build_type: Debug, use_audio: true, use_lua: false, use_window: true } | |
- { compiler: { c: gcc, cpp: g++ }, build_type: Debug, use_audio: true, use_lua: true, use_window: false } | |
steps: | |
- uses: actions/checkout@v4 | |
# Installing the needed packages: | |
# - Ninja to build the project | |
# - GLEW & X11 as graphical dependencies | |
# - Lcov to output code coverage | |
# - Doxygen & Dot to generate the documentation | |
# - OpenAL-soft to handle the audio part | |
# - Xvfb to launch a headless server (allows GL context initialisation without a screen) | |
# - Gdb to run the unit tests with the debugger | |
# - Mesa-utils to get glxinfo | |
# Running glxinfo through xvfb to recover graphics capabilities | |
- name: Packages installation | |
run: | | |
sudo apt update && sudo apt install -y --no-install-recommends \ | |
ninja-build \ | |
libglew-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev libxxf86vm-dev \ | |
lcov \ | |
doxygen python3-pydot \ | |
libopenal-dev \ | |
xvfb \ | |
gdb \ | |
mesa-utils && | |
xvfb-run -a glxinfo -B | |
# Installing the FBX SDK (in /usr) | |
# The installation asks for software user agreement (send 'yes'), then afterward if the README file should be opened (send 'n') | |
#- name: FBX SDK setup | |
# run: | | |
# wget http://download.autodesk.com/us/fbx/2019/2019.0/fbx20190_fbxsdk_linux.tar.gz -O ./fbx_sdk.tar.gz && | |
# tar xvf ./fbx_sdk.tar.gz && | |
# chmod +x ./fbx20190_fbxsdk_linux && | |
# printf 'yes\nn' | sudo ./fbx20190_fbxsdk_linux /usr | |
- name: Build setup | |
run: cmake -E make_directory ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
- name: Configuration | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
cmake -GNinja \ | |
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }} \ | |
-DCMAKE_C_COMPILER=${{ matrix.compiler.c }} -DCMAKE_CXX_COMPILER=${{ matrix.compiler.cpp }} \ | |
-DRAZ_BUILD_EXAMPLES=ON -DRAZ_GEN_DOC=ON \ | |
-DRAZ_USE_AUDIO=${{ matrix.use_audio && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_LUA=${{ matrix.use_lua && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_WINDOW=${{ matrix.use_window && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_IMGUI=${{ matrix.use_window && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_FBX=OFF -DRAZ_BUILD_TESTS=ON ${{ matrix.compiler.c == 'gcc' && '-DRAZ_ENABLE_COVERAGE=ON' || '' }} \ | |
-DSKIP_RENDERER_ERRORS=ON -DENABLE_DEBUG_INFO=ON \ | |
${{ github.workspace }} && | |
cmake --build . --target RaZ_PrintDebugInfo --config ${{ matrix.build_type }} | |
- name: Build | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
cmake --build . --config ${{ matrix.build_type }} && | |
pwd && find . | |
# Running all tests but rendering ones, using GDB to catch potential segfaults | |
# TODO: they are only run if windowing is enabled, as mesh loading functions notably depend on it to create mesh renderers, but they should not | |
- name: Test | |
if: matrix.use_window | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
ALSOFT_DRIVERS=null xvfb-run -a --server-args='-screen 0 1280x720x16' \ | |
gdb --batch --return-child-result -x '${{ github.workspace }}/tests/assets/debug/gdb_commands.txt' --args ./tests/RaZ_Tests ~[render] | |
# Running only rendering tests, using GDB to catch potential segfaults; only done if windowing is enabled, as rendering tests depend on a graphical context | |
- name: Test (rendering) | |
if: matrix.use_window | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
ALSOFT_DRIVERS=null xvfb-run -a --server-args='-screen 0 1280x720x16' \ | |
gdb --batch --return-child-result -x '${{ github.workspace }}/tests/assets/debug/gdb_commands.txt' --args ./tests/RaZ_Tests [render] | |
# Preparing code coverage; only done with GCC in Debug with all features enabled | |
- name: Coverage setup | |
if: matrix.compiler.c == 'gcc' && matrix.build_type == 'Debug' && matrix.use_audio && matrix.use_lua && matrix.use_window | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
lcov -d ./CMakeFiles/RaZ.dir/src/ -c -o coverage.info && | |
lcov -r coverage.info '/usr/*' '${{ github.workspace }}/extern/*' -o coverage.info && | |
lcov -l coverage.info | |
# Processing code coverage; only done with GCC in Debug with all features enabled | |
- name: Coverage processing | |
if: matrix.compiler.c == 'gcc' && matrix.build_type == 'Debug' && matrix.use_audio && matrix.use_lua && matrix.use_window | |
uses: coverallsapp/github-action@v2 | |
with: | |
github-token: ${{ secrets.GITHUB_TOKEN }} | |
file: ${{ runner.workspace }}/build-${{ matrix.compiler.c }}/coverage.info | |
# Installing RaZ in the build directory; default is /usr/local | |
- name: Install | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: sudo cmake --install . --prefix ./ --config ${{ matrix.build_type }} | |
- name: Upload build | |
if: matrix.use_audio && matrix.use_lua && matrix.use_window | |
uses: actions/upload-artifact@v4 | |
with: | |
name: RaZ-linux-${{ matrix.compiler.c }}-${{ matrix.build_type }}-${{ github.sha }} | |
path: | | |
${{ runner.workspace }}/build-${{ matrix.compiler.c }}/include | |
${{ runner.workspace }}/build-${{ matrix.compiler.c }}/lib | |
########### | |
# Windows # | |
########### | |
windows: | |
name: "Windows (${{ matrix.compiler.c }}, ${{ matrix.build_type }}\ | |
${{ !matrix.use_audio && ', no audio' || '' }}\ | |
${{ !matrix.use_lua && ', no Lua' || '' }}\ | |
${{ !matrix.use_window && ', no window' || '' }})" | |
runs-on: windows-2022 | |
env: | |
OPENAL_VERSION: 1.23.1 | |
strategy: | |
fail-fast: false | |
matrix: | |
compiler: | |
- { c: cl, cpp: cl } | |
build_type: | |
- Debug | |
- Release | |
use_audio: | |
- true | |
use_lua: | |
- true | |
use_window: | |
- true | |
include: | |
- { compiler: { c: cl, cpp: cl }, build_type: Debug, use_audio: false, use_lua: true, use_window: true } | |
- { compiler: { c: cl, cpp: cl }, build_type: Debug, use_audio: true, use_lua: false, use_window: true } | |
- { compiler: { c: cl, cpp: cl }, build_type: Debug, use_audio: true, use_lua: true, use_window: false } | |
steps: | |
- uses: actions/checkout@v4 | |
# Caching OpenAL-Soft's installation; this avoids reinstalling it on every build | |
- name: OpenAL-Soft caching | |
if: matrix.use_audio | |
uses: actions/cache@v4 | |
id: openal-soft | |
with: | |
path: C:/OpenAL | |
key: openal-soft-${{ env.OPENAL_VERSION }} | |
restore-keys: | | |
openal-soft-${{ env.OPENAL_VERSION }} | |
# Downloading & installing OpenAL-Soft to handle the audio part; only done when failed to find its cached installation | |
- name: OpenAL-Soft setup | |
if: matrix.use_audio && steps.openal-soft.outputs.cache-hit != 'true' | |
run: | | |
curl -sSkLO https://github.com/kcat/openal-soft/releases/download/${{ env.OPENAL_VERSION }}/openal-soft-${{ env.OPENAL_VERSION }}-bin.zip && | |
7z x openal-soft-${{ env.OPENAL_VERSION }}-bin.zip && | |
mv openal-soft-${{ env.OPENAL_VERSION }}-bin C:/OpenAL | |
- name: Build setup | |
run: cmake -E make_directory ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
- name: Configuration | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
cmake -G"Visual Studio 17 2022" -A x64 \ | |
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }} \ | |
-DRAZ_BUILD_EXAMPLES=ON -DRAZ_GEN_DOC=OFF \ | |
-DRAZ_USE_AUDIO=${{ matrix.use_audio && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_LUA=${{ matrix.use_lua && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_WINDOW=${{ matrix.use_window && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_IMGUI=${{ matrix.use_window && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_FBX=OFF -DRAZ_BUILD_TESTS=ON \ | |
-DSKIP_RENDERER_ERRORS=ON -DENABLE_DEBUG_INFO=ON \ | |
$GITHUB_WORKSPACE && | |
cmake --build . --target RaZ_PrintDebugInfo --config ${{ matrix.build_type }} | |
- name: Build | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
cmake --build . --config ${{ matrix.build_type }} && | |
pwd && find . | |
- name: Install | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: cmake --install . --prefix C:/RaZ --config ${{ matrix.build_type }} | |
- name: Upload build | |
if: matrix.use_audio && matrix.use_lua && matrix.use_window | |
uses: actions/upload-artifact@v4 | |
with: | |
name: RaZ-windows-${{ matrix.compiler.c }}-${{ matrix.build_type }}-${{ github.sha }} | |
path: | | |
C:/RaZ | |
######### | |
# macOS # | |
######### | |
macos: | |
name: "macOS (${{ matrix.compiler.c }}, ${{ matrix.build_type }}\ | |
${{ !matrix.use_audio && ', no audio' || '' }}\ | |
${{ !matrix.use_lua && ', no Lua' || '' }}\ | |
${{ !matrix.use_window && ', no window' || '' }})" | |
runs-on: macos-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
compiler: | |
- { c: clang, cpp: clang++ } | |
build_type: | |
- Debug | |
- Release | |
use_audio: | |
- true | |
use_lua: | |
- true | |
use_window: | |
- true | |
include: | |
- { compiler: { c: clang, cpp: clang++ }, build_type: Debug, use_audio: false, use_lua: true, use_window: true } | |
- { compiler: { c: clang, cpp: clang++ }, build_type: Debug, use_audio: true, use_lua: false, use_window: true } | |
- { compiler: { c: clang, cpp: clang++ }, build_type: Debug, use_audio: true, use_lua: true, use_window: false } | |
steps: | |
- uses: actions/checkout@v4 | |
# Installing the needed packages: | |
# - Ninja to build the project | |
# - OpenAL-soft to handle the audio part | |
- name: Packages installation | |
run: | | |
HOMEBREW_NO_AUTO_UPDATE=1 brew install \ | |
ninja \ | |
openal-soft | |
- name: Build setup | |
run: cmake -E make_directory ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
- name: Configuration | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
cmake -GNinja \ | |
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }} \ | |
-DCMAKE_C_COMPILER=${{ matrix.compiler.c }} -DCMAKE_CXX_COMPILER=${{ matrix.compiler.cpp }} \ | |
-DRAZ_BUILD_EXAMPLES=ON -DRAZ_GEN_DOC=OFF \ | |
-DRAZ_USE_AUDIO=${{ matrix.use_audio && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_LUA=${{ matrix.use_lua && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_WINDOW=${{ matrix.use_window && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_IMGUI=${{ matrix.use_window && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_FBX=OFF -DRAZ_BUILD_TESTS=ON \ | |
-DSKIP_RENDERER_ERRORS=ON -DENABLE_DEBUG_INFO=ON \ | |
$GITHUB_WORKSPACE && | |
cmake --build . --target RaZ_PrintDebugInfo --config ${{ matrix.build_type }} | |
- name: Build | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
shell: bash | |
run: | | |
cmake --build . --config ${{ matrix.build_type }} && | |
pwd && find . | |
# Installing RaZ in the build directory; default is /usr/local | |
- name: Install | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: sudo cmake --install . --prefix ./ --config ${{ matrix.build_type }} | |
- name: Upload build | |
if: matrix.use_audio && matrix.use_lua && matrix.use_window | |
uses: actions/upload-artifact@v4 | |
with: | |
name: RaZ-macos-${{ matrix.compiler.c }}-${{ matrix.build_type }}-${{ github.sha }} | |
path: | | |
${{ runner.workspace }}/build-${{ matrix.compiler.c }}/include | |
${{ runner.workspace }}/build-${{ matrix.compiler.c }}/lib | |
############## | |
# Emscripten # | |
############## | |
emscripten: | |
name: "Emscripten (${{ matrix.compiler.c }}, ${{ matrix.build_type }}\ | |
${{ !matrix.use_audio && ', no audio' || '' }}\ | |
${{ !matrix.use_lua && ', no Lua' || '' }})" | |
runs-on: ubuntu-latest | |
env: | |
EMSCRIPTEN_VERSION: 3.1.0 # The 'latest' version may fail to build | |
strategy: | |
fail-fast: false | |
matrix: | |
compiler: | |
- { c: emcc, cpp: em++ } | |
build_type: | |
- Debug | |
- Release | |
use_audio: | |
- true | |
use_lua: | |
- true | |
include: | |
- { compiler: { c: emcc, cpp: em++ }, build_type: Debug, use_audio: false, use_lua: true } | |
- { compiler: { c: emcc, cpp: em++ }, build_type: Debug, use_audio: true, use_lua: false } | |
steps: | |
- uses: actions/checkout@v4 | |
# Installing the needed packages: | |
# - Ninja to build the project | |
# - GL & X11 as needed graphical dependencies | |
# - OpenAL-soft to handle the audio part | |
- name: Packages installation | |
run: | | |
sudo apt update && sudo apt install -y --no-install-recommends \ | |
ninja-build \ | |
libglew-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev libxxf86vm-dev \ | |
libopenal-dev | |
#- name: FBX SDK setup | |
# run: | | |
# wget http://download.autodesk.com/us/fbx/2019/2019.0/fbx20190_fbxsdk_linux.tar.gz -O ./fbx_sdk.tar.gz && | |
# tar xvf ./fbx_sdk.tar.gz && | |
# chmod +x ./fbx20190_fbxsdk_linux && | |
# printf 'yes\nn' | ./fbx20190_fbxsdk_linux /usr | |
# Caching Emscripten's installation; this avoids reinstalling it on every build | |
- name: Emscripten caching | |
uses: actions/cache@v4 | |
id: emsdk | |
with: | |
path: ~/emsdk | |
key: emsdk-${{ env.EMSCRIPTEN_VERSION }} | |
restore-keys: | | |
emsdk-${{ env.EMSCRIPTEN_VERSION }} | |
# Downloading & installing Emscripten; only done when failed to find its cached installation | |
- name: Emscripten setup | |
if: steps.emsdk.outputs.cache-hit != 'true' | |
shell: bash | |
run: | | |
git clone --depth 1 https://github.com/emscripten-core/emsdk.git ~/emsdk && | |
~/emsdk/emsdk install ${{ env.EMSCRIPTEN_VERSION }} && ~/emsdk/emsdk activate ${{ env.EMSCRIPTEN_VERSION }} | |
- name: Build setup | |
shell: bash | |
run: cmake -E make_directory ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
- name: Configuration | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
source ~/emsdk/emsdk_env.sh && | |
emcmake cmake -GNinja \ | |
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }} \ | |
-DRAZ_BUILD_EXAMPLES=ON -DRAZ_GEN_DOC=OFF \ | |
-DRAZ_USE_AUDIO=${{ matrix.use_audio && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_LUA=${{ matrix.use_lua && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_FBX=OFF -DRAZ_BUILD_TESTS=ON ${{ matrix.build_type == 'Debug' && '-DRAZ_EMSCRIPTEN_DEBUG_FAST_LINK=ON' || '' }} \ | |
-DSKIP_RENDERER_ERRORS=ON -DENABLE_DEBUG_INFO=ON \ | |
$GITHUB_WORKSPACE && | |
cmake --build . --target RaZ_PrintDebugInfo --config ${{ matrix.build_type }} | |
- name: Build | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
cmake --build . --config ${{ matrix.build_type }} && | |
pwd && find . |