[Script/LuaOverlay] Separated the Overlay's widget bindings #1485
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name: RaZ | |
on: [push, pull_request] | |
jobs: | |
######### | |
# Linux # | |
######### | |
linux: | |
name: Linux (${{ matrix.compiler.c }}, ${{ matrix.build_type }}${{ !matrix.use_audio && ', no audio' || '' }}) | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
compiler: | |
- { c: gcc, cpp: g++ } | |
- { c: clang, cpp: clang++ } | |
build_type: | |
- Debug | |
- Release | |
use_audio: | |
- true | |
include: | |
- { compiler: { c: gcc, cpp: g++ }, build_type: Debug, use_audio: false } | |
steps: | |
- uses: actions/checkout@v3 | |
# Installing the needed packages: | |
# - Ninja to build the project | |
# - GLEW & X11 as graphical dependencies | |
# - Lcov to output code coverage | |
# - Doxygen & Dot to generate the documentation | |
# - OpenAL-soft to handle the audio part | |
# - Xvfb to launch a headless server (allows GL context initialisation without a screen) | |
# - Gdb to run the unit tests with the debugger | |
# - Mesa-utils to get glxinfo | |
# Running glxinfo through xvfb to recover graphics capabilities | |
- name: Packages installation | |
run: | | |
sudo apt update && sudo apt install -y --no-install-recommends \ | |
ninja-build \ | |
libglew-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev libxxf86vm-dev \ | |
lcov \ | |
doxygen python3-pydot \ | |
libopenal-dev \ | |
xvfb \ | |
gdb \ | |
mesa-utils && | |
xvfb-run -a glxinfo -B | |
# Installing the FBX SDK (in /usr) | |
# The installation asks for software user agreement (send 'yes'), then afterward if the README file should be opened (send 'n') | |
#- name: FBX SDK setup | |
# run: | | |
# wget http://download.autodesk.com/us/fbx/2019/2019.0/fbx20190_fbxsdk_linux.tar.gz -O ./fbx_sdk.tar.gz && | |
# tar xvf ./fbx_sdk.tar.gz && | |
# chmod +x ./fbx20190_fbxsdk_linux && | |
# printf 'yes\nn' | sudo ./fbx20190_fbxsdk_linux /usr | |
- name: Build setup | |
run: cmake -E make_directory ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
- name: Configuration | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
cmake -GNinja \ | |
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }} \ | |
-DCMAKE_C_COMPILER=${{ matrix.compiler.c }} -DCMAKE_CXX_COMPILER=${{ matrix.compiler.cpp }} \ | |
-DRAZ_BUILD_EXAMPLES=ON -DRAZ_GEN_DOC=ON -DRAZ_USE_AUDIO=${{ matrix.use_audio && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_FBX=OFF -DRAZ_BUILD_TESTS=ON ${{ matrix.compiler.c == 'gcc' && '-DRAZ_ENABLE_COVERAGE=ON' || '' }} \ | |
-DSKIP_RENDERER_ERRORS=ON -DENABLE_DEBUG_INFO=ON \ | |
${{ github.workspace }} && | |
cmake --build . --target RaZ_PrintDebugInfo --config ${{ matrix.build_type }} | |
- name: Build | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
cmake --build . --config ${{ matrix.build_type }} && | |
pwd && find . | |
# Running the tests using gdb to catch potential segfaults | |
- name: Test | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
ALSOFT_DRIVERS=null xvfb-run -a --server-args='-screen 0 1280x720x16' \ | |
gdb --batch --return-child-result -x '${{ github.workspace }}/tests/assets/debug/gdb_commands.txt' ./tests/RaZ_Tests | |
# Preparing code coverage; only done with GCC in Debug with audio enabled | |
- name: Coverage setup | |
if: matrix.compiler.c == 'gcc' && matrix.build_type == 'Debug' && matrix.use_audio | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
lcov -d ./CMakeFiles/RaZ.dir/src/ -c -o coverage.info && | |
lcov -r coverage.info '/usr/*' -o coverage.info && | |
lcov -l coverage.info | |
# Processing code coverage; only done with GCC in Debug with audio enabled | |
- name: Coverage processing | |
if: matrix.compiler.c == 'gcc' && matrix.build_type == 'Debug' && matrix.use_audio | |
uses: coverallsapp/github-action@master | |
with: | |
github-token: ${{ secrets.GITHUB_TOKEN }} | |
flag-name: github-actions-${{ github.run_id }} | |
path-to-lcov: ${{ runner.workspace }}/build-${{ matrix.compiler.c }}/coverage.info | |
# Installing RaZ in the build directory; default is /usr/local | |
- name: Install | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: sudo cmake --install . --prefix ./ --config ${{ matrix.build_type }} | |
- name: Upload build | |
if: matrix.use_audio | |
uses: actions/upload-artifact@v3 | |
with: | |
name: linux-${{ matrix.compiler.c }}-${{ matrix.build_type }}-${{ github.run_id }} | |
path: | | |
${{ runner.workspace }}/build-${{ matrix.compiler.c }}/include | |
${{ runner.workspace }}/build-${{ matrix.compiler.c }}/lib | |
########### | |
# Windows # | |
########### | |
windows: | |
name: Windows (${{ matrix.compiler.c }}, ${{ matrix.build_type }}${{ !matrix.use_audio && ', no audio' || '' }}) | |
runs-on: windows-2022 | |
strategy: | |
fail-fast: false | |
matrix: | |
compiler: | |
- { c: cl, cpp: cl } | |
build_type: | |
- Debug | |
- Release | |
use_audio: | |
- true | |
include: | |
- { compiler: { c: cl, cpp: cl }, build_type: Debug, use_audio: false } | |
steps: | |
- uses: actions/checkout@v3 | |
# Installing OpenAL-soft to handle the audio part | |
- name: Build setup | |
run: | | |
curl --silent --insecure https://www.openal-soft.org/openal-binaries/openal-soft-1.21.0-bin.zip -O && | |
7z x openal-soft-1.21.0-bin.zip && | |
mv openal-soft-1.21.0-bin C:/OpenAL; | |
cmake -E make_directory ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
- name: Configuration | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
cmake -G"Visual Studio 17 2022" -A x64 \ | |
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }} \ | |
-DRAZ_BUILD_EXAMPLES=ON -DRAZ_GEN_DOC=OFF -DRAZ_USE_AUDIO=${{ matrix.use_audio && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_FBX=OFF -DRAZ_BUILD_TESTS=ON \ | |
-DSKIP_RENDERER_ERRORS=ON -DENABLE_DEBUG_INFO=ON \ | |
$GITHUB_WORKSPACE && | |
cmake --build . --target RaZ_PrintDebugInfo --config ${{ matrix.build_type }} | |
- name: Build | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
cmake --build . --config ${{ matrix.build_type }} && | |
pwd && find . | |
- name: Install | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: cmake --install . --prefix C:/RaZ --config ${{ matrix.build_type }} | |
- name: Upload build | |
if: matrix.use_audio | |
uses: actions/upload-artifact@v3 | |
with: | |
name: windows-${{ matrix.compiler.c }}-${{ matrix.build_type }}-${{ github.run_id }} | |
path: | | |
C:/RaZ | |
######### | |
# macOS # | |
######### | |
macos: | |
name: macOS (${{ matrix.compiler.c }}, ${{ matrix.build_type }}${{ !matrix.use_audio && ', no audio' || '' }}) | |
runs-on: macos-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
compiler: | |
- { c: clang, cpp: clang++ } | |
build_type: | |
- Debug | |
- Release | |
use_audio: | |
- true | |
include: | |
- { compiler: { c: clang, cpp: clang++ }, build_type: Debug, use_audio: false } | |
steps: | |
- uses: actions/checkout@v3 | |
# Installing the needed packages: | |
# - Ninja to build the project | |
# - OpenAL-soft to handle the audio part | |
- name: Packages installation | |
run: | | |
HOMEBREW_NO_AUTO_UPDATE=1 brew install \ | |
ninja \ | |
openal-soft | |
- name: Build setup | |
run: cmake -E make_directory ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
- name: Configuration | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
cmake -GNinja \ | |
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }} \ | |
-DCMAKE_C_COMPILER=${{ matrix.compiler.c }} -DCMAKE_CXX_COMPILER=${{ matrix.compiler.cpp }} \ | |
-DRAZ_BUILD_EXAMPLES=ON -DRAZ_GEN_DOC=OFF -DRAZ_USE_AUDIO=${{ matrix.use_audio && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_FBX=OFF -DRAZ_BUILD_TESTS=ON \ | |
-DSKIP_RENDERER_ERRORS=ON -DENABLE_DEBUG_INFO=ON \ | |
$GITHUB_WORKSPACE && | |
cmake --build . --target RaZ_PrintDebugInfo --config ${{ matrix.build_type }} | |
- name: Build | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
shell: bash | |
run: | | |
cmake --build . --config ${{ matrix.build_type }} && | |
pwd && find . | |
# Installing RaZ in the build directory; default is /usr/local | |
- name: Install | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: sudo cmake --install . --prefix ./ --config ${{ matrix.build_type }} | |
- name: Upload build | |
if: matrix.use_audio | |
uses: actions/upload-artifact@v3 | |
with: | |
name: macos-${{ matrix.compiler.c }}-${{ matrix.build_type }}-${{ github.run_id }} | |
path: | | |
${{ runner.workspace }}/build-${{ matrix.compiler.c }}/include | |
${{ runner.workspace }}/build-${{ matrix.compiler.c }}/lib | |
############## | |
# Emscripten # | |
############## | |
emscripten: | |
name: Emscripten (${{ matrix.compiler.c }}, ${{ matrix.build_type }}${{ !matrix.use_audio && ', no audio' || '' }}) | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
compiler: | |
- { c: emcc, cpp: em++, version: 3.1.0 } # The 'latest' version may fail to build | |
build_type: | |
- Debug | |
- Release | |
use_audio: | |
- true | |
include: | |
- { compiler: { c: emcc, cpp: em++, version: 3.1.0 }, build_type: Debug, use_audio: false } | |
steps: | |
- uses: actions/checkout@v3 | |
# Installing the needed packages: | |
# - Ninja to build the project | |
# - GL & X11 as needed graphical dependencies | |
# - OpenAL-soft to handle the audio part | |
- name: Packages installation | |
run: | | |
sudo apt update && sudo apt install -y --no-install-recommends \ | |
ninja-build \ | |
libglew-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev libxxf86vm-dev \ | |
libopenal-dev | |
#- name: FBX SDK setup | |
# run: | | |
# wget http://download.autodesk.com/us/fbx/2019/2019.0/fbx20190_fbxsdk_linux.tar.gz -O ./fbx_sdk.tar.gz && | |
# tar xvf ./fbx_sdk.tar.gz && | |
# chmod +x ./fbx20190_fbxsdk_linux && | |
# printf 'yes\nn' | ./fbx20190_fbxsdk_linux /usr | |
# Caching Emscripten's installation; this avoids installing it on every build | |
- name: Emscripten caching | |
uses: actions/cache@v3 | |
id: emsdk | |
with: | |
path: ~/emsdk | |
key: emsdk-${{ matrix.compiler.version }} | |
restore-keys: | | |
emsdk-${{ matrix.compiler.version }} | |
# Downloading & installing Emscripten; only done when failed to find its cached installation | |
- name: Emscripten setup | |
if: steps.emsdk.outputs.cache-hit != 'true' | |
shell: bash | |
run: | | |
git clone --depth 1 https://github.com/emscripten-core/emsdk.git ~/emsdk && | |
~/emsdk/emsdk install ${{ matrix.compiler.version }} && ~/emsdk/emsdk activate ${{ matrix.compiler.version }} | |
# Downloading & installing Emscripten, to build RaZ in WebAssembly | |
- name: Build setup | |
shell: bash | |
run: cmake -E make_directory ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
- name: Configuration | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
source ~/emsdk/emsdk_env.sh && | |
emcmake cmake -GNinja \ | |
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }} \ | |
-DRAZ_BUILD_EXAMPLES=ON -DRAZ_GEN_DOC=OFF -DRAZ_USE_AUDIO=${{ matrix.use_audio && 'ON' || 'OFF' }} \ | |
-DRAZ_USE_FBX=OFF -DRAZ_BUILD_TESTS=ON ${{ matrix.build_type == 'Debug' && '-DRAZ_EMSCRIPTEN_DEBUG_FAST_LINK=ON' || '' }} \ | |
-DSKIP_RENDERER_ERRORS=ON -DENABLE_DEBUG_INFO=ON \ | |
$GITHUB_WORKSPACE && | |
cmake --build . --target RaZ_PrintDebugInfo --config ${{ matrix.build_type }} | |
- name: Build | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build-${{ matrix.compiler.c }} | |
run: | | |
cmake --build . --config ${{ matrix.build_type }} && | |
pwd && find . |