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[Readme] Added an XR section
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- Updated Linux's logo, which had gone missing
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Razakhel committed Nov 13, 2024
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9 changes: 5 additions & 4 deletions README.md
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<tr>
<th></th>
<th>
<img alt="Linux build" src="https://www.screenconnect.com/Images/LogoLinux.png" align="center" height="30" width="30" /><br />
<img alt="Linux build" src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/3c/TuxFlat.svg/800px-TuxFlat.svg.png" align="center" height="30" /><br />
Linux
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<th>
<img alt="Windows build" src="https://upload.wikimedia.org/wikipedia/commons/thumb/7/76/Windows_logo_-_2012_%28dark_blue%2C_lines_thinner%29.svg/414px-Windows_logo_-_2012_%28dark_blue%2C_lines_thinner%29.svg.png" align="center" height="30" width="30" /><br />
<img alt="Windows build" src="https://upload.wikimedia.org/wikipedia/commons/thumb/7/76/Windows_logo_-_2012_%28dark_blue%2C_lines_thinner%29.svg/414px-Windows_logo_-_2012_%28dark_blue%2C_lines_thinner%29.svg.png" align="center" height="30" /><br />
Windows
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<th>
<img alt="macOS build" src="https://upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Apple_logo_black.svg/245px-Apple_logo_black.svg.png" align="center" height="30" width="25" /><br />
<img alt="macOS build" src="https://upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Apple_logo_black.svg/245px-Apple_logo_black.svg.png" align="center" height="30" /><br />
macOS
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<img alt="WASM build" src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/30/WebAssembly_Logo.png/150px-WebAssembly_Logo.png" align="center" height="30" width="30" /><br />
<img alt="WASM build" src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/30/WebAssembly_Logo.png/150px-WebAssembly_Logo.png" align="center" height="30" /><br />
WebAssembly
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| **Physics** | - Shapes (line, plane, sphere, triangle, quad, AABB, OBB)<br/>- Shape/shape collision checks _(in progress)_<br/>- Ray/shape intersection checks _(in progress)_<br/>- Rigid body simulation _(in progress)_ |
| **Rendering** | - OpenGL (4.6-3.3)<br/>- Vulkan _(in progress)_<br/>- [PBR](https://en.wikipedia.org/wiki/Physically_based_rendering) (Cook-Torrance) & legacy ([Blinn-Phong](https://en.wikipedia.org/wiki/Blinn–Phong_reflection_model)) material models<br/>- [Deferred rendering](https://en.wikipedia.org/wiki/Deferred_shading), using a custom render graph<br/>- Post effects: [bloom](https://en.wikipedia.org/wiki/Bloom_(shader_effect)), [tone mapping](https://en.wikipedia.org/wiki/Tone_mapping), SSR, [SSAO](https://en.wikipedia.org/wiki/Screen_space_ambient_occlusion), ... _(in progress)_<br/>- Tessellation & compute shaders support<br/>- Camera (perspective/orthographic)<br/>- Light sources (point & directional)<br/>- Windowing (window, keyboard/mouse inputs with custom callbacks), using [GLFW](https://www.glfw.org/)<br/>- Overlay, using [ImGui](https://github.com/ocornut/imgui)<br/>- [Cubemap](https://en.wikipedia.org/wiki/Cube_mapping)<br/>- [Normal mapping](https://en.wikipedia.org/wiki/Normal_mapping) |
| **Scripting** | - [Lua](https://www.lua.org/about.html) scripting, using [Sol2](https://github.com/ThePhD/sol2) |
| **XR** | - Virtual reality (VR) support (using the [OpenXR SDK](https://github.com/KhronosGroup/OpenXR-SDK)) |
| **Misc** | - Custom [ECS (Entity Component System)](https://en.wikipedia.org/wiki/Entity_component_system) implementation<br/>- Uniformized platform-dependent path strings<br/>- Logging utilities<br/>- Multithreading utilities, thread pool implementation & parallelization functions<br/>- Plugin utilities, to load dynamic libraries<br/>- Compiler, enum, string, file, floating-point & type utilities<br/>- [Tracy](https://github.com/wolfpld/tracy) integration |

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