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[XR/XrSession] The rendered buffers are copied to the swapchains'
- This is done through a simple dedicated passthrough render pass, taking the rendered buffers as input and the swapchains' as output - This effectively gives a proper in-headset rendering! - Blitting could be used, but requires input & output buffers to have the same format, which can not be the case; using a simple pass may have a slight overhead, but is guaranteed to work - Simplified the session further, removing swapchain info, and the swapchain type from the images map
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