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0.3.1

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@ishland ishland released this 30 Dec 15:29
· 22 commits to dev/1.21.4 since this release
0.3.1
a10d4d3

C2ME 0.3.1 for Minecraft 1.21.4 is released

Brief changelog:

  • new: scalable no-tick view distance, allowing 300+ render distances
    Also heavily increased the loading speed of no-tick chunks.
  • new: basic deadlock debugging facilities
  • new: strict detection for scheduled tick access
  • perf: turn fluid postprocessing into scheduled tick
  • perf: allow unloading to be cancelled
  • fix: lighting desync with notickvd
  • fix: sync block entities when postprocessed
  • fix: ghost mushroom outside of simulation distance, again
  • fix: handle reentrance in ServerEntityManager#unloadChunks
  • fix: prevent stalling when syncing player tickets