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fix leak of temporary GL context on windows #199

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@glowcoil glowcoil commented Nov 18, 2024

Creating a modern OpenGL context on Windows requires first creating a temporary context, using it to load some function pointers (e.g. wglCreateContextAttribsARB), and then using those to create the actual context. In Baseview's case, the temporary context was not being deleted afterwards, resulting in a resource leak.

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