C# library that wraps all the communication with the Stream Deck App, allowing you to focus on actually writing the Plugin's logic.
Author's website and contact information: https://barraider.com
Samples of plugins using this framework: Samples
- EasyPI - Easily pass information from the PI (Property Inspector) to your plugin.
- Install.bat - Script that quickly uninstalls and reinstalls your plugin on the streamdeck (view batch file for more details)
- StreamDeck-Tools Template for Visual Studio - Automatically creates a project with all the files needed to compile a plugin
- Profiles Downloadable empty profiles for the XL (32-key), Classic (15-key), Mini (6-key) and Mobile devices at https://barraider.com/profiles
- Updated Logger class to include process name and thread id
- Updated StreamDeck-Tools Template for Visual Studio
- Updated file handling in
Tools.AutoPopulateSettings
andTools.FilenameFromPayload
methods - Removed obsolete MD5 functions, use SHA512 functions instead
Tools.CenterText
function now has optional outtextFitsImage
value to verify the text does not exceed the image width- New
Tools.FormatBytes
function converts bytes to human-readable value - New
Graphics.GetFontSizeWhereTextFitsImage
function helps locate the best size for a text to fit an image on 1 line - Updated dependency packages to latest versions
- Bug fix where FileNameProperty attribute
- Sample plugin now included in this project on Github
- Simplified working with filenames from the Stream Deck SDK. See "Working with files" section below
- Built-in integration with NLog. Use
Logger.LogMessage()
for logging. - Just call the
SDWrapper.Run()
and the library will take care of all the overhead - Just have your plugin inherit PluginBase and implement the basic functionality. Use the PluginActionId to specify the UUID from the manifest file. (see samples on github page)
- Simplified receiving Global Settings updates through the new
ReceivedGlobalSettings
method - Simplified receiving updates from the Property Inspector through the new
ReceivedSettings
method along with the newTools.AutoPopulateSettings()
method. See the "Auto-populating plugin settings" section below. - Introduced a new attribute called PluginActionId to indicate the Action's UUID (See below)
- Added support to switching plugin profiles.
- The DeviceId that the plugin is running on is now accessible from the
Connection
object - Added new MD5 functions in the
Tools
helper class - Optimized SetImage to not resubmit an image that was just posted to the device. Can be overridden with new property in Connection.SetImage() function.
- ExtensionMethods for Brush/Color/Graphics objects
- Helper functions in the
Tools
andGraphicTools
classes - GraphicTools.WrapStringToFitImage() function will automatically wrap the text so it wil fit the key when using SetTitleAsync()
- Introduced
GraphicsUtils
class with a bunch of helper functions to manipulate the SD images - Added new
Tools.FormatNumber()
function converts 54265 to 54.27k - New ExtensionMethods for
Graphics
object:DrawAndMeasureString
/GetTextCenter
A list of plugins already using this library can be found here
This library wraps all the communication with the Stream Deck App, allowing you to focus on actually writing the Plugin's logic.
New: Use the StreamDeck-Tools Template for Visual Studio which automatically creates a project with all the files needed to compile a plugin
-- OR -- follow the step-by-step instructions below:
After creating a C# Console application, using this library requires two steps:
- Create a class that inherits the PluginBase abstract class.
Implement your logic, focusing on the methods provided in the base class.
Follow the samples here for more details
New: In version 2.x - use thePluginActionId
attribute to indicate the action UUID associated with this class (must match the UUID set in the manifest file)
[PluginActionId("plugin.uuid.from.manifest.file")]
public class MyPlugin : PluginBase
{
// Create this constructor in your plugin and pass the objects to the PluginBase class
public MyPlugin(SDConnection connection, InitialPayload payload) : base(connection, payload)
{
....
// TODO: Use the payload.Settings to see the various settings set in the Property Inspector (in my samples, I create a private class that holds the settings)
// Other relevant settings in the payload include the actual position of the plugin on the Stream Deck
// Note: By passing the `connection` object back to the PluginBase (using the `base` in the constructor), you now have access to a property called `Connection`
// throughout your plugin.
}
....
// TODO: Implement all the remaining abstract functions from PluginBase (or just leave them empty if you don't need them)
// An example of how easy it is to populate settings in StreamDeck-Tools v2
public override void ReceivedSettings(ReceivedSettingsPayload payload)
{
Tools.AutoPopulateSettings(settings, payload.Settings); // "settings" is a private class that holds the settings for your plugin's instance.
}
}
- In your program.cs, just pass the args you received to the SDWrapper.Run() function, and you're done!
Note: This process is much easier than the one used in 1.x and is based on using thePluginActionId
attribute, as shown in Step 1 above.
Example:
class Program
{
static void Main(string[] args)
{
SDWrapper.Run(args);
}
}
- There is no step 3 - that's it! The abstract functions from PluginBase that are implemented in MyPlugin hold all the basics needed for a plugin to work. You can always listen to additional events using the
Connection
property (see the "Subscribing to events" section below).
By following a very basic convention, the StreamDeck-Tools can handle populating all the settings between the PropertyInspector and your plugin. All the Stream-Deck Tools samples use this convention so you can see it in the samples too:
- In your Plugin create a private class that will hold your plugin's settings. In the samples and in this example, we will call the private class
PluginSettings
- For each setting in your class, create a public property
- For each one of the public properties add a JsonPropery attribute. The
PropertyName
field should be identical to the name of the setting's field in the PropertyInspector's payload.
private class PluginSettings
{
[JsonProperty(PropertyName = "title")]
public String Title { get; set; }
}
In the example above, we created a property named Title, and added a JsonProperty attribute with the PropertyName
of title
. This means in our Payload we should have a field with the name title
- If you followed this for all your other properties, use the
Tools.AutoPopulateSettings()
method to Auto-populate all the properties inside yourReceivedSettings
function:
public override void ReceivedSettings(ReceivedSettingsPayload payload)
{
Tools.AutoPopulateSettings(settings, payload.Settings);
}
Note: If you're using the filepicker, it's a little bit trickier:
The Stream Deck SDK automatically appends a "C:\fakepath" to each file choosen through the SDK's filepicker. StreamDeck-Tools automatically can also auto-populate that field by adding an additional attribute named FilenameProperty
to your property:
private class PluginSettings
{
[FilenameProperty]
[JsonProperty(PropertyName = "title")]
public String Title { get; set; }
}
This will tell the AutoPopulateSettings
method to strip the "C:\fakepath" from the input.
But how do you make sure it shows correctly in the PropertyInspector too? Make sure you SAVE the settings back after StreamDeck-Tools fixes the filename:
public async override void ReceivedSettings(ReceivedSettingsPayload payload)
{
Tools.AutoPopulateSettings(settings, payload.Settings);
// Return fixed filename back to the Property Inspector
await Connection.SetSettingsAsync(JObject.FromObject(settings));
}
A full list of Stream Deck events are available here. You can subscribe to them using the Connection object in the plugin. IMPORTANT: Remember to unsubscribe in the Dispose() function as shown below:
// Subscribe in Constructor
public MyPlugin(SDConnection connection, InitialPayload payload) : base(connection, payload)
{
...
...
Connection.OnApplicationDidLaunch += Connection_OnApplicationDidLaunch;
Connection.OnApplicationDidTerminate += Connection_OnApplicationDidTerminate;
Connection.OnDeviceDidConnect += Connection_OnDeviceDidConnect;
Connection.OnDeviceDidDisconnect += Connection_OnDeviceDidDisconnect;
Connection.OnPropertyInspectorDidAppear += Connection_OnPropertyInspectorDidAppear;
Connection.OnPropertyInspectorDidDisappear += Connection_OnPropertyInspectorDidDisappear;
Connection.OnSendToPlugin += Connection_OnSendToPlugin;
Connection.OnTitleParametersDidChange += Connection_OnTitleParametersDidChange;
}
...
// Unsubscribe in Dispose
public override void Dispose()
{
Connection.OnApplicationDidLaunch -= Connection_OnApplicationDidLaunch;
Connection.OnApplicationDidTerminate -= Connection_OnApplicationDidTerminate;
Connection.OnDeviceDidConnect -= Connection_OnDeviceDidConnect;
Connection.OnDeviceDidDisconnect -= Connection_OnDeviceDidDisconnect;
Connection.OnPropertyInspectorDidAppear -= Connection_OnPropertyInspectorDidAppear;
Connection.OnPropertyInspectorDidDisappear -= Connection_OnPropertyInspectorDidDisappear;
Connection.OnSendToPlugin -= Connection_OnSendToPlugin;
Connection.OnTitleParametersDidChange -= Connection_OnTitleParametersDidChange;
Logger.Instance.LogMessage(TracingLevel.INFO, "Destructor called");
}
The following is an example of how you can use the title settings built-in the property inspector to show it as an image on the key:
// Note this exists in SdTools.Wrappers namespace
private SdTools.Wrappers.TitleParameters titleParameters = null;
private string userTitle;
// Constructor
public MyPlugin(SDConnection connection, InitialPayload payload) : base(connection, payload)
{
if (payload.Settings == null || payload.Settings.Count == 0)
{
// Create default settings and save them
this.settings = PluginSettings.CreateDefaultSettings();
_ = Connection.SetSettingsAsync(JObject.FromObject(this.settings));
}
else
{
this.settings = payload.Settings.ToObject<PluginSettings>();
}
// Get title information
Connection.OnTitleParametersDidChange += Connection_OnTitleParametersDidChange;
}
private void Connection_OnTitleParametersDidChange(object sender, SdTools.Wrappers.SDEventReceivedEventArgs<SdTools.Events.TitleParametersDidChange> e)
{
titleParameters = e.Event?.Payload?.TitleParameters;
userTitle = e.Event?.Payload?.Title;
}
// Display on key with OnTick
public async override void OnTick()
{
using (Bitmap img = Tools.GenerateGenericKeyImage(out Graphics graphics))
{
int height = img.Height;
int width = img.Width;
Tools.AddTextPathToGraphics(graphics, titleParameters, img.Height, img.Width, userTitle);
await Connection.SetImageAsync(img);
graphics.Dispose();
}
}
Using the GlobalSettingsManager
you can get access to the plugin's global settings from anywhere in your code.
Below is an example of how to read and write to the Global Settings.
- Create a class that will store the fields of your Global Settings:
public class GlobalSettings
{
[JsonProperty(PropertyName = "myFirstField")]
public String MyFirstField { get; set; }
[JsonProperty(PropertyName = "mySecondFile")]
public bool MySecondField { get; set; }
}
- In the class you want to read/write the settings, subscribe to the
OnReceivedGlobalSettings
event. Remember: If you subscribe to an event, you must also unsubscribe to it. So make sure your class has a Dispose function (inherits from IDisposable).
NOTE: If this is in your action where you inherit fromPluginBase
you can skip this step as you already have aOnReceivedGlobalSettings
function as part of the PluginBase implementation
public class MyClass : IDisposable
{
public MyClass()
{
GlobalSettingsManager.Instance.OnReceivedGlobalSettings += MyClass_OnReceivedGlobalSettings;
}
public override void Dispose()
{
GlobalSettingsManager.Instance.OnReceivedGlobalSettings -= MyClass_OnReceivedGlobalSettings;
}
}
- Use
RequestGlobalSettings()
method to request the Global Settings. You will then receive a callback in theOnReceivedGlobalSettings
you set in step 2.
public class MyClass : IDisposable
{
public MyClass()
{
GlobalSettingsManager.Instance.OnReceivedGlobalSettings += MyClass_OnReceivedGlobalSettings;
GlobalSettingsManager.Instance.RequestGlobalSettings();
}
}
- Example of reading and saving settings
private void MyClass_OnReceivedGlobalSettings(object sender, ReceivedGlobalSettingsPayload payload)
{
// Global Settings exist
if (payload?.Settings != null && payload.Settings.Count > 0)
{
global = payload.Settings.ToObject<GlobalSettings>();
// global now has all the settings
// Console.Writeline(global.MyFirstField);
}
else // Global settings do not exist, create new one and SAVE it
{
Logger.Instance.LogMessage(TracingLevel.WARN, $"No global settings found, creating new object");
global = new GlobalSettings();
SetGlobalSettings();
}
}
// Saves the global object back the global settings
private void SetGlobalSettings()
{
Connection.SetGlobalSettingsAsync(JObject.FromObject(global));
}
- Updated Logger class to include process name and thread id
- Updated file handling in
Tools.AutoPopulateSettings
andTools.FilenameFromPayload
methods - Removed obsolete MD5 functions, use SHA512 functions instead
Tools.CenterText
function now has optional outtextFitsImage
value to verify the text does not exceed the image width- New
Tools.FormatBytes
function converts bytes to human-readable value - New
Graphics.GetFontSizeWhereTextFitsImage
function helps locate the best size for a text to fit an image on 1 line - Updated dependency packages to latest versions
- Bug fix where FileNameProperty attribute
- Fully wrapped all Stream Deck events (All part of the SDConneciton class). See "Subscribing to events" section below
- Added extension methods for multiple classes related to brushes/colors
- Added additional methods under the Tools class, including AddTextPathToGraphics which can be used to correctly position text on a key image based on the Text Settings in the Property Inspector see "Showing Title based on settings from Property Inspector" section below.
- Additional error checking
- Updated dependency packages to latest versions
- Sample plugin now included in this project on Github
- Updated Install.bat (above) to newer version
- Added new MD5 functions in the
Tools
helper class - Optimized SetImage to not resubmit an image that was just posted to the device. Can be overridden with new property in Connection.SetImage() function.