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ResetInventory() now properly resets the player
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- Forgot to add hasInitial = false in the ResetInventory().
(woops)
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xGauss05 committed Apr 22, 2024
1 parent d9f886f commit 1a6bd94
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions TheOneScripting/ItemManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -136,5 +136,6 @@ public void ResetInventory()
{
inventory.Clear();
equipped.Clear();
hasInitial = false;
}
}

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