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- Corrected "bullet" path to lib - CreateExistingMesgGO now uses ToAdd - Stop deleting Mesh Dynamic buffer (dirty fix) - Must look into dynamic buffer management for Mesh
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TheOneEditor/Library/Materials/pCube1/lambert1.toematerial
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
{ | ||
"shader": "Library/Shaders/MeshColor.toeshader", | ||
"uniforms": [ | ||
{ | ||
"Name": "u_Color", | ||
"Vec4": { | ||
"w": 1.0, | ||
"x": 0.4000000059604645, | ||
"y": 0.4000000059604645, | ||
"z": 0.4000000059604645 | ||
} | ||
} | ||
] | ||
} |
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