Simple Level Editor for the game Baba Is You
- Download from the Releases
- Run and enjoy
- If you dont have Baba in the normal steam directory, you will need to open a world first where you have baba installed
- ...\Baba Is You\Data\Worlds\baba
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1.4.7
- Fixes
- Ability to read DLC levels
- Fixes
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1.4.5
- Changes
- Removed selector object button and added it to the object list instead
- Changes
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1.4.4
- Changes
- Changed selector object to be the new object instead of specifying in the ld file
- Fixes
- Fixed special objects (level) from causing errors with rule parsing
- Changes
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1.4.3
- Fixes
- Fixed level icons being saved incorrectly
- Fixes
-
1.4.2
- Fixes
- Fixed level object colors in the level list thumbnail
- Fixes
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1.4.1
- Features
- Added ability to change sorting of Objects to be based on the grid layout specified by the game
- Features
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1.4.0
- Changes
- Allow spaces in new world names
- Fixed map selection red rectangle from being cut off in edge placement mode
- Fixed red rectangle being a few pixels too small in the sprite and map lists
- Changes
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1.3.9
- Changes
- Removed the Operator Type field in the object editor
- Changed how ArgType and ArgExtra are formatted from values.lua
- Changes
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1.3.8
- Changes
- Reverted previous change
- Changes
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1.3.7
- Changes
- Added some logic to try and detect if modded tile are enabled
- Changes
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1.3.6
- Fixes
- Added some logic to remove duplicate palettes that are named the same
- Fixes
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1.3.5
- Changes
- Added ability to set Orb requirement in the path edit popup
- Changes
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1.3.4
- Fixes
- Removed ability to Add a world until youve opened one since it needs to know where the baba directory is
- Fixes
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1.3.3
- Fixes
- Fixed issue with object editor not updating sprites in map visually when you made a change is certain cases
- Fixes
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1.3.2
- Fixes
- Fixed error when placing the word Facing
- Fixes
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1.3.1
- Changes
- Minor performance improvements
- Changes
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1.3.0
- Features
- Added ability to manually specify object text if it doesnt exist as an image to object editor
- Features
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1.2.9
- Fixes
- Fixed rule parser with the facing word
- Fixes
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1.2.8
- Changes
- Added argtype to object editor for use in mods
- Changed how TextType loads for types that dont exist in normal gmae
- Changes
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1.2.7
- Features
- Added a simple rule parser that will hopefully show the words proper active/inactive colors
- Features
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1.2.6
- Fixes
- Fixed object editor window size when choosing a new object/image
- Fixes
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1.2.5
- Features
- Added prompt on exiting or loading a new world that tells you if there are unsaved changes
- Fixes
- Mouse wheel was always moving counter clockwise for changing direction of object
- Fixed an error when choosing a tiling for a sprite that doesnt exist for that sprite
- Features
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1.2.4
- Features
- Added 'Show Animations' option to the level menu
- Fixes
- Fixed image selector window being too big in some cases
- Features
-
1.2.3
- Fixes
- Fixed level picker window being too big
- Fixes
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1.2.2
- Features
- Level list and sprite list now resize according to size of program
- Changes
- Ignore bad layer data if the map and layer information mismatch
- Improved performance of loading worlds
- Features
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1.2.1
- Fixes
- Fixed some issues with setting object/image settings in the object editor
- Fixes
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1.2.0
- Changes
- Added ability to set operator type and arg extra for sprite objects
- Changes
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1.1.9
- Fixes
- Fixed Ctrl + Right Mouse on Level/Path/Special objects to actually pick them up
- Changes
- Added ability to read custom world palettes
- Rendered level colors a bit more accurately
- Fixes
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1.1.8
- Features
- On Shift + R with multiple presses it will now search for any 'parent' level that opens your current level
- Changes
- Improved performance when placing/removing sprites in a map
- Features
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1.1.7
- Features
- Added new option on the 'Add Level' screen to make a copy of the current level you are on
- Added new option on the 'New Theme' screen to set if you want to only save the sprite changes and not include the palette
- Changes
- Level lists in popups will now also sort based on the main level sort option (Name/File)
- Fixes
- Fixed issue where when changing direction of currently selected sprite it wasnt updating the display right away
- Features
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1.1.6
- Changes
- Changed the default program font to be a bit more readable and make things more consistent
- Updated the Read Me screen to have the updated controls
- Made the level name filter show results in a more user firendly manner
- Fixes
- Fixed a scroll wheel issue introduced in 1.1.5
- Fixed how background images were rendered
- Changes
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1.1.5
- Features
- Added 'Sort Levels by File' to World menu to sort the level list by file name instead of level name
- Added Shift + E when mouse is over a 'Level Object' to go into that level directly
- Added Shift + R to then return to the level that you came from
- Arrow keys on keyboard will allow you to change the direction of the current cell in the map
- Changed Sprite List selection to move with Ctrl + Arrow Keys instead
- Added ability to move whole map with Shift + (W/A/S/D)
- Added ability on Ctrl + Right Mouse click to 'Pick Up' the currently selected item under your mouse if one exists otherwise it will do it to the top object
- Changes
- Changed new levels to be created with the format XXXlevel to allow for better sorting
- Fixes
- Fixed mouse wheel support for users running Windows 8.1
- Fixed Specials rendering ontop of the direction arrows when enabled
- Features
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1.1.4
- Features
- Added ability to render, add, and modify 'Special Objects' in levels
- Right mouse click will now fully copy the object under the mouse where before it would only create a default one
- Changes
- Code cleanup
- Fixes
- Fixed image cache used when choosing levels, was not getting updated all the time
- Features
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1.1.3
- Fixes
- Fixed sprite loading, was incorrectly determining a variable causing issues
- Fixes
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1.1.2
- Features
- Added ability to hit Enter on keyboard on any of the selection popups to select the current item
- Fixes
- Fixed rendering colors of level objects
- Fixed ability to type space on keybaord and have it register as a character when searching
- Fixed how path objects were edited, as they could become no longer paths in error
- Features
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1.1.1
- Features
- Added ability to modify path objects in levels
- Changes
- Code cleanup
- Features
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1.1.0
- Features
- Added ability to add and modify level objects in levels
- Added ability to add path objects in levels
- Features
The wiki can be viewed here.