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Fix a bug, then add force respawn expression
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/* | ||
* This file is part of Skript. | ||
* | ||
* Skript is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* Skript is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with Skript. If not, see <http://www.gnu.org/licenses/>. | ||
* | ||
* | ||
* Copyright 2011-2016 Peter Güttinger and contributors | ||
* | ||
*/ | ||
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package ch.njol.skript.effects; | ||
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import org.bukkit.entity.Player; | ||
import org.bukkit.event.Event; | ||
import org.bukkit.event.entity.PlayerDeathEvent; | ||
import org.bukkit.event.player.PlayerKickEvent; | ||
import org.bukkit.event.player.PlayerLoginEvent; | ||
import org.bukkit.event.player.PlayerLoginEvent.Result; | ||
import org.bukkit.scheduler.BukkitRunnable; | ||
import org.eclipse.jdt.annotation.Nullable; | ||
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import ch.njol.skript.Skript; | ||
import ch.njol.skript.doc.Description; | ||
import ch.njol.skript.doc.Examples; | ||
import ch.njol.skript.doc.Name; | ||
import ch.njol.skript.doc.Since; | ||
import ch.njol.skript.lang.Effect; | ||
import ch.njol.skript.lang.Expression; | ||
import ch.njol.skript.lang.SkriptParser.ParseResult; | ||
import ch.njol.util.Kleenean; | ||
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@Name("Force Respawn") | ||
@Description("Forces player(s) to respawn if they are dead. If this is called without delay from death event, one tick is waited before respawn attempt.") | ||
@Examples({"on death of player:", | ||
" force event-player to respawn",}) | ||
@Since("2.2-dev21") | ||
public class EffRespawn extends Effect { | ||
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static { | ||
Skript.registerEffect(EffRespawn.class, "force %players% to respawn"); | ||
} | ||
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@SuppressWarnings("null") | ||
private Expression<Player> players; | ||
private boolean hasDelay; | ||
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@SuppressWarnings({"unchecked", "null"}) | ||
@Override | ||
public boolean init(final Expression<?>[] exprs, final int matchedPattern, final Kleenean isDelayed, final ParseResult parseResult) { | ||
players = (Expression<Player>) exprs[0]; | ||
if (pi.isCurrentEvent(PlayerDeathEvent.class) && pi.hasDelayBefore.isTrue()) // Then we will internally force you to wait | ||
hasDelay = true; | ||
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return true; | ||
} | ||
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@Override | ||
public String toString(final @Nullable Event e, final boolean debug) { | ||
return "respawn " + players.toString(e, debug); | ||
} | ||
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@Override | ||
protected void execute(final Event e) { | ||
for (final Player p : players.getArray(e)) { | ||
if (hasDelay) { // Use Bukkit runnable | ||
new BukkitRunnable() { | ||
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@Override | ||
public void run() { | ||
p.spigot().respawn(); | ||
} | ||
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}.runTaskLater(Skript.getInstance(), 1); | ||
} else { // Just respawn | ||
p.spigot().respawn(); | ||
} | ||
} | ||
} | ||
} |