A fully open source game engine written in rust. The idea is to create "from scratch" libraries that can create windows, render with "native" APIs, access system resources, etc...
Note: This project is currently just a bunch of brainstorming and is only maintained by a single developer. Contributions and ideas are more than welcome. See the issues section for discussions on what is needed, areas that need work, and how to contribute.
- Sys: System windowing and API access accross platforms
- Render: A rendering engine that can render graphics and UI to a cross platform window/frame
- Engine: Game engine specific structures and systems
- Scripting: Allows for scripting in multiple different languages