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A fully open source game engine written in rust. The idea is to create "from scratch" libraries that can create windows, render with "native" APIs, access system resources, etc...

Note: This project is currently just a bunch of brainstorming and is only maintained by a single developer. Contributions and ideas are more than welcome. See the issues section for discussions on what is needed, areas that need work, and how to contribute.

Libraries

  • Sys: System windowing and API access accross platforms
  • Render: A rendering engine that can render graphics and UI to a cross platform window/frame
  • Engine: Game engine specific structures and systems
  • Scripting: Allows for scripting in multiple different languages

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StoryTree's main website and assets repository

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