SuperTux 0.6.0-alpha.1
Pre-release
Pre-release
The SuperTux team is excited to announce the availability of the first alpha for the upcoming stable release 0.6.0 after almost two years of development.
Changes:
- Complete revamp of our rendering engine, the game should be much faster than it was previously
- We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
- A few graphics have been updated, and effects have been added
- The save bell was reworked (Thanks to Raghavendra "raghukamath" Kamath!)
- Improved big Tux graphics adn animations (Thanks to Alzter)
- Various effects and shaders (Thanks to Grumbel)
- Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations
- Forest worldmap redesigned with new levels and other redesigned levels (Thank you, RustyBox and Serano)
- A lot of other under-the-hood changes and bugfixes
- Official Linux binaries
Note: If you've previously used torches in your levels and their positioning is off, please re-position them. We had to re-align their bounding boxes in order to fix bugs with their flame.