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SuperTux 0.6.0-alpha.1

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@tobbi tobbi released this 16 Nov 00:00
· 4298 commits to master since this release

The SuperTux team is excited to announce the availability of the first alpha for the upcoming stable release 0.6.0 after almost two years of development.

Changes:

  • Complete revamp of our rendering engine, the game should be much faster than it was previously
  • We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
  • A few graphics have been updated, and effects have been added
    • The save bell was reworked (Thanks to Raghavendra "raghukamath" Kamath!)
    • Improved big Tux graphics adn animations (Thanks to Alzter)
    • Various effects and shaders (Thanks to Grumbel)
  • Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations
  • Forest worldmap redesigned with new levels and other redesigned levels (Thank you, RustyBox and Serano)
  • A lot of other under-the-hood changes and bugfixes
  • Official Linux binaries

Note: If you've previously used torches in your levels and their positioning is off, please re-position them. We had to re-align their bounding boxes in order to fix bugs with their flame.