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Allow Track Tiles to Build in Snow #1469

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Mar 24, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -154,11 +154,11 @@ public void setDrops(List<ItemStack> drops) {
this.drops = drops;
}

public void clearArea() {
public void clearArea() { // Clear 6-block tall right-of-way ignoring snow UNLESS the snow directly intersects with the location of a future track tile.
for (TrackBase track : tracks) {
for (int i = 0; i < 6 * info.settings.gauge.scale(); i++) {
Vec3i main = track.getPos().up(i);
if (!ITrack.isRail(world, main) && !world.isSnow(main)) {
if (!ITrack.isRail(world, main) && (i == 0 || !world.isSnow(main))) {
world.setToAir(main);
}
if (info.settings.gauge.isModel() && ConfigDamage.enableSideBlockClearing && info.settings.type != TrackItems.SLOPE && info.settings.type != TrackItems.TURNTABLE) {
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