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Releases: TeamOpenIndustry/ImmersiveRailroading

Beta 0.5.4

24 Mar 01:32
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Model Updates:

  • Add Baggage Car (Legend5550)
  • Made SW1500 lighter (Wrong Weekend)

Features:

  • Rework heating and cooling mechanics in steam locomotives
  • Brand new Casting Machine UI (polishing help from Nonsanity)
  • More efficient track render system
  • Support for stock cars
    • shift right click with leashed animal to add
    • shift right click with leash to remove
  • Add villager transport mechanic
    • whistle will cause villagers to board
    • shift + whistle will cause villagers to dismount
    • pays 1 emerald per KM traveled (as the crow flies)
    • whistle made by Larky2k
  • Remove hard dependency on Immersive Engineering
  • Rename Steam Hammer to Power Hammer
  • Complete translations
  • Update German Translations (FreidrichLP)
  • Better machine interaction (drops items instead of messing with player inv)
  • Config changes made in UI sync to config files (not in 1.10)
  • Add ore dictionary support for all resources
  • Added support for stock name translations
  • Added support for tagging stock using OpenComputers
  • Added cardinal direction to OpenComputers info calls
  • Prevent OpenComputers from being able to set bad throttle/brake values
  • Add logging when bad models provided in resource packs
  • Allow blacklist of stock in resource packs (Lower resources)
  • Example: https://github.com/cam72cam/ImmersiveRailroading/raw/master/resourcepacks/LowResourcePack.zip

Bugfixes:

  • Fix shader render support!
  • Fix track gap hopping
  • Fix Blueprint placing perpendicuar
  • Fix breaking minecraft rotation when breaking snow
  • Fix train block breaking bounds
  • Fix doom doughnuts (weird stock chunk loading repeated deaths)
  • Fix blueprint rotation when placing
  • Fix blueprint memory leak
  • Fix casting bounding box
  • Fix crash with Akashic Tome
  • Fix crash when breaking multiblock with tracks
  • Fix leaking Resource InputStreams
  • Fix floating snow when deepSnow is not turned on
  • Fix SMOOTH_LOCKED track placement mode

Beta 0.5.3.1

18 Mar 01:39
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Fix track blueprint not placing correctly

Beta 0.5.3

17 Mar 23:12
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Major Changes:

  • Split the config file into multiple files/sections. Go through the new configs!
  • Config infinite liquids to false by default
  • Open Computers integration (Adaptors next to augments
  • Add ability to break % of blocks under track without it breaking the track
  • Add horizontally locked track placement (Smooth Locked, Pixel Locked)
  • Add IGWM manual (1.12 only)
  • Add blueprint placement ghost/preview

Minor Changes:

  • Add option to disable pressure valve sound
  • Add option to disable clearaing blocks in creative
  • Add support for wooden parts
  • Change color scaling for modelers
  • Improve stock tooltips
  • Better item render placement

Bugfixes:

  • Fixed track block sync on place (finally)
  • Fixed sound system max channels (better sound at high speeds)
  • Crash when loading a track caused stack overflow
  • Crash when track in offhand

Beta 0.5.2.1

11 Mar 12:43
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Fix particles system. This change is only required client side

Beta 0.5.2

11 Mar 04:26
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New Stock/Locomotives

  • Add Skookum : Legend5550
  • Add Autorack : Legend5550
  • Add DRGW 5000 stock car : Thomas4peyton
  • Add DRGW rail and tie car : Thomas4peyton
  • Add GE Boxcab : WrongWeekend

New Features:

  • Add ability for modelers to force sitting or standing "should_sit" in "passenger
  • Add option for modelers to specify recommended gauge
  • Add ability to disable particles and/or sounds

Fixes:

  • Improve sound system efficienty
  • Fix blueprints placing
  • Fix particle buildup issue
  • Fix a bunch of sound system crashes
  • Fix support for reversed mouse buttons
  • Fix memory leak in track blueprint code
  • Fix crash in diesel fuel handler

Beta 0.5.1

27 Feb 04:06
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Model Updates:

  • Add BR01 - AdamRK
  • Add K36 - DennisTheCan
  • Add Rogers Ten Wheeler - DennisTheCan
  • Add DRGW goldola - Thomas4peyton
  • Add DRGW boxcar - Thomas4peyton
  • K4 sounds, J1A sounds - TheLegend5550
  • Add Class 38 - TheLegend5550
  • Add C44-9CW - TheLegend5550
  • Add B40-8w - TheLegend5550
  • Update B40-8 texture - TheLegend5550

Bugfixes

  • Upgrade to TrackAPI 1.1 BREAKING CHANGE
  • Disable collisions for particle emitters (For AdamRK's models and resource packs)
  • Better fit for turn track gags with small scales
  • Reduce crown sheet damage, explosions less likely
  • MC and Model gauge players sit

Beta 0.5.0

16 Feb 04:19
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Add functional Sound System!
Re-add item render priming with setting to disable if it causes issues
Add setting to keep chunks loaded aggressively
Dismounting entities works better
Walking between cars is much smoother
Update Authors

Beta 0.4.7

12 Feb 04:25
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New Locomotives/Stock:

  • Added T1 locomotive (TheLegend5550)
  • Added PS-4 locomotive (TheLegend5550)
  • Add Cooke Mogul Tender (DennisTheCan)
  • Add Narrow Gauge Waycar (DennisTheCan)
  • Add EMD SD40-2 (WrongWeekend)

Improvements:

  • Add ability to configure redstone detector with restone torch
  • Add recommended gauge tooltip
  • Add placement through leaf blocks
  • Improve track placement clearing in creative
  • Cache stock heightmaps (faster loading)
  • Change turn quarters wording
  • Make the large wrench a tool
  • Update german translation (FreidrichLP)

Bugfixes:

  • Fix server crash with looped car coupling
  • Fix multiblock machine transparency
  • Fix inv dupe bug with multiblock forming
  • Fix crash when breaking multiblock
  • Fix item component scaling/sizes
  • Fix texture sheet holes (transparent areas in certian models)

Beta 0.4.6

28 Jan 22:14
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New Features

  • Added German translations (FriedrichLP)
  • New entity movement code (seperates tps lag and packet lag)
  • Added remelting of cast components
  • Placing track in creative now clears blocks around the placed track
  • Add config for bypassing fuel requirement

New Stock

  • Added Gondola (Legend)
  • Added Boxcar (Legend)
  • Added handcart (Legend + cam72cam)
  • Removed F7A

Bugfixes

  • Rewrote the Walscherts valve code (fixed a lot of issues, much better animations)
  • Fixed server crashes in 1.10 and 1.11 due to missing bounding box functions (thanks FriedrichLP)
  • Fixed several large memory leaks (mostly due to interactions with other mods)
  • Fixed crash in chunk loading code
  • Fix multiblock hardness
  • Fixed coupler offset + bb interaction issue
  • Updated locomotive bounding boxes
  • Fix get pick block in creative
  • Fixed buggy switch3es with quarters=1
  • More efficient track scaling
  • Simplified model gauge track (faster render)
  • Fixed the casting basin damage area

Beta 0.4.5a

21 Jan 13:29
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  • Fix server crash due to NoSuchMethod