Releases: TeamOpenIndustry/ImmersiveRailroading
Beta 0.4.5
Major Features:
- Entities no longer flicker when almost out of angle of view!
- Boundingboxes now have dynamic heightmaps (better climing on locomotives)
- Coupling code improved (no more reverse coupling and related bugs)
- Performance enhancements for long trains (300+ cars)
New Toys:
- Added EMD SW1500
- Added Iron Duke Locomotive
- Updated Firefly Model
- Added PRR J1A
- Retextured some PRR stock
Bugfixes:
- Better scaling of smoke/steam particles
- Smoke/steam now has a gradient
- Reduce overhead of particle render
- Improve texture packer (less gpu overhead, support for smaller gpus)
- Improve GPU rendering (tris instead of quads)
- Fixed front bogey rotation (mogul + j1a)
- Coupling distances improved
- Fix placing multiblocks over grass/other replacable blocks
- Switch default track quarters to 4 from 3
- 1.10: null item issues
Beta 0.4.4
- Break items up into more tabs (easier on smaller computers)
- Add experimental item icon render option (if the above does not work)
- Fix tile entity multiblock interaction bug (Null Pointer in load)
Beta 0.4.3
- Backported to 1.11 and 1.10
- Particle System (config to disable if wanted)
- Full Texture support (for shaders)
- Added Mogul narrow gauge locomotive (from DennisTheCan)
- Added Firefly broad gauge locomotive
- Updated A1 Peppercorn Model
- Fixed a few model rendering issues
- Less laggy boiler explosions
- Support faster speeds (10x speed of sound max)
- Fixed some of the unexpected derailment
- Better client sync on entity reload (smoother)
- Multiblocks remove grass/stuff in the way of placement
- Multiblock placement tool now has fixed/better debug info
- Casting basin no longer causes chunk tick lag
- Fix Caboose model
Beta 0.4.2
Fixed a remaining null ref exception
Beta 0.4.1
Fixed a bunch of null ref exceptions
Improved multiblock recipes
Beta 0.4.0
Crafting and Multiblocks
New stock from Legend and WrongWeekend
Beta 0.3.9
Add augment system
- Right click augment on track to augment that spot
- Certain augments require a redstone signal to operate (speed retarder, loco control)
- Certain augments provide a redstone signal (detector)
- Certain augments connect to each other (water trough, speed retarder)
- Certain augments can only be placed on straight track
Added config option for models requiring fuel
Added config option for trains breaking blocks
Fixed boiler simulations for small scales
Beta 0.3.8
Added support for the TrackAPI
Added support for multiple gauges
Adjusted some freight car sizes
Some minor model updates
Added Creative tabs
Beta 0.3.7a
Reduces texture sizes to work on modest hardware (Intel GFX)
Also adds texture logging
Beta 0.3.7
Fix placing on grass
Add PRR flatcar
Fix ATTX flatcar
Cache coupler positions (performance boost)
Reduce breaking blocks tps lag (performance boost)
Better tick smoothing
Fix waila crash
Add support for multiple texture files in an model
Add P70
Update br coach model
Fix loco voiding items
Fix blinky entity when riding train
Second round of tick smoothing updates
Fix spinny stock ( angle interpolate issues)
1/3 the GFX memory and displaylists used
Fix tank car wheels