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readme.txt
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readme.txt
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#####################################################################
_ _ _
| | | |(_)
| | | | _ _ __ ___ _ __ ___
| |/\| || || '_ ` _ \ | '_ \ / __|
\ /\ /| || | | | | || |_) | \__ \
\/ \/ |_||_| |_| |_|| .__/ |___/
| | ______
|_| |______|
#####################################################################
This readme aims to fill gaps that are not sufficiently explained ingame.
SYSTEM REQUIREMENTS #####################
opengl 4.0 compatible graphics card
56mb free space
windows 10
SETUP ###################################
In config.json you find a options regarding key bindings and Graphics.
To bind an action to a specific key lookup the corresponding number here:
keyboard - http://www.glfw.org/docs/latest/group__keys.html
mouse - http://www.glfw.org/docs/latest/group__buttons.html
Using array syntax multiple keys can be bound to the same action.
example: "Fire":[0,1]
This sets both mouse buttons to fire.
The render-windows resolution can be freely choosen,
but should not be larger then your screen resolution.
Recommended are 1920x1080 or 2560x2440 and fullscreen.
CONTROLS ################################
AccForward [W] - temporarly accelerate
AccBackward [S]
AdjustTargetAcc[Shift] - hold in combination with AccForward/AccBackward
to change the target speed that will be held
Thrust[A/D] - make a quick jump left or right
Brake[Tab] - Set the target speed to zero
Fire[LeftMouse] - fires weapons in the first group targeting the ray of the cursor
FireOther[RightMouse] - fires weapons in the second group
RollCW[Q] - rolls the ship around the forward axis
RollCCW[E]
Inventory [I] - opens/closes the inventory
SwitchTactical[Space] - once unlocked switches to the tactical targeting
mode that allows usage of special weapons
LockTarget[R] - locks on a ship closest to the center of the screen
CycleTarget[T] - in tactical: jump with the camera to the locked ship
Pause[P] - opens the pause menu
MECHANICS ##############################
Hud elements
The small bars on the right from top to bottom:
energy - required to fire weapons
shield - protects the health pool and regenerates after not beeing hit for some time
health - structural integrity of the ship, you loose when this falls to zero
blackhole
In tactical mode the camera can be moved using WASD and the mouse wheel.
A blackhole can then be placed with the fire action.
The mode can only be entered while the red indicator in the lower center
of the screen is visible.
rocket launchers
One type of weapon fires homing and accelerating missiles.
The target is always the locked ship, marked by a red indicator.
When something is in the focus the two arrows go outwards.
With cheats enabled in the config you can use F5 and F6 to generate some
random weapons and shields!