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xcraft-core-stones

Core stones are building blocks that are useful to create robust elvish applications but can also be used in any other JS code. Base stones gather together into shapes describing complexes objects. Shapes can be sculpted to form JS classes. Check methods allows to verify that unknown objects match specific shapes.

Table of contents

Introduction

Why to use stones

The main goal is to do runtime checks to ensure a JS value corresponds to a specific type. For example, when reading JSON data from a file or from a network request, it's useful to check that the data correspond to a specific shape.

Core-stones also allows to derive TypeScript types from a stone type. After an object is checked, it's type is known and the editor autocomplete feature can be used for easier development.

Alternatives

This project is inspired by zod. If you want to use a popular project, use Zod. On the other side, xcraft-core-stones have a nicer syntax to define types. In addition, if you want to understand how it works, stones are more simple.

Another alternative is to build your own function to convert class shapes to zod types and then you could benefit from both.

Requirements

To work with stones, it's required to know some basic JS and also useful to know the base types in TypeScript.

To understand how stones work, it's necessary to have a good understanding of "mapped types" in TS.

This project uses .js files with types in JSDoc instead of using .ts files. It allows to develop without the need to compile. More information can be found in the TS documentation.

Installation

npm install xcraft-core-stones

Usage

Example

  1. Add // @ts-check at the top of the file
  2. Import some stones
  3. Define a shape
  4. Validate data
  5. Enjoy autocomplete and "Pura vida"
// @ts-check
const {string, number, parse} = require('xcraft-core-stones');

class UserShape {
  name = string;
  age = number;
}

const data = JSON.parse('{"name": "Toto", "age": 12}');

const user = parse(data, UserShape);

user; // type: {name: string, age: number}
user.name; // type: string
user.age; // type: number

Shapes definition

Shapes are JS classes describing types. They can be reused to describe a value in another shape.

As shapes and stone types are JS values, they can be stored in variables or used in function parameters as any other JS value.

// @ts-check
const {
  string,
  number,
  option,
  date,
  array,
  enumeration,
  parse,
} = require('xcraft-core-stones');

class AddressShape {
  streetName = string;
  buildingNumber = string;
  postalCode = string;
  townName = string;
  countryCode = string;
}

const StatusType = enumeration('draft', 'published', 'archived');

class ContactShape {
  firstname = string;
  lastname = string;
  birthdate = option(date);
  age = option(number);
  address = AddressShape;
  emails = array(string);
  preferredDay = enumeration('mon', 'tue', 'wed', 'thu', 'fri', 'sat', 'sun');
  status = StatusType;
}

Recommendations

Here are some recommendations to make life easier with your code editor.

  • In VSCodium, when you type user. with a dot at the end, it gives you what are the properties of the user type.

  • When you define shapes, put the cursor at the end of a type, like age = number, then use the ctrl+space shortcut followed by the enter key. It'll automatically create the import line for number from xcraft-core-stones.

  • Note that it's easy to navigate through shapes by using F12 or ctrl+click, for example to find the definition of AddressShape from ContactShape.address.

Stones

This section describe the different stones that can be used. It gives their corresponding TypeScript type and other information.

  • Stone type: the JS class representing the type.
  • Runtime check: how to usually check without using stones if a value has the corresponding type. With stones, simply use validate(value, type).
Stone TypeScript type Stone type Runtime check
any any AnyType -
boolean boolean BooleanType typeof x === 'boolean'
string string StringType typeof x === 'string'
number number NumberType typeof x === 'number'
value(v) "str" or 42 or ... ValueType x === v
option T | null | undefined OptionType x !== null && x !== undefined
array(T) T[] ArrayType * Array.isArray(x)
tuple(A,B,C) [A,B,C] TupleType *
object(S) {} ObjectType * x && typeof x === 'object'
enumeration("A","B") "A" | "B" EnumerationType ["A","B"].includes(x)
union(A,B) A | B UnionType checkA || checkB
intersection(A,B) A & B IntersectionType checkA && checkB
type Type (stones base class) TypeType x instanceof Type
func Function FunctionType typeof x === 'function'
instance(T) new (...args: any) => any InstanceType x instanceof T
set(T) Set SetType * x instanceof Set
map(K,V) Map<K,V> MapType * x instanceof Map
objectMap(V) {[key: string]: V} ObjectMapType * x && typeof x === 'object'
record(K,V) Record<K,V> RecordType * x && typeof x === 'object'

* deep check is more complicated than a one liner.

Extra types

Stone TypeScript type Stone type Example
dateTime string DateTimeType "2020-12-31T23:59:59.000Z"
date string DateType "2020-12-31"
percentage `${number}%` PercentageType "42%"
time string TimeType "23:59:59.000Z"
yearMonth string YearMonthType "2020-12"

Date and time types are represented as string because the main goal is to validate external JSON data.

Type checking

Static type checking

It gives hints about the correctness of the program before it is run.

  • In VSCodium editor, add // @ts-check at the top of a file to enable static type checks. Mouse over a variable will show its type.
  • The TypeScript checker can also be run from the command-line with npx -p typescript tsc --noEmit --allowJs --checkJs --target esnext --skipLibCheck my-file.js.

Runtime validation

It allows to check that some JS value is of a specified type at runtime.

The following examples are all done with this simple shape.

// @ts-check
const {string, number} = require('xcraft-core-stones');

class UserShape {
  name = string;
  age = number;
}

const data = JSON.parse('{"name": "Toto", "age": 12}');

parse

parse(value: any, type: AnyTypeOrShape) : T

This function throws an error if the value has the wrong type. The error has a precise description of which part of the object doesn't match the shape. In return, parse gives back the input value but as a typed value.

const {parse} = require('xcraft-core-stones');

const user = parse(data, UserShape);
user; // type: {name: string, age: number}

const wrongData = JSON.parse('{"name": "Toto"}');

const user2 = parse(wrongData, UserShape);
/* throws an error:
   Error while parsing UserShape
     bad type
     at 'age'
     with type 'number'
     info: {
       actual: undefined,
       expected: number
     }
*/

validate

validate(value: any, type: AnyTypeOrShape) : boolean

Returns true if the value has the right type. Returns false otherwise. In addition it narrows the type of the value given to the function.

const {validate} = require('xcraft-core-stones');

if (validate(data, UserShape)) {
  user; // type: {name: string, age: number}
} else {
  user; // type: any
}

checkType

checkType(value: any, type: AnyTypeOrShape) :
  {ok:true, value:T} |
  {ok:false, errors:CheckError[], errorMessage:string}`

Returns an object with ok: true | false, and the typed value if the value has the right type or an error message otherwise.

const {checkType} = require('xcraft-core-stones');

const check = checkType(data, UserShape);
if (!check.ok) {
  console.log(check.errorMessage);
  return;
}
const user = check.value; // type: {name: string, age: number}

Derive types from stones

t<T>

t<T> is a type operator that returns the corresponding TypeScript type from any stone type or shape.

It can be used for example to define the type of variables or function parameters.

// Import the definition of t<T>
require('xcraft-core-stones');

/** @type {t<UserShape>} */
let user;

/**
 * @param {t<UserShape>} user
 */
function printUser(user) {
  console.log(`My name is ${user.name} and I'm ${user.age}`);
}

Alternatively, t<T> can also be imported like this:

/**
 * @template T
 * @typedef {import("xcraft-core-stones").t<T>} t
 */

For convenience, it's possible to create a new type from the result of t<T>'.

/**
 * @typedef {t<UserShape>} User
 */

Sculpt

Create a class from a shape.

const {Sculpt} = require('xcraft-core-stones');

class User extends Sculpt(UserShape) {}

Then it can be used as a type.

/** @type {User} */
let user;

/**
 * @param {User} user
 */
function printUser(user) {
  console.log(`My name is ${user.name} and I'm ${user.age}`);
}

Or it can be used as a class to create new typed objects.

const user = new User({
  name: 'toto',
  age: 12,
});

Methods can also be added to the class.

const {parse} = require('xcraft-core-stones');

class User extends Sculpt(UserType) {
  static parse(value) {
    return new User(parse(value, UserType));
  }

  sayHello() {
    console.log(`Hello ${this.name}`);
  }
}

const data = JSON.parse('{"name": "Toto", "age": 12}');
const user = User.parse(data);
user.sayHello();

Create custom stones

For static type check and autocomplete

In this example, a custom RegExp type is created. It is only used for static type checking in the code editor and to be able to use autocomplete features. It cannot be used to perform runtime validation.

// 1. Create an instance of `Type` and specify the generic parameter T.

/** @type {Type<RegExp>} */
const regex = new Type('Regex');

// 2. Then use the created type, for example in a shape

class ExampleShape {
  type = string;
  format = regex;
}

// 3. Declare a variable of this type and see that it displays an error in the editor if the type doesn't match.

/** @type {t<ExampleShape>} */
let example;
example = {
  type: 'test',
  format: /test/, // ok
};
example = {
  type: 'test',
  format: 'wrong', // error
};

For both static and runtime checks

Another way to make custom types is to create a class that extends the base Type class and implement the check method. Then it can be used for both static and runtime checks. Any TS type can be used for the T parameter in Type<T>.

// 1. Create the type class

/**
 * @extends {Type<RegExp>}
 */
class RegexType extends Type {
  constructor() {
    // Define the name of the type in the base class
    // It will be used in error messages
    super('regex');
  }

  /** @type {Type["check"]} */
  check(value, check) {
    // See the `Check` class in `check.js`
    // for other check methods
    check.instanceOf(value, RegExp);
  }
}

// 2. A variable with a simpler name may be created
const regex = new RegexType();

// 3. Then use the created type, for example in a shape

class ExampleShape {
  type = string;
  format = regex;
}

// 4. Perform a validation check on a variable of any type

/** @type {any} */
const data = {
  type: 'test',
  format: /test/,
};

const example = parse(data, ExampleShape);
example; // type: {type: string, format: RegExp}

Advanced usage

Inheritance

Shapes can simply extend other shapes.

class UserShape {
  name = string;
  age = number;
}

class SpecialUserShape extends UserShape {
  specialProperty = record(string, number);
}

const data = JSON.parse(
  '{"name": "Toto", "age": 12, "specialProperty": {"count1": 42}}'
);

const specialUser = parse(data, SpecialUserShape);

console.log(specialUser);

As types are JS values, they can be manipulated to create new types.

const dayOfWeek = enumeration('mon', 'tue', 'wed', 'thu', 'fri');
const weekendDay = enumeration('sat', 'sun');
const dayType = enumeration(...dayOfWeek.values, ...weekendDay.values);

let data = 'sun'; // type: string

const day = parse(data, dayType);
day; // type: "mon" | "tue" | "wed" | "thu" | "fri" | "sat" | "sun"

Generic types

Simple JS functions can be used to define a type that takes another type as parameter.

/**
 * @template {AnyTypeOrShape} T
 * @param {T} type
 */
function box(type) {
  return class BoxShape {
    value = option(type);
  };
}

// Usage in an example shape

class ExampleShape {
  name = string;
  boxedAge = box(number);
}

class Example extends Sculpt(ExampleShape) {}

/** @type {Example} */
const example = {
  name: 'Toto',
  boxedAge: {value: 12},
};

Recursive types

Recursive shapes, like the following example, are currently not supported.

class ListShape {
  element = string;
  next = option(ListShape);
}

It's still possible to define them in JSDoc.

/**
 * @typedef {{element: string, next?: List}} List
 */

Conclusion

"From the earth, comes our strength. From the mountains, our resilience. Our bodies are forged from stone in the unending fires fueled by our determination." - Magni Bronzebeard, World of Warcraft

"Let's go!" - Blupi, Planet Blupi

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