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* Implemented Builder Pattern with regards to issure #8 * Changed folder structure for BuilderPattern * Added new folder structure to solution * Added Chain of Responsibility design pattern
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namespace BuilderPattern { | ||
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// This class can also be called the Director | ||
public class Cook { | ||
private IBuilder _builder; | ||
public Cook(IBuilder builder) { | ||
AcceptBuilder(builder); | ||
} | ||
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public void ChangeBuilder(IBuilder builder) { | ||
AcceptBuilder(builder); | ||
} | ||
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public Hamburger Build() { | ||
_builder.AddIngredients(); | ||
_builder.AddShape(); | ||
_builder.AddSize(); | ||
return _builder.Build(); | ||
} | ||
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private void AcceptBuilder(IBuilder builder) { | ||
_builder = builder; | ||
_builder.Reset(); | ||
} | ||
} | ||
} |
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using System.Collections.Generic; | ||
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namespace BuilderPattern | ||
{ | ||
public class Hamburger | ||
{ | ||
public int Size { get; set; } | ||
public string Shape { get; set; } | ||
public string[] Ingredients { get; set; } | ||
public override string ToString() | ||
{ | ||
var hamburger=""; | ||
foreach (var ingredient in Ingredients) { | ||
hamburger += $"{ingredient} "; | ||
} | ||
return $"Ingredients: {hamburger}, Size: {Size}, Shape: {Shape}"; | ||
} | ||
} | ||
} |
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namespace BuilderPattern { | ||
public interface IBuilder { | ||
void AddIngredients(); | ||
void AddShape(); | ||
void AddSize(); | ||
void Reset(); | ||
Hamburger Build(); | ||
} | ||
} |
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namespace BuilderPattern | ||
{ | ||
public class MyHamburgerBuilder : IBuilder { | ||
private Hamburger _hamburger; | ||
public void AddIngredients() { | ||
_hamburger.Ingredients = new string[] { "Bread", "Meat", "Tomato", "Salad", "Mayonnaise" }; | ||
} | ||
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public void AddShape() { | ||
_hamburger.Shape = "Kite"; | ||
} | ||
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public void AddSize() { | ||
_hamburger.Size = 10; //inches | ||
} | ||
public void Reset() { | ||
_hamburger = new Hamburger(); | ||
} | ||
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public Hamburger Build() { | ||
return _hamburger; | ||
} | ||
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} | ||
} |
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using System; | ||
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namespace BuilderPattern | ||
{ | ||
class Program | ||
{ | ||
static void Main() | ||
{ | ||
var builder = new MyHamburgerBuilder(); | ||
var cook = new Cook(builder); | ||
var myHamburger = cook.Build(); | ||
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cook.ChangeBuilder(new WifesHamburgerBuilder()); | ||
var wifesHamburger = cook.Build(); | ||
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Console.WriteLine($"My Hamburger: {myHamburger}"); | ||
Console.WriteLine($"My Wife's Hamburger: {wifesHamburger}"); | ||
} | ||
} | ||
} |
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using System; | ||
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namespace BuilderPattern { | ||
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public class WifesHamburgerBuilder : IBuilder { | ||
private Hamburger _hamburger; | ||
public void AddIngredients() { | ||
_hamburger.Ingredients = new string[] { "Bread", "Salad" }; | ||
} | ||
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public void AddShape() { | ||
_hamburger.Shape = "Cuboid"; | ||
} | ||
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public void AddSize() { | ||
_hamburger.Size = 6; //inches | ||
} | ||
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public void Reset() { | ||
_hamburger = new Hamburger(); | ||
} | ||
public Hamburger Build() { | ||
return _hamburger; | ||
} | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Text; | ||
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namespace ChainOfResponsibilityPattern { | ||
public class AdditionHandler : BaseHandler { | ||
public override double? Handle(double[] values, string action) { | ||
if (action.ToLower() == "add") { | ||
double result=0.0; | ||
foreach (var value in values) { | ||
result += value; | ||
} | ||
return result; | ||
} | ||
else { | ||
return _nextInLine?.Handle(values,action); | ||
} | ||
} | ||
} | ||
} |
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namespace ChainOfResponsibilityPattern { | ||
public abstract class BaseHandler : IHandler { | ||
public void AddChain(IHandler handler) { | ||
_nextInLine = handler; | ||
} | ||
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public abstract double? Handle(double[] values, string action); | ||
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protected IHandler _nextInLine; | ||
} | ||
} |
8 changes: 8 additions & 0 deletions
8
ChainOfResponsibilityPattern/ChainOfResponsibilityPattern.csproj
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<OutputType>Exe</OutputType> | ||
<TargetFramework>netcoreapp2.1</TargetFramework> | ||
</PropertyGroup> | ||
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</Project> |
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namespace ChainOfResponsibilityPattern { | ||
public interface IHandler { | ||
void AddChain(IHandler handler); | ||
double? Handle(double[] values, string action); | ||
} | ||
} |
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namespace ChainOfResponsibilityPattern { | ||
public class MultiplicationHandler : BaseHandler { | ||
public override double? Handle(double[] values, string action) { | ||
if (action.ToLower() == "multiply") { | ||
var result = 1.0; | ||
foreach (var value in values) { | ||
result *= value; | ||
} | ||
return result; | ||
} | ||
else { | ||
return _nextInLine?.Handle(values, action); | ||
} | ||
} | ||
} | ||
} |
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using System; | ||
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namespace ChainOfResponsibilityPattern { | ||
class Program { | ||
static void Main(string[] args) { | ||
//create handlers | ||
var additionHandler = new AdditionHandler(); | ||
var subtractionHandler = new SubtractionHandler(); | ||
var multiplicationHander = new MultiplicationHandler(); | ||
//create chain | ||
subtractionHandler.AddChain(multiplicationHander); | ||
additionHandler.AddChain(subtractionHandler); | ||
//Execution | ||
double[] numbers = new double[] { 2, 3, 4, 5 }; | ||
var additionResult = additionHandler.Handle(numbers, "Add"); | ||
var subtractionResult = additionHandler.Handle(numbers, "Minus"); | ||
var multResult = additionHandler.Handle(numbers, "Multiply"); | ||
var divisionResult = additionHandler.Handle(numbers, "divide"); // Divide is not in the chain!!! | ||
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Console.WriteLine("Addition = {0}",additionResult); | ||
Console.WriteLine("Subtraction = {0}", subtractionResult); | ||
Console.WriteLine("Multiplication = {0}", multResult); | ||
Console.WriteLine("Division = {0}", divisionResult); | ||
} | ||
} | ||
} |
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namespace ChainOfResponsibilityPattern { | ||
public class SubtractionHandler : BaseHandler { | ||
public override double? Handle(double[] values, string action) { | ||
if (action.ToLower() == "minus") { | ||
var result = values[0]; | ||
for (int i = 1; i < values.Length; i++) { | ||
result -= values[i]; | ||
} | ||
return result; | ||
} | ||
else { | ||
return _nextInLine?.Handle(values, action); | ||
} | ||
} | ||
} | ||
} |
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