Skip to content

This repository contains an Unreal Engine 5 project. It aims to show how to create a footstep audio system in FMOD and program it using Blueprints and C++.

Notifications You must be signed in to change notification settings

abovenoisestudios/ANE_Blog_UE5_FMOD_Footsteps

Repository files navigation

Footsteps System in Unreal Engine 5 and FMOD

Game Audio Blog - Above Noise Studios

English: https://abovenoisestudios.com/blogeng/fmodue5footstepseng
Spanish: https://abovenoisestudios.com/blogespanol/fmodue5footstepsesp

Created By: Horacio Valdivieso
[email protected]
LinkedIn


Unreal Engine Version: 5.0.3
FMOD Version: 2.02.08

English:

This repository contains an Unreal Engine 5 project, an FMOD studio project, and FMOD for Unreal plugin integration. It uses a third-person template created with the Epic Games Launcher. This project aims to show how to create a footstep audio system in FMOD and program it using Blueprints and C++.

How to Use?:
To download this project, click on the Code button and Download Zip. To rebuild and compile the project, ensure you have Visual Studio for Windows or Xcode for Mac. Right-click on MyUE5Project.uproject and choose "Generate Visual Studio Project Files" on Windows or Services > "Generate Xcode project" on Mac. Double-click on MyUE5Project.uproject to open the UE5 project.

Rebuild the project:

The FMOD Studio project is inside the MyUE5_FMOD_Project folder.

About Compiler Versions:

WINDOWS:

  • Visual Studio 2019 v16.11.5 to 2022 are currently compatible with UE5.
  • Its essential to install these Workloads: ".NET Desktop Development", "Desktop Development With C++", and "Game Development With C++".
    Here is a useful video on how to set up VS for UE5 Development: LINK

MAC:

  • Xcode v12.4 to 13.4.1 are currently compatible with UE5.

Enjoy!

Spanish:

Este repositorio contiene un proyecto en Unreal Engine 5, un proyecto de FMOD studio, y la integración del plugin FMOD para Unreal. Usa una maqueta en tercera persona creada con el Epic Games Launcher. Este proyecto pretende mostrar como crear un sistema de pasos en FMOD y cómo programarlo usando Blueprints y C++.

Cómo Usar?:
Para descargar este proyecto, da click en el botón Code y luego en Download Zip. Para construir y compilar el proyecto, asegúrate de tener Visual Studio para Windows o Xcode. Haz click derecho en MyUE5Project.uproject y selecciona "Generate Visual Studio Project Files" en Windows o Services > "Generate Xcode project" en Mac. Haz doble click en MyUE5Project.uproject para abrir el proyecto UE5.

Reconstruye el proyecto:

El proyecto FMOD Studio se encuentra en la carpeta MyUE5_FMOD_Project.

Sobre las versiones del compilador:

WINDOWS:

  • Visual Studio 2019 v16.11.5 a la 2022 son actualmente compatibles con UE5.
  • Es esencial instalar estas cargas de trabajo: ".NET Para El Escritorio", "Desarrollo Para El Escritorio Con C++", y "Desarrolo De Juegos Con C++".
    Aquí hay un vídeo muy útil sobre cómo configurar VS para desarrollo en UE5: LINK

MAC:

  • Xcode v12.4 a la 13.4.1 son actualmente compatibles con UE5.

Disfruta!

Viewport

C++ Implementation

Blueprint Implementation

About

This repository contains an Unreal Engine 5 project. It aims to show how to create a footstep audio system in FMOD and program it using Blueprints and C++.

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published