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Version 1.2.1

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@albar965 albar965 released this 29 Sep 12:53
· 0 commits to master since this release

DFD

  • Better airspace display geometry for Navigraph database. Now considering Rhumb line segment
    flag in airspace description. This eliminates wrong airspace boundaries drawn as
    Great Circle lines.

MSFS, P3D and FSX

  • Fixed issue where detection of malformed MSFS airports rejected valid airport add-ons with a
    message Duplicate airport ident. This happened when add-on developers put more than one of the
    same airport into one BGL file.

X-Plane

  • Fixed wrong airport bounding rectangle calculation for X-Plane airports. Example: KSEA in
    X-Plane 12. This resulted in a too far zoom out when double clicking the airport.
  • Fixed duplicate reading of X-Plane airspace.txt. The file airspace.txt in Custom Data now
    overrides the one in Resources.
  • Fixed issues reading MSA centers where runways were not detected. Now also looking for center
    points of ILS.

All Compilers

  • Cleanup in navdatabase compiler. Tables airport_medium, airport_large, route_node_radio,
    route_edge_radio, route_node_airway and route_edge_airway now removed. This breaks
    compatibility with versions before 2020 of Little Navmap. The program will show an SQL exception
    if this is the case. Users have to update Little Navmap if they run into this.
  • Added waypoint names to X-Plane and DFD compilers. albar965/littlenavmap#1176
  • Better detection of the longest runway for airports. Now ignoring water runways if airport has
    water and land runways.
  • View creation in database now disabled.
  • Updated minor database version to 29 due to several schema changes. This results in a notice
    about a previous database version although reloading is not required. albar965/littlenavmap#1176
  • Better airspace geometry for all airspaces read from simulator and user libraries. Note that a
    workaround is used to detect these segments for simulator and user airspaces since required
    information is missing in simulators.