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Added methods to work with byte arrays instead of strings #1

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Useful for the case when data is stored in PlayerPrefs.

Useful for data that is saved to the PlayerPrefs

Usage:

Object o = EasySerializer.DeserializeObjectFromBytes(Convert.FromBase64String(PlayerPrefs.GetString(SAVE_KEY)))

PlayerPrefs.SetString(SAVE_KEY, Convert.ToBase64String(EasySerializer.SerializeObjectToBytes(o)));
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