Luminoveau is a C++ library designed to simplify game development and creative programming.
Luminoveau provides a set of tools and utilities to help developers build immersive experiences, from 2D games to interactive art installations.
- Performance: Designed for speed and ease of use, ensuring smooth gameplay and real-time interactions.
- Ease of Use: Simple and intuitive APIs make it easy to get started, while comprehensive documentation guides you through the process.
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Clone the Repository:
git clone https://github.com/bXi/luminoveau.git
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Integrate with CMake: Integrate Luminoveau directly into your C++ project using CMake. Here's an example of how to do this in your CMakeLists.txt file:
# We require C++17 as a minimum enable_language(CXX) set(CMAKE_CXX_STANDARD 17) # Add luminoveau as a subdirectory add_subdirectory(luminoveau) # Link your project with luminoveau target_link_libraries(your_project luminoveau) # Include Luminoveau headers target_include_directories(your_project PRIVATE luminoveau)
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Build Your Project: Use CMake to build your project as usual. Luminoveau will be automatically included and linked.
cd your_project mkdir build && cd build cmake .. make
This is the bare minimum to get a window going.
#include "luminoveau.h"
int main()
{
Window::InitWindow("Test");
while (!Window::ShouldQuit()) {
Window::StartFrame();
Render2D::DrawRectangle({ 10, 10 }, { 50, 50 }, WHITE);
Window::EndFrame();
}
}
Documentation and examples are available in the Wiki.
Luminoveau is released under the MIT License. See the LICENSE file for details.
For questions, feedback, or support, feel free to contact us. Or find us on our discord server.
We want to express our appreciation to the following individuals and projects for their significant contributions to the game development community:
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Javidx9: Thank you for your informative tutorials and amazing content on your YouTube channel. You made me pick up C++ and learn a new way of shooting myself in the foot. Your dedication to sharing knowledge has inspired many developers.
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raylib: We are grateful for raylib, a simple and effective C library for game development. Its commitment to providing accessible tools has empowered developers of all levels.
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SDL: Thanks to the SDL (Simple DirectMedia Layer) project for its cross-platform multimedia development library. Its reliability has been invaluable in many projects.
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ImGui: We appreciate ImGui for its intuitive and customizable GUI toolkit, simplifying UI creation.
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miniaudio: Thank you for miniaudio, a lightweight audio playback and capture library. Its simplicity and ease of integration have been invaluable in audio projects.
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stb: We are thankful for the STB (Sean Barrett) libraries, offering efficient and reliable single-file solutions for various tasks.
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SDL2_gfxPrimitives.c: Special mention to SDL2_gfxPrimitives.c for extending SDL2's graphics capabilities.
We acknowledge and appreciate the contributions of these individuals and projects to the game development community.