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Docs update: Preview 1.21.50.26
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.26/Addons.html
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<h1>ADDONS DOCUMENTATION </br>Version: 1.21.50.25</h1>
<h1>ADDONS DOCUMENTATION </br>Version: 1.21.50.26</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.26/Animations.html
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<h1>ANIMATIONS DOCUMENTATION </br>Version: 1.21.50.25</h1>
<h1>ANIMATIONS DOCUMENTATION </br>Version: 1.21.50.26</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.26/Biomes.html
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<h1>BIOMES DOCUMENTATION </br>Version: 1.21.50.25</h1>
<h1>BIOMES DOCUMENTATION </br>Version: 1.21.50.26</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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6 changes: 3 additions & 3 deletions 1.21.0.0/1.21.50.26/Blocks.html
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<h1>BLOCKS DOCUMENTATION </br>Version: 1.21.50.25</h1>
<h1>BLOCKS DOCUMENTATION </br>Version: 1.21.50.26</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
Expand Down Expand Up @@ -205,10 +205,10 @@ <h3><p id="material_instances">material_instances</p></h3>
<td style="border-style:solid; border-width:2; padding:8px">How the block reacts to flowing water. Must be one of the following options:</br>"blocking" - The default value for this field. The block stops the liquid from flowing.</br>"broken" - The block is destroyed completely.</br>"popped" - The block is destroyed and its item is spawned.</br>"no_reaction" - The block is unaffected; visually, the liquid will flow through the block.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">stops_liquid_flowing_out_from_direction</td>
<td style="border-style:solid; border-width:2; padding:8px">stops_liquid_flowing_from_direction</td>
<td style="border-style:solid; border-width:2; padding:8px">Array</td>
<td style="border-style:solid; border-width:2; padding:8px"></td>
<td style="border-style:solid; border-width:2; padding:8px">When a block contains a liquid, controls the directions in which the liquid can't flow out from the block. Can be a list of the following directions: "up", "down", "north", "south", "east", "west". The default is an empty list; this means that liquid can flow out of all directions by default.</br></td>
<td style="border-style:solid; border-width:2; padding:8px">When a block contains a liquid, controls the directions in which the liquid can't flow out from the block. Also controls the directions in which a block can stop liquid flowing into it if `no_reaction` is set for the `on_liquid_touches` field. Can be a list of the following directions: "up", "down", "north", "south", "east", "west". The default is an empty list; this means that liquid can flow out of all directions by default.</br></td>
</tr>
</table>
</td>
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58 changes: 57 additions & 1 deletion 1.21.0.0/1.21.50.26/Client Biomes.html
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<h1>CLIENT BIOMES DOCUMENTATION </br>Version: 1.21.50.25</h1>
<h1>CLIENT BIOMES DOCUMENTATION </br>Version: 1.21.50.26</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
Expand All @@ -9,6 +9,8 @@ <h2><p id="Index">Index</p></h2>
<tr> <td> <a href="#Client Biome Definition"> Client Biome Definition</a> </tr> </td>
<tr> <td> <a href="#Client Biome Description"> Client Biome Description</a> </tr> </td>
<tr> <td> <a href="#Client Biome JSON File"> Client Biome JSON File</a> </tr> </td>
<tr> <td> <a href="#minecraft:ambient_sounds"> minecraft:ambient_sounds</a> </tr> </td>
<tr> <td> <a href="#minecraft:biome_music"> minecraft:biome_music</a> </tr> </td>
<tr> <td> <a href="#minecraft:fog_appearance"> minecraft:fog_appearance</a> </tr> </td>
<tr> <td> <a href="#minecraft:sky_color"> minecraft:sky_color</a> </tr> </td>
<tr> <td> <a href="#minecraft:water_appearance"> minecraft:water_appearance</a> </tr> </td>
Expand Down Expand Up @@ -54,6 +56,18 @@ <h1><p id="Client Biome Components">Client Biome Components</p></h1>
<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">Name</th> <th style="border-style:solid; border-width:3;">Type</th> <th style="border-style:solid; border-width:3;">Required?</th> <th style="border-style:solid; border-width:3;">Description</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:ambient_sounds</td>
<td style="border-style:solid; border-width:3; padding:7px">Object</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
<td style="border-style:solid; border-width:3; padding:7px">Set the ambient sounds for the biome. These sounds must be in the 'individual_named_sounds' in a 'sounds.json' file.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:biome_music</td>
<td style="border-style:solid; border-width:3; padding:7px">Object</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
<td style="border-style:solid; border-width:3; padding:7px">Affect how music plays within the biome</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:fog_appearance</td>
<td style="border-style:solid; border-width:3; padding:7px">Object</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
Expand Down Expand Up @@ -131,6 +145,48 @@ <h1><p id="Client Biome JSON File">Client Biome JSON File</p></h1>
</table>
<a href="#Index">Back to top</a><br><br>

<h1><p id="minecraft:ambient_sounds">minecraft:ambient_sounds</p></h1>

Set the ambient sounds for the biome. These sounds must be in the 'individual_named_sounds' in a 'sounds.json' file.</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">Name</th> <th style="border-style:solid; border-width:3;">Type</th> <th style="border-style:solid; border-width:3;">Required?</th> <th style="border-style:solid; border-width:3;">Description</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">addition</td>
<td style="border-style:solid; border-width:3; padding:7px">String</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
<td style="border-style:solid; border-width:3; padding:7px">Named sound that occasionally plays at the listener position</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">loop</td>
<td style="border-style:solid; border-width:3; padding:7px">String</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
<td style="border-style:solid; border-width:3; padding:7px">Named sound that loops while the listener position is inside the biome</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">mood</td>
<td style="border-style:solid; border-width:3; padding:7px">String</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
<td style="border-style:solid; border-width:3; padding:7px">Named sound that rarely plays at a nearby air block position when the light level is low. Biomes without an ambient mood sound will use the 'ambient.cave' sound.</br></td>
</tr>
</table>
<a href="#Index">Back to top</a><br><br>

<h1><p id="minecraft:biome_music">minecraft:biome_music</p></h1>

Affect how music plays within the biome</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">Name</th> <th style="border-style:solid; border-width:3;">Type</th> <th style="border-style:solid; border-width:3;">Required?</th> <th style="border-style:solid; border-width:3;">Description</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">volume_multiplier</td>
<td style="border-style:solid; border-width:3; padding:7px">Float</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
<td style="border-style:solid; border-width:3; padding:7px">Multiplier temporarily and gradually applied to music volume when within this biome. Must be a value between 0 and 1, inclusive.</br></td>
</tr>
</table>
<a href="#Index">Back to top</a><br><br>

<h1><p id="minecraft:fog_appearance">minecraft:fog_appearance</p></h1>

Set the fog settings used during rendering. Biomes without this component will have default fog settings.</br><h2></h2>
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4 changes: 2 additions & 2 deletions 1.21.0.0/1.21.50.26/Entities.html
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<h1>ENTITIES DOCUMENTATION </br>Version: 1.21.50.25</h1>
<h1>ENTITIES DOCUMENTATION </br>Version: 1.21.50.26</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
Expand Down Expand Up @@ -21228,7 +21228,7 @@ <h2><p id="minecraft:looked_at">minecraft:looked_at</p></h2>
<td style="border-style:solid; border-width:2; padding:8px">look_at_locations</td>
<td style="border-style:solid; border-width:2; padding:8px">List</td>
<td style="border-style:solid; border-width:2; padding:8px"></td>
<td style="border-style:solid; border-width:2; padding:8px">A list of locations on the owner entity towards which line of sight checks are performed. At least one location must be unobstructed for the entity to be considered as looked at. Valid values: "head", "body", "feet".</br></td>
<td style="border-style:solid; border-width:2; padding:8px">A list of locations on the owner entity towards which line of sight checks are performed. At least one location must be unobstructed for the entity to be considered as looked at.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">looked_at_cooldown</td>
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.26/Entity Events.html
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<h1>ENTITY EVENTS DOCUMENTATION </br>Version: 1.21.50.25</h1>
<h1>ENTITY EVENTS DOCUMENTATION </br>Version: 1.21.50.26</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.26/Entity Timeline Events.html
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<h1>ENTITY TIMELINE EVENTS DOCUMENTATION </br>Version: 1.21.50.25</h1>
<h1>ENTITY TIMELINE EVENTS DOCUMENTATION </br>Version: 1.21.50.26</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.26/Features.html
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<h1>FEATURES DOCUMENTATION </br>Version: 1.21.50.25</h1>
<h1>FEATURES DOCUMENTATION </br>Version: 1.21.50.26</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.26/Fogs.html
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<h1>FOGS DOCUMENTATION </br>Version: 1.21.50.25</h1>
<h1>FOGS DOCUMENTATION </br>Version: 1.21.50.26</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.26/Item.html
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<h1>ITEM DOCUMENTATION </br>Version: 1.21.50.25</h1>
<h1>ITEM DOCUMENTATION </br>Version: 1.21.50.26</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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26 changes: 13 additions & 13 deletions 1.21.0.0/1.21.50.26/Molang.html
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<h1>MOLANG DOCUMENTATION </br>Version: 1.21.50.25</h1>
<h1>MOLANG DOCUMENTATION </br>Version: 1.21.50.26</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
Expand Down Expand Up @@ -951,6 +951,14 @@ <h2></h2>
<td style="border-style:solid; border-width:3; padding:7px">Returns the current facing of the player (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">query.client_max_render_distance</td>
<td style="border-style:solid; border-width:3; padding:7px">Returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">query.client_memory_tier</td>
<td style="border-style:solid; border-width:3; padding:7px">Returns a number representing the client RAM memory tier, 0 = 'SuperLow', 1 = 'Low', 2 = 'Mid', 3 = 'High', or 4 = 'SuperHigh'. Available on the Client (Resource Packs) only.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">query.combine_entities</td>
<td style="border-style:solid; border-width:3; padding:7px">Combines any valid entity references from all arguments into a single array. Note that order is not preserved, and duplicates and invalid values are removed.</br></td>
</tr>
Expand Down Expand Up @@ -1787,6 +1795,10 @@ <h2></h2>
<td style="border-style:solid; border-width:3; padding:7px">Takes one argument - the name of the scoreboard entry for this entity. Returns the specified scoreboard value for this entity. Available only with behavior packs.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">query.server_memory_tier</td>
<td style="border-style:solid; border-width:3; padding:7px">Returns a number representing the server RAM memory tier, 0 = 'SuperLow', 1 = 'Low', 2 = 'Mid', 3 = 'High', or 4 = 'SuperHigh'. Available on the server side (Behavior Packs) only.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">query.shake_angle</td>
<td style="border-style:solid; border-width:3; padding:7px">Returns the shaking angle of the entity if it makes sense, else it returns 0.0.</br></td>
</tr>
Expand Down Expand Up @@ -1948,22 +1960,10 @@ <h2></h2>
<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">Name</th> <th style="border-style:solid; border-width:3;">Description</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">query.client_max_render_distance</td>
<td style="border-style:solid; border-width:3; padding:7px">(EXPERIMENTAL. Enable 'Upcoming Creator Features' to use.) Returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">query.client_memory_tier</td>
<td style="border-style:solid; border-width:3; padding:7px">(EXPERIMENTAL. Enable 'Upcoming Creator Features' to use.) Returns a number representing the client RAM memory tier, 0 = 'Undetermined', 1 = 'SuperLow', 2 = 'Low', 3 = 'Mid', 4 = 'High', or 5 = 'SuperHigh'. Available on the Client (Resource Packs) only.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">query.last_input_mode_is_any</td>
<td style="border-style:solid; border-width:3; padding:7px">(EXPERIMENTAL. Enable 'Upcoming Creator Features' to use.) Takes one or more arguments ('keyboard_and_mouse', 'touch', 'gamepad', or 'motion_controller'). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">query.server_memory_tier</td>
<td style="border-style:solid; border-width:3; padding:7px">(EXPERIMENTAL. Enable 'Upcoming Creator Features' to use.) Returns a number representing the server RAM memory tier, 0 = 'Undetermined', 1 = 'SuperLow', 2 = 'Low', 3 = 'Mid', 4 = 'High', or 5 = 'SuperHigh'. Available on the server side (Behavior Packs) only.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">query.touch_only_affects_hotbar</td>
<td style="border-style:solid; border-width:3; padding:7px">(EXPERIMENTAL. Enable 'Upcoming Creator Features' to use.) Returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.</br></td>
</tr>
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.26/Particles.html
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<h1>PARTICLES DOCUMENTATION </br>Version: 1.21.50.25</h1>
<h1>PARTICLES DOCUMENTATION </br>Version: 1.21.50.26</h1>
This is documentation for a preview release of Minecraft. New features, components, and capabilities in this release are not final and might change without notice before the final release.<br/>Be sure to check the documentation once the release is out of preview if your add-on isn't working properly. Resource and Behavior Packs created for the preview are not guaranteed to work on the final release.<br/>
<h2><p id="Index">Index</p></h2>
<table border="1">
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