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Docs update: Stable 1.21.50.7
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destruc7i0n committed Dec 3, 2024
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667 changes: 505 additions & 162 deletions 1.21.0.0/1.21.50.7/Addons.html

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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.7/Animations.html
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<h1>ANIMATIONS DOCUMENTATION </br>Version: 1.21.40.3</h1>
<h1>ANIMATIONS DOCUMENTATION </br>Version: 1.21.50.7</h1>
<h2><p id="Index">Index</p></h2>
<table border="1">
<tr> <th><a href="#Animation Controllers">Animation Controllers</a></th> </tr>
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2 changes: 1 addition & 1 deletion 1.21.0.0/1.21.50.7/Biomes.html
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<h1>BIOMES DOCUMENTATION </br>Version: 1.21.40.3</h1>
<h1>BIOMES DOCUMENTATION </br>Version: 1.21.50.7</h1>
<h2><p id="Index">Index</p></h2>
<table border="1">
<tr> <th><a href="#Overview">Overview</a></th> </tr>
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55 changes: 51 additions & 4 deletions 1.21.0.0/1.21.50.7/Blocks.html
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<h1>BLOCKS DOCUMENTATION </br>Version: 1.21.40.3</h1>
<h1>BLOCKS DOCUMENTATION </br>Version: 1.21.50.7</h1>
<h2><p id="Index">Index</p></h2>
<table border="1">
<tr> <th><a href="#Blocks">Blocks</a></th> </tr>
Expand Down Expand Up @@ -154,6 +154,20 @@ <h5><p id="item">item</p></h5>
<td style="border-style:solid; border-width:3; padding:7px">The description identifier of the geometry to use to render this block. This identifier must either match an existing geometry identifier in any of the loaded resource packs or be one of the currently supported Vanilla identifiers: "minecraft:geometry.full_block" or "minecraft:geometry.cross".</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:item_visual</td>
<td style="border-style:solid; border-width:3; padding:7px">Identifier String</td>
<td style="border-style:solid; border-width:3; padding:7px"></td>
<td style="border-style:solid; border-width:3; padding:7px">The description identifier of the geometry and material used to render the item of this block.</br>Experimental toggles required: Upcoming Creator Features</br><h3><p id="geometry">geometry</p></h3>

[Required] The "minecraft:geometry" component that will be used for the item.</br><a href="#Index">Back to top</a><br><br>

<h3><p id="material_instances">material_instances</p></h3>

[Required] The "minecraft:material_instances" component that will be used for the item.</br><a href="#Index">Back to top</a><br><br>

</td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:light_dampening</td>
<td style="border-style:solid; border-width:3; padding:7px">Integer</td>
<td style="border-style:solid; border-width:3; padding:7px">15</td>
Expand All @@ -166,6 +180,39 @@ <h5><p id="item">item</p></h5>
<td style="border-style:solid; border-width:3; padding:7px">The amount of light this block will emit in a range (0-15). Higher value means more light will be emitted.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:liquid_detection</td>
<td style="border-style:solid; border-width:3; padding:7px">Identifier String</td>
<td style="border-style:solid; border-width:3; padding:7px"></td>
<td style="border-style:solid; border-width:3; padding:7px">The definitions for how a block behaves when detecting liquid. Only one rule definition is allowed per liquid type - if multiple are specified, the first will be used and the rest will be ignored.</br>Experimental toggles required: Upcoming Creator Features</br><table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:2;">
<tr> <th style="border-style:solid; border-width:2;">Name</th> <th style="border-style:solid; border-width:2;">Type</th> <th style="border-style:solid; border-width:2;">Default Value</th> <th style="border-style:solid; border-width:2;">Description</th> </tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">can_contain_liquid</td>
<td style="border-style:solid; border-width:2; padding:8px">Boolean</td>
<td style="border-style:solid; border-width:2; padding:8px">false</td>
<td style="border-style:solid; border-width:2; padding:8px">Whether this block can contain the liquid. For example, if the liquid type is `water`, this means the block can be waterlogged.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">liquid_type</td>
<td style="border-style:solid; border-width:2; padding:8px">String</td>
<td style="border-style:solid; border-width:2; padding:8px">water</td>
<td style="border-style:solid; border-width:2; padding:8px">The type of liquid this detection rule is for. Currently, `water` is the only supported liquid type. If this field is omitted, `water` will be the liquid type by default.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">on_liquid_touches</td>
<td style="border-style:solid; border-width:2; padding:8px">String</td>
<td style="border-style:solid; border-width:2; padding:8px">blocking</td>
<td style="border-style:solid; border-width:2; padding:8px">How the block reacts to flowing water. Must be one of the following options:</br>"blocking" - The default value for this field. The block stops the liquid from flowing.</br>"broken" - The block is destroyed completely.</br>"popped" - The block is destroyed and its item is spawned.</br>"no_reaction" - The block is unaffected; visually, the liquid will flow through the block.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:2; padding:8px">stops_liquid_flowing_from_direction</td>
<td style="border-style:solid; border-width:2; padding:8px">Array</td>
<td style="border-style:solid; border-width:2; padding:8px"></td>
<td style="border-style:solid; border-width:2; padding:8px">When a block contains a liquid, controls the directions in which the liquid can't flow out from the block. Also controls the directions in which a block can stop liquid flowing into it if `no_reaction` is set for the `on_liquid_touches` field. Can be a list of the following directions: "up", "down", "north", "south", "east", "west". The default is an empty list; this means that liquid can flow out of all directions by default.</br></td>
</tr>
</table>
</td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:loot</td>
<td style="border-style:solid; border-width:3; padding:7px">Path String</td>
<td style="border-style:solid; border-width:3; padding:7px"></td>
Expand All @@ -189,9 +236,9 @@ <h5><p id="item">item</p></h5>
<tr> <th style="border-style:solid; border-width:1;">Name</th> <th style="border-style:solid; border-width:1;">Type</th> <th style="border-style:solid; border-width:1;">Default Value</th> <th style="border-style:solid; border-width:1;">Description</th> </tr>
<tr>
<td style="border-style:solid; border-width:1; padding:9px">ambient_occlusion</td>
<td style="border-style:solid; border-width:1; padding:9px">Boolean</td>
<td style="border-style:solid; border-width:1; padding:9px">Decimal</td>
<td style="border-style:solid; border-width:1; padding:9px">true</td>
<td style="border-style:solid; border-width:1; padding:9px">Should this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block.</br></td>
<td style="border-style:solid; border-width:1; padding:9px">Should this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block. Optionally can be constructed with float to control exponent applied to ao value after lighting.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:1; padding:9px">face_dimming</td>
Expand Down Expand Up @@ -441,7 +488,7 @@ <h1><p id="Block Definition Properties">Block Definition Properties</p></h1>
<h2>Code Example</h2>
Example<br / ><textarea readonly="true" cols="66" rows="20">
{
"format_version": "1.21.40",
"format_version": "1.21.50",
"minecraft:block": {
"description": {
"identifier": "design:lavenderstone"
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58 changes: 57 additions & 1 deletion 1.21.0.0/1.21.50.7/Client Biomes.html
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<h1>CLIENT BIOMES DOCUMENTATION </br>Version: 1.21.40.3</h1>
<h1>CLIENT BIOMES DOCUMENTATION </br>Version: 1.21.50.7</h1>
<h2><p id="Index">Index</p></h2>
<table border="1">
<tr> <th><a href="#Overview">Overview</a></th> </tr>
Expand All @@ -8,6 +8,8 @@ <h2><p id="Index">Index</p></h2>
<tr> <td> <a href="#Client Biome Definition"> Client Biome Definition</a> </tr> </td>
<tr> <td> <a href="#Client Biome Description"> Client Biome Description</a> </tr> </td>
<tr> <td> <a href="#Client Biome JSON File"> Client Biome JSON File</a> </tr> </td>
<tr> <td> <a href="#minecraft:ambient_sounds"> minecraft:ambient_sounds</a> </tr> </td>
<tr> <td> <a href="#minecraft:biome_music"> minecraft:biome_music</a> </tr> </td>
<tr> <td> <a href="#minecraft:fog_appearance"> minecraft:fog_appearance</a> </tr> </td>
<tr> <td> <a href="#minecraft:sky_color"> minecraft:sky_color</a> </tr> </td>
<tr> <td> <a href="#minecraft:water_appearance"> minecraft:water_appearance</a> </tr> </td>
Expand Down Expand Up @@ -53,6 +55,18 @@ <h1><p id="Client Biome Components">Client Biome Components</p></h1>
<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">Name</th> <th style="border-style:solid; border-width:3;">Type</th> <th style="border-style:solid; border-width:3;">Required?</th> <th style="border-style:solid; border-width:3;">Description</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:ambient_sounds</td>
<td style="border-style:solid; border-width:3; padding:7px">Object</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
<td style="border-style:solid; border-width:3; padding:7px">Set the ambient sounds for the biome. These sounds must be in the 'individual_named_sounds' in a 'sounds.json' file.</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:biome_music</td>
<td style="border-style:solid; border-width:3; padding:7px">Object</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
<td style="border-style:solid; border-width:3; padding:7px">Affect how music plays within the biome</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">minecraft:fog_appearance</td>
<td style="border-style:solid; border-width:3; padding:7px">Object</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
Expand Down Expand Up @@ -130,6 +144,48 @@ <h1><p id="Client Biome JSON File">Client Biome JSON File</p></h1>
</table>
<a href="#Index">Back to top</a><br><br>

<h1><p id="minecraft:ambient_sounds">minecraft:ambient_sounds</p></h1>

Set the ambient sounds for the biome. These sounds must be in the 'individual_named_sounds' in a 'sounds.json' file.</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">Name</th> <th style="border-style:solid; border-width:3;">Type</th> <th style="border-style:solid; border-width:3;">Required?</th> <th style="border-style:solid; border-width:3;">Description</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">addition</td>
<td style="border-style:solid; border-width:3; padding:7px">String</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
<td style="border-style:solid; border-width:3; padding:7px">Named sound that occasionally plays at the listener position</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">loop</td>
<td style="border-style:solid; border-width:3; padding:7px">String</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
<td style="border-style:solid; border-width:3; padding:7px">Named sound that loops while the listener position is inside the biome</br></td>
</tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">mood</td>
<td style="border-style:solid; border-width:3; padding:7px">String</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
<td style="border-style:solid; border-width:3; padding:7px">Named sound that rarely plays at a nearby air block position when the light level is low. Biomes without an ambient mood sound will use the 'ambient.cave' sound.</br></td>
</tr>
</table>
<a href="#Index">Back to top</a><br><br>

<h1><p id="minecraft:biome_music">minecraft:biome_music</p></h1>

Affect how music plays within the biome</br><h2></h2>

<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:3;">
<tr> <th style="border-style:solid; border-width:3;">Name</th> <th style="border-style:solid; border-width:3;">Type</th> <th style="border-style:solid; border-width:3;">Required?</th> <th style="border-style:solid; border-width:3;">Description</th> </tr>
<tr>
<td style="border-style:solid; border-width:3; padding:7px">volume_multiplier</td>
<td style="border-style:solid; border-width:3; padding:7px">Float</td>
<td style="border-style:solid; border-width:3; padding:7px">Optional</td>
<td style="border-style:solid; border-width:3; padding:7px">Multiplier temporarily and gradually applied to music volume when within this biome. Must be a value between 0 and 1, inclusive.</br></td>
</tr>
</table>
<a href="#Index">Back to top</a><br><br>

<h1><p id="minecraft:fog_appearance">minecraft:fog_appearance</p></h1>

Set the fog settings used during rendering. Biomes without this component will have default fog settings.</br><h2></h2>
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