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const createHouse = () => { | ||
const base = document.createElement("div"); | ||
const roof = document.createElement("div"); | ||
const door = document.createElement("div"); | ||
const window = document.createElement("div"); | ||
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base.style = { | ||
position: "absolute", | ||
width: "200px", | ||
height: "200px", | ||
top: "50%", | ||
left: "50%", | ||
background: "brightblue", | ||
}; | ||
}; |
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const initCarSpawn = () => {}; | ||
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export default initCarSpawn(); |
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let time = window.localStorage.getItem("time") || Date.now(); | ||
let interval; | ||
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const updateTime = () => { | ||
const timeString = new Date(time).toLocaleTimeString("sv", { | ||
hour: "2-digit", | ||
minute: "2-digit", | ||
}); | ||
time = time * 1 + 60000; | ||
window.localStorage.setItem("time", time); | ||
const [hour, minute] = timeString.split(":"); | ||
const hourDegrees = (360 / 12) * hour - 90; | ||
const minuteDegrees = (360 / 60) * minute - 90; | ||
document | ||
.querySelector(":root") | ||
.style.setProperty("--hour-deg", `${hourDegrees}deg`); | ||
document | ||
.querySelector(":root") | ||
.style.setProperty("--minute-deg", `${minuteDegrees}deg`); | ||
window.hour = hour; | ||
}; | ||
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const startTimer = () => { | ||
clearInterval(interval); | ||
if (window.speed === 0) { | ||
document.querySelector("world").style.filter = "grayscale(.8)"; | ||
return; | ||
} | ||
if (document.querySelector("world")) | ||
document.querySelector("world").style.filter = "grayscale(0)"; | ||
interval = setInterval(updateTime, 1000 / (window.speed || 1)); | ||
}; | ||
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const updateSpeed = () => { | ||
startTimer(window.speed); | ||
window.updateCarSpeed(window.speed); | ||
window.updateSpawnCarInterval(); | ||
}; | ||
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const initClock = (element = document.querySelector("game")) => { | ||
if (!document.querySelector("clock")) { | ||
const clock = document.createElement("clock"); | ||
const clockHour = document.createElement("arm"); | ||
const clockMinute = document.createElement("arm"); | ||
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clock.classList.add("clock"); | ||
clockHour.classList.add("arm", "hour"); | ||
clockMinute.classList.add("arm", "minute"); | ||
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clock.append(clockHour, clockMinute); | ||
updateTime(); | ||
startTimer(1); | ||
element.appendChild(clock); | ||
} | ||
updateTime(); | ||
}; | ||
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const speedHandler = (e) => { | ||
window.speed = e.target.speed; | ||
updateSpeed(); | ||
}; | ||
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const initSpeed = (element = document.querySelector("game")) => { | ||
window.speed = 1; | ||
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const speeds = [ | ||
{ | ||
name: "pause", | ||
value: 0, | ||
text: "⏸", | ||
}, | ||
{ | ||
name: "slow", | ||
value: 0.5, | ||
text: "➷", | ||
}, | ||
{ | ||
name: "normal", | ||
value: 1, | ||
text: "➵", | ||
}, | ||
{ | ||
name: "fast", | ||
value: 4, | ||
text: "➹", | ||
}, | ||
{ | ||
name: "ultra", | ||
value: 20, | ||
text: "➳", | ||
}, | ||
]; | ||
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const speedEl = document.createElement("speedController"); | ||
speeds.forEach((speed) => { | ||
const el = document.createElement(speed.name); | ||
el.speed = speed.value; | ||
el.innerText = speed.text; | ||
el.addEventListener("click", speedHandler); | ||
speedEl.append(el); | ||
}); | ||
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element.append(speedEl); | ||
}; | ||
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export { initClock, initSpeed }; |
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const roads = []; | ||
const cars = new Set(); | ||
window.density = 3; | ||
window.carsPassed = 0; | ||
window.carsClicked = 0; | ||
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const refreshRoads = () => { | ||
document.querySelector("world").append(...roads); | ||
}; | ||
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const addRoad = () => { | ||
const road = document.createElement("road"); | ||
const roadLine = document.createElement("line"); | ||
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road.append(roadLine); | ||
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roads.push(road); | ||
refreshRoads(); | ||
}; | ||
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const updateCarsPassed = () => { | ||
window.carsPassed++; | ||
document.querySelector( | ||
"passed" | ||
).innerText = `Cars passed: ${window.carsPassed}`; | ||
}; | ||
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const updateCarsClicked = (e) => { | ||
if (!window.speed) | ||
return e.target.addEventListener("click", updateCarsClicked); | ||
e.target.remove(); | ||
window.carsClicked++; | ||
document.querySelector( | ||
"clicked" | ||
).innerText = `Cars clicked: ${window.carsClicked}`; | ||
}; | ||
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window.updateCarSpeed = (speed) => { | ||
Array.from(cars).forEach((car) => { | ||
car.animation.updatePlaybackRate(speed); | ||
car.animation; | ||
}); | ||
}; | ||
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const addCar = () => { | ||
const car = document.createElement("car"); | ||
const door = document.createElement("door"); | ||
const windScreen = document.createElement("windscreen"); | ||
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car.addEventListener("click", updateCarsClicked, { once: true }); | ||
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const carData = { | ||
width: "80px", | ||
}; | ||
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car.style = { | ||
width: carData.width, | ||
height: "40px", | ||
}; | ||
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car.append(door, windScreen); | ||
cars.add(car); | ||
car.addEventListener("animationend", () => {}); | ||
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const timing = { | ||
duration: 2000, | ||
iterations: 1, | ||
}; | ||
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const carConfig = { | ||
direction: null, | ||
}; | ||
const l2r = [ | ||
{ | ||
translate: "-100% 0", | ||
}, | ||
{ | ||
translate: `calc(${document.querySelector("world").clientWidth}px + ${ | ||
carData.width | ||
}`, | ||
}, | ||
]; | ||
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if (Math.random() > 0.4) { | ||
car.style.right = "100%"; | ||
car.style.bottom = "4%"; | ||
windScreen.style.right = "10%"; | ||
carConfig.direction = l2r; | ||
} else { | ||
car.style.right = "100%"; | ||
car.style.top = "4%"; | ||
windScreen.style.left = "10%"; | ||
timing.direction = "reverse"; | ||
carConfig.direction = l2r; | ||
} | ||
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const carAnim = car.animate(carConfig.direction, timing); | ||
car.setSpeed = carAnim.updatePlaybackRate; | ||
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carAnim.updatePlaybackRate(window.speed); | ||
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console.log(carAnim.updatePlaybackRate); | ||
car.animation = carAnim; | ||
carAnim.onfinish = (e) => { | ||
if (!car.parentNode) return; | ||
car.remove(); | ||
cars.delete(car); | ||
updateCarsPassed(); | ||
}; | ||
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roads[0].appendChild(car); | ||
}; | ||
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window.updateSpawnCarInterval = () => { | ||
clearInterval(window.spawnCarInterval); | ||
if (window.speed === 0) return; | ||
window.spawnCarInterval = setInterval(() => { | ||
if (Math.random() > 0.6 / density) addCar(); | ||
}, 300 / (window.speed / 2)); | ||
}; | ||
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const initCarSpawn = () => { | ||
updateSpawnCarInterval(); | ||
const cardata = document.createElement("cardata"); | ||
const carsPassed = document.createElement("passed"); | ||
const carsClickedContainer = document.createElement("div"); | ||
const carsClicked = document.createElement("clicked"); | ||
carsClicked.innerHTML = "Cars clicked: 0"; | ||
cardata.append(carsPassed); | ||
carsClickedContainer.append(carsClicked); | ||
cardata.append(carsClickedContainer); | ||
window.carsPassed = -1; | ||
document.querySelector("game").append(cardata); | ||
updateCarsPassed(); | ||
}; | ||
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const initHouse = () => { | ||
const floor = document.createElement("floor"); | ||
document.querySelector("world").appendChild(floor); | ||
}; | ||
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const initWorld = () => { | ||
const world = document.createElement("world"); | ||
document.querySelector("game").append(world); | ||
addRoad(); | ||
initCarSpawn(); | ||
initHouse(); | ||
}; | ||
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export { initWorld }; |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | ||
<link rel="stylesheet" href="style.css" /> | ||
<title>Game</title> | ||
</head> | ||
<body> | ||
<game></game> | ||
<script src="main.js" type="module"></script> | ||
</body> | ||
</html> |
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import { initClock, initSpeed } from "./data/clock.js"; | ||
import { initWorld } from "./data/world.js"; | ||
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const clockContainer = document.createElement("div"); | ||
clockContainer.id = "clock-container"; | ||
document.querySelector("game").append(clockContainer); | ||
initClock(clockContainer); | ||
initSpeed(clockContainer); | ||
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initWorld(); |
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