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[Keyboard] Added taleguers75 rev1 keyboard (qmk#11052)
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* Added taleguers75 rev1 keyboard

* Apply suggestions from code review

Co-authored-by: Joel Challis <[email protected]>

* Fixed VIA keymap

Co-authored-by: Joel Challis <[email protected]>
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borlopjim and zvecr authored Dec 4, 2020
1 parent 0f086df commit 59832e7
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68 changes: 68 additions & 0 deletions keyboards/taleguers/taleguers75/config.h
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/* Copyright 2020 Borja Lopez Jimenez
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0x8476
#define PRODUCT_ID 0x0075
#define DEVICE_VER 0x0001
#define MANUFACTURER Taleguers
#define PRODUCT Taleguers75

/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 14

/* key matrix pins */
#define MATRIX_ROW_PINS { B0, F6, F5, F4, F1, F0 }
#define MATRIX_COL_PINS { B3, B2, B1, E6, B7, C7, C6, D4, D6, D7, B4, D0, D1, F7 }
#define UNUSED_PINS

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

#define ENCODERS_PAD_A { B6 }
#define ENCODERS_PAD_B { B5 }

/* number of backlight levels */

#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE


#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 6
#define RGBLIGHT_LED_MAP { 5, 4, 3, 2, 1, 0 }
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_SLEEP
#endif
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