Skip to content

brianmwaters/doomcaster

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

10 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

This is my attempt at making a raycaster rendering engine completely on my own without libraries to help me. I'm also not reading on how raycasters work, I'm figuring out how to do things by myself.

A raycaster engine uses rays to tell what it should render on the screen. Specifically it uses a two dimensional map to make a three dimensional world. Games like DOOM use raycaster engines.

Here's a working example of a raycaster that I'm using as a model (without reading the code): mdn.github.io/canvas-raycaster/

About

A raycaster rendering engine OF DOOM

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • JavaScript 92.0%
  • HTML 6.8%
  • CSS 1.2%