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iiInfinityEngine Alpha 4 2012/04/01 A C# object wrapper layer for the BG2 Infinity Engine files. Partial todo list /* * We can parallelize the bif reading, but need to check the mega-mod crowd who bif their overrides - do they amend existing file entries, or just append a new bif * on the end of the .key and hope that last entry wins? * * File formats * Bcs - tokenize * Dlg * BAM | * MOS | - converters * TIS | * Support for other file verions? * * dialogf.tlk * * File cleanup * * Load/Save from Xml files * Web-service file repository...? * Mod version checking web-service? * Nicer IDS / 2da wrapping */ History Alpha 4 (Del) 2012/04/00 - Started code documentation - Script compiler completed - Script decompiler completed - BIFC files supported - LoadResources added as alternative to LoadAllResources Alpha 3 (Kerr) 2012/03/25 - Added sample app - Script compiler (lacking ActionOverride support) - Script decompiler (lacking ActionOverride support) Alpha 2 (Olag) 2012/03/18 - Implicit BOIIC - Backup changed files - Uninstall support - 90% complete script decompiler (needs serious refactoring though!) - IDS wrapper methods - Start porting MOS PS plugin code Alpha 1 (Roj) 2012/02/29 - Initial release iiInfinityEngine Alpha 4 by igi is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. igi [EOF]
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A library to provide structured access to file formats used in the infinity Engine series of games.
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