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data types for (de)serializing motion settings from motion3.json files

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motion3 Latest Version

What is it?

Rust data types for (de)serializing motion settings from motion3.json files

How do I obtain this majestic tool?

Run the following Cargo command in your project directory (assuming you have cargo-edit installed):

cargo add motion3

Or add the following line to your Cargo.toml (in the [dependencies] array):

motion3 = "^ 0.2"

How do I use it?

use motion3::Motion3;

fn main() {
  let json = std::fs::read_to_string("./path/to/some.motion3.json").unwrap();
  let motion3: Motion3 = serde_json::from_str(&json).unwrap();
  println!("{motion3:#?}");
}

How was this made?

Using the discovery process for undocumented JSON formats described here.

License

motion3 is available under the MIT License. See LICENSE.txt for the full text.

While the license is short, it's still written in fancy lawyer-speak. If you prefer more down-to-earth language, consider the following:

  • tl;drLegal has a simple visual summary available here.
  • FOSSA has a more in-depth overview available here.

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