Unity scripts that enable the user to export or load ragdolls
Download the files.
Place the "Ragdoll Exporter" folder inside the Assets folder.
To export a ragdoll, go to Tools->Ragdoll Exporter, select the root bone GameObject of the skeleton and save the file.
To load a ragdoll, go to Tools->Ragdoll Loader, select the root bone GameObject of the skeleton and load a ragdoll previously exported.
You can also load a ragdoll at runtime using the script "RagdollLoader.cs". Just add the script to a GameObject and then for the field "Ragdoll" select a previously exported ragdoll and for the field "Target" select the root bone GameObject of the target skeleton where you want the ragdoll to be loaded.
NOTE: All bones need to have different names for it to work!