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void clip_infinite_edge(const vd_type::edge_type& edge, boost::polygon::rectangle_data<vd_type::coordinate_type> brect_, std::vectorboost::polygon::point_data<vd_type::coordinate_type>* clipped_edge);
^ Should be placed in the header file too.
This code should clip infinite edges. Tested with the mario image provided here:
#3
This just works.. but I'm not a c++ programmer, so this is probably not the best way to do it.