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dummy detectors for individual deep-dive and class-level displays (ex…
…cept for 'common errors')
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HTML/Assets/Detectors/Lumilo/BKT_skill_and_error_tracker.js
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//detector template | ||
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//add output variable name below | ||
var variableName = "BKT_skill_and_error_tracker"; | ||
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//initializations (do not touch) | ||
var detector_output = {name: variableName, | ||
category: "Dashboard", | ||
value: "0, none", | ||
history: "", | ||
skill_names: "", | ||
step_id: "", | ||
transaction_id: "", | ||
time: "" | ||
}; | ||
var mailer; | ||
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//declare any custom global variables that will be initialized | ||
//based on "remembered" values across problem boundaries, here | ||
// (initialize these at the bottom of this file, inside of self.onmessage) | ||
var skillLevelsAttemptsErrors; | ||
var onboardSkills; | ||
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//declare and/or initialize any other custom global variables for this detector here... | ||
var stepCounter = {}; | ||
// | ||
//[optional] single out TUNABLE PARAMETERS below | ||
var BKTparams = {p_transit: 0.2, | ||
p_slip: 0.1, | ||
p_guess: 0.2, | ||
p_know: 0.25}; | ||
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// | ||
//############################### | ||
//############################### | ||
//############################### | ||
//############################### | ||
// | ||
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function updateSkillLevelsAttemptsErrors(e){ | ||
// | ||
// | ||
// to insert | ||
// | ||
// | ||
// | ||
} | ||
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function updateSkillLevelsAttemptsErrors(e, rawSkills, currStepCount){ | ||
for (var skill in rawSkills) { | ||
if (rawSkills.hasOwnProperty(skill)){ | ||
if( skill in skillLevelsAttemptsErrors ){ | ||
if(currStepCount==1){ | ||
skillLevelsAttemptsErrors[skill][0] += 1; | ||
} | ||
skillLevelsAttemptsErrors[skill][1] = parseFloat(rawSkills[skill]["p_know"]); | ||
skillLevelsAttemptsErrors[skill][2].shift(); | ||
skillLevelsAttemptsErrors[skill][2].push(format_error(e)); | ||
} | ||
else{ | ||
skillLevelsAttemptsErrors[skill] = [1, parseFloat(rawSkills[skill]["p_know"]), [null, null, null, null, format_error(e)] ]; | ||
} | ||
} | ||
} | ||
} | ||
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function format_areas_of_struggle_data(e){ | ||
// | ||
// | ||
// to insert | ||
// | ||
// | ||
// | ||
} | ||
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// | ||
//############################### | ||
//############################### | ||
//############################### | ||
//############################### | ||
// | ||
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function clone(obj) { | ||
var copy; | ||
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// Handle the 3 simple types, and null or undefined | ||
if (null == obj || "object" != typeof obj) return obj; | ||
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// Handle Date | ||
if (obj instanceof Date) { | ||
copy = new Date(); | ||
copy.setTime(obj.getTime()); | ||
return copy; | ||
} | ||
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// Handle Array | ||
if (obj instanceof Array) { | ||
copy = []; | ||
for (var i = 0, len = obj.length; i < len; i++) { | ||
copy[i] = clone(obj[i]); | ||
} | ||
return copy; | ||
} | ||
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// Handle Object | ||
if (obj instanceof Object) { | ||
copy = {}; | ||
for (var attr in obj) { | ||
if (obj.hasOwnProperty(attr)) copy[attr] = clone(obj[attr]); | ||
} | ||
return copy; | ||
} | ||
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throw new Error("Unable to copy obj! Its type isn't supported."); | ||
} | ||
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function receive_transaction( e ){ | ||
//e is the data of the transaction from mailer from transaction assembler | ||
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//set conditions under which transaction should be processed | ||
//(i.e., to update internal state and history, without | ||
//necessarily updating external state and history) | ||
if(e.data.actor == 'student' && e.data.tool_data.selection !="done" && e.data.tool_data.action != "UpdateVariable"){ | ||
//do not touch | ||
rawSkills = e.data.tutor_data.skills | ||
var currSkills = [] | ||
for (var property in rawSkills) { | ||
if (rawSkills.hasOwnProperty(property)) { | ||
currSkills.push(rawSkills[property].name + "/" + rawSkills[property].category) | ||
} | ||
} | ||
detector_output.skill_names = currSkills; | ||
detector_output.step_id = e.data.tutor_data.step_id; | ||
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//custom processing (insert code here) | ||
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//######## BKT ########## | ||
var currStep = e.data.tutor_data.selection; | ||
for (var i in currSkills){ | ||
var skill = currSkills[i]; | ||
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if(!(currStep in stepCounter)){ | ||
if (!(skill in onboardSkills)){ //if this skill has not been encountered before | ||
onboardSkills[skill] = clone(BKTparams); | ||
} | ||
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var p_know_tminus1 = onboardSkills[skill]["p_know"]; | ||
var p_slip = onboardSkills[skill]["p_slip"]; | ||
var p_guess = onboardSkills[skill]["p_guess"]; | ||
var p_transit = onboardSkills[skill]["p_transit"]; | ||
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console.log(onboardSkills[skill]["p_know"]); | ||
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if (e.data.tutor_data.action_evaluation.toLowerCase()=="correct"){ | ||
var p_know_given_obs = (p_know_tminus1*(1-p_slip))/( (p_know_tminus1*(1-p_slip)) + ((1-p_know_tminus1)*p_guess) ); | ||
} | ||
else{ | ||
var p_know_given_obs = (p_know_tminus1*p_slip)/( (p_know_tminus1*p_slip) + ((1-p_know_tminus1)*(1-p_guess)) ); | ||
} | ||
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onboardSkills[skill]["p_know"] = p_know_given_obs + (1 - p_know_given_obs)*p_transit; | ||
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//following TutorShop, round down to two decimal places | ||
onboardSkills[skill]["p_know"] = Math.floor(onboardSkills[skill]["p_know"] * 100) / 100; | ||
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console.log("engine BKT: ", e.data.tutor_data.skills[0].pKnown); | ||
console.log(onboardSkills[skill]["p_know"]); | ||
} | ||
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} | ||
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//keep track of num attempts on each step | ||
if(currStep in stepCounter){ | ||
stepCounter[currStep] += 1; | ||
} | ||
else{ | ||
stepCounter[currStep] = 1; | ||
} | ||
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//######################## | ||
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//updateSkillLevelsAttemptsErrors(e, rawSkills, currStepCount); | ||
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//detector_output.value = format_areas_of_struggle_data(e); | ||
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//PLACEHOLDER | ||
var skill_1__name = "fakeSkill1"; | ||
var skill_1__attempt_count = "22"; | ||
var skill_1__error_history = " 2x + 3x = 10 \\n _____ = [x] @ 2x + 3x = 10 \\n _____ = [10x] @ 2x + 3x = 10 \\n [2x] = 10 @ 2x + 3x = 10 \\n [x] = 10 @ 2x + 3x = 10 \\n [5 + x] = 10"; | ||
var skill_2__name = "fakeSkill2"; | ||
var skill_2__attempt_count = "47"; | ||
var skill_2__error_history = " 2x + 3x = 10 \\n _____ = [x] @ 2x + 3x = 10 \\n _____ = [10x] @ 2x + 3x = 10 \\n [2x] = 10 @ 2x + 3x = 10 \\n [x] = 10 @ 2x + 3x = 10 \\n [5 + x] = 10"; | ||
var skill_3__name = "fakeSkill3"; | ||
var skill_3__attempt_count = "172"; | ||
var skill_3__error_history = " 2x + 3x = 10 \\n _____ = [x] @ 2x + 3x = 10 \\n _____ = [10x] @ 2x + 3x = 10 \\n [2x] = 10 @ 2x + 3x = 10 \\n [x] = 10 @ 2x + 3x = 10 \\n [5 + x] = 10"; | ||
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var dummyValue1 = skill_1__name + "," + skill_1__attempt_count + "," + skill_1__error_history + ";" + skill_2__name + "," + skill_2__attempt_count + "," + skill_2__error_history; | ||
var dummyValue2 = skill_3__name + "," + skill_3__attempt_count + "," + skill_3__error_history + ";" + skill_2__name + "," + skill_2__attempt_count + "," + skill_2__error_history; | ||
var dummyValues = [dummyValue1, dummyValue2]; | ||
detector_output.value = String(dummyValues[Math.floor(Math.random() * dummyValues.length)]); | ||
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detector_output.history = JSON.stringify([skillLevelsAttemptsErrors, onboardSkills]); | ||
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} | ||
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//set conditions under which detector should update | ||
//external state and history | ||
if(e.data.actor == 'student' && e.data.tool_data.selection !="done" && e.data.tool_data.action != "UpdateVariable"){ | ||
detector_output.time = new Date(); | ||
detector_output.transaction_id = e.data.transaction_id; | ||
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//custom processing (insert code here) | ||
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mailer.postMessage(detector_output); | ||
postMessage(detector_output); | ||
console.log("output_data = ", detector_output); | ||
} | ||
} | ||
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self.onmessage = function ( e ) { | ||
console.log(variableName, " self.onmessage:", e, e.data, (e.data?e.data.commmand:null), (e.data?e.data.transaction:null), e.ports); | ||
switch( e.data.command ) | ||
{ | ||
case "connectMailer": | ||
mailer = e.ports[0]; | ||
mailer.onmessage = receive_transaction; | ||
break; | ||
case "initialize": | ||
for (initItem in e.data.initializer){ | ||
if (e.data.initializer[initItem].name == variableName){ | ||
detector_output.history = e.data.initializer[initItem].history; | ||
detector_output.value = e.data.initializer[initItem].value; | ||
} | ||
} | ||
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//optional: In "detectorForget", specify conditions under which a detector | ||
//should NOT remember their most recent value and history (using the variable "detectorForget"). | ||
//(e.g., setting the condition to "true" will mean that the detector | ||
// will always be reset between problems... and setting the condition to "false" | ||
// means that the detector will never be reset between problems) | ||
// | ||
detectorForget = false; | ||
// | ||
// | ||
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if (detectorForget){ | ||
detector_output.history = ""; | ||
detector_output.value = null; | ||
} | ||
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//optional: If any global variables are based on remembered values across problem boundaries, | ||
// these initializations should be written here | ||
// | ||
// | ||
if (detector_output.history == "" || detector_output.history == null){ | ||
//in the event that the detector history is empty, | ||
//initialize variables to your desired 'default' values | ||
// | ||
skillLevelsAttemptsErrors = {}; | ||
onboardSkills = {}; | ||
} | ||
else{ | ||
//if the detector history is not empty, you can access it via: | ||
// JSON.parse(detector_output.history); | ||
//...and initialize your variables to your desired values, based on | ||
//this history | ||
// | ||
var all_history = JSON.parse(detector_output.history); | ||
skillLevelsAttemptsErrors = all_history[0]; | ||
onboardSkills = all_history[1]; | ||
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} | ||
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detector_output.time = new Date(); | ||
mailer.postMessage(detector_output); | ||
postMessage(detector_output); | ||
console.log("output_data = ", detector_output); | ||
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break; | ||
default: | ||
break; | ||
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} | ||
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} |
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