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(If you actually know how to use cmake you can probably add them to be linked properly)
10. You should be able to compile at this point.
11. Head over to mixamo and download the Paladin J Nordstrom character, rename it to paladin.fbx and move it into "physx-ragdoll/bin/Debug/mesh"
You should be good to run the physxragdoll project from there.
The text was updated successfully, but these errors were encountered:
Requirements: CMake, Git, Python(3.12.2 worked for me)
Go back up to "physx-ragdoll/external/PhysX/physx" and run the generate_projects.bat file selecting vc17win64 which is the one we added.
Open the physx solution in "physx-ragdoll/external/PhysX/physx/compiler/vc17win64" and build.
If you get an error about typeinfo.h not existing just turn the
#include <typeinfo.h>
into#include <typeinfo>
and compile again.Head into "physx-ragdoll/external/PhysX/physx/bin/win.x86_64.vc142.md/debug/" copy the DLLs into "physx-ragdoll/bin/Debug".
Open up the "physx-ragdoll/build/PhysXRagdoll.sln" solution and set the PhysXRagdoll project as startup.
In main.cpp add the following lines:
(If you actually know how to use cmake you can probably add them to be linked properly)
10. You should be able to compile at this point.
11. Head over to mixamo and download the Paladin J Nordstrom character, rename it to paladin.fbx and move it into "physx-ragdoll/bin/Debug/mesh"
You should be good to run the physxragdoll project from there.
The text was updated successfully, but these errors were encountered: