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flumpkit

Introducing flumpkit for blender & Gimp. Tools for the flump animation file format.

See an example of the results here.

##Link to result of export

See the following video to get started and see how this was done.

ScreenShot

Mapping in blender

  • Planes represent symbols (at least in the playn runtime nomenclature).
  • Bones represent movie layers.

Limitations

  • blender drivers not supported for export
  • Parenting bones not supported for export, hence IK also not supported.
  • blender importer struggles with converting rotations from skew data (hacky)
  • Exporter ignores opacity/alpha of material data.
  • multiple symbols per layer functionality not supported.
  • Some hard coded lines expect only one armature per blender scene.
  • broken F8 reload functionality in blender when split the files of the python addon.
  • blender importer and exporter don't support mapping flump ease-in/out to blender bezier curves. The exporter only supports exporting linear, but it does add keyframes to match blender bezier curves with hard coded tolerance.
  • Exporter gets confused if you edit the HEAD and TAIL positions of bones after import. Don't do this, unless you want to fix the exporter :-)
  • poor documentation of additional limitations ;-)

I'm unlikely to do much work on the project any time soon. But feel free to ask questions if you need help using or developing for it.

DMG

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