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vortexUI

PyQt node editor Widget

Very much still a WIP so not much is working right now.

Inital thoughts

VortexUI use's a high level objectModel approach to the node based problem, instead of asking clients to deal directly with QtWidgets and knowing much of the internals. we provide few high level objects to customize which should handle all aspects.

The Widget supports tabs, each tab consists of a new view and scene instance but would be bound to a single global application instance sharing a root objectModel, a ui config object and events.

Each objectModel instance would handle creating it's own attributes and handle signally the ui for refresh.

Objects

Application High level scene object which has scene events and direct access to the config

ObjectModel Node level object

AttributeModel Attribute level object

Dependencies

zoocore slither #temp PySide2

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Extendable PySide2 node editor

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