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Add new practice exercise
dnd-character
(#549)
* Add new practice exercise `dnd-character` * Number format * Add tests about ditribution * Update elm.json * Refactor adding hitpoints * Precompute generated values * Use fuzz tests * tweak number of runs * Use fuzz whenever possible * simplify hitpoint * run time must be an integer
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# Instructions | ||
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For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with. | ||
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma. | ||
These six abilities have scores that are determined randomly. | ||
You do this by rolling four 6-sided dice and record the sum of the largest three dice. | ||
You do this six times, once for each ability. | ||
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Your character's initial hitpoints are 10 + your character's constitution modifier. | ||
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down. | ||
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Write a random character generator that follows the rules above. | ||
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For example, the six throws of four dice may look like: | ||
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- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength. | ||
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity. | ||
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution. | ||
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence. | ||
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom. | ||
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma. | ||
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Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6. | ||
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## Notes | ||
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Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice. | ||
One such language is [Troll][troll]. | ||
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons | ||
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html |
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{ | ||
"authors": [ | ||
"jiegillet" | ||
], | ||
"files": { | ||
"solution": [ | ||
"src/DndCharacter.elm" | ||
], | ||
"test": [ | ||
"tests/Tests.elm" | ||
], | ||
"example": [ | ||
".meta/src/DndCharacter.example.elm" | ||
] | ||
}, | ||
"blurb": "Randomly generate Dungeons & Dragons characters.", | ||
"source": "Simon Shine, Erik Schierboom", | ||
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945" | ||
} |
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exercises/practice/dnd-character/.meta/src/DndCharacter.example.elm
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module DndCharacter exposing (Character, ability, character, modifier) | ||
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import Random exposing (Generator) | ||
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type alias Character = | ||
{ strength : Int | ||
, dexterity : Int | ||
, constitution : Int | ||
, intelligence : Int | ||
, wisdom : Int | ||
, charisma : Int | ||
, hitpoints : Int | ||
} | ||
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modifier : Int -> Int | ||
modifier score = | ||
floor ((toFloat score - 10) / 2) | ||
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ability : Generator Int | ||
ability = | ||
let | ||
sumOfMaxThree = | ||
List.sort >> List.reverse >> List.take 3 >> List.sum | ||
in | ||
Random.list 4 (Random.int 1 6) | ||
|> Random.map sumOfMaxThree | ||
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character : Generator Character | ||
character = | ||
Random.constant Character | ||
|> apply ability | ||
|> apply ability | ||
|> apply ability | ||
|> apply ability | ||
|> apply ability | ||
|> apply ability | ||
|> apply (Random.constant 0) | ||
|> Random.map fixHitpoints | ||
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apply : Generator a -> Generator (a -> b) -> Generator b | ||
apply genA = | ||
Random.andThen (\aToB -> Random.map aToB genA) | ||
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fixHitpoints : Character -> Character | ||
fixHitpoints ({ constitution } as zeroHpCharacter) = | ||
{ zeroHpCharacter | hitpoints = 10 + modifier constitution } |
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# This is an auto-generated file. | ||
# | ||
# Regenerating this file via `configlet sync` will: | ||
# - Recreate every `description` key/value pair | ||
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
# - Preserve any other key/value pair | ||
# | ||
# As user-added comments (using the # character) will be removed when this file | ||
# is regenerated, comments can be added via a `comment` key. | ||
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[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37] | ||
description = "ability modifier -> ability modifier for score 3 is -4" | ||
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[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c] | ||
description = "ability modifier -> ability modifier for score 4 is -3" | ||
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[5b519fcd-6946-41ee-91fe-34b4f9808326] | ||
description = "ability modifier -> ability modifier for score 5 is -3" | ||
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[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21] | ||
description = "ability modifier -> ability modifier for score 6 is -2" | ||
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[099440f5-0d66-4b1a-8a10-8f3a03cc499f] | ||
description = "ability modifier -> ability modifier for score 7 is -2" | ||
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[cfda6e5c-3489-42f0-b22b-4acb47084df0] | ||
description = "ability modifier -> ability modifier for score 8 is -1" | ||
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[c70f0507-fa7e-4228-8463-858bfbba1754] | ||
description = "ability modifier -> ability modifier for score 9 is -1" | ||
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[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7] | ||
description = "ability modifier -> ability modifier for score 10 is 0" | ||
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[e00d9e5c-63c8-413f-879d-cd9be9697097] | ||
description = "ability modifier -> ability modifier for score 11 is 0" | ||
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[eea06f3c-8de0-45e7-9d9d-b8cab4179715] | ||
description = "ability modifier -> ability modifier for score 12 is +1" | ||
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[9c51f6be-db72-4af7-92ac-b293a02c0dcd] | ||
description = "ability modifier -> ability modifier for score 13 is +1" | ||
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[94053a5d-53b6-4efc-b669-a8b5098f7762] | ||
description = "ability modifier -> ability modifier for score 14 is +2" | ||
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[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2] | ||
description = "ability modifier -> ability modifier for score 15 is +2" | ||
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[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d] | ||
description = "ability modifier -> ability modifier for score 16 is +3" | ||
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[3d053cee-2888-4616-b9fd-602a3b1efff4] | ||
description = "ability modifier -> ability modifier for score 17 is +3" | ||
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[bafd997a-e852-4e56-9f65-14b60261faee] | ||
description = "ability modifier -> ability modifier for score 18 is +4" | ||
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[4f28f19c-2e47-4453-a46a-c0d365259c14] | ||
description = "random ability is within range" | ||
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[385d7e72-864f-4e88-8279-81a7d75b04ad] | ||
description = "random character is valid" | ||
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[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe] | ||
description = "each ability is only calculated once" | ||
include = false | ||
comment = "This does not make sense for Elm's Random.Generator" |
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{ | ||
"type": "application", | ||
"source-directories": [ | ||
"src" | ||
], | ||
"elm-version": "0.19.1", | ||
"dependencies": { | ||
"direct": { | ||
"elm/core": "1.0.5", | ||
"elm/json": "1.1.3", | ||
"elm/parser": "1.1.0", | ||
"elm/random": "1.0.0", | ||
"elm/regex": "1.0.0", | ||
"elm/time": "1.0.0" | ||
}, | ||
"indirect": {} | ||
}, | ||
"test-dependencies": { | ||
"direct": { | ||
"elm-explorations/test": "2.1.0", | ||
"rtfeldman/elm-iso8601-date-strings": "1.1.4" | ||
}, | ||
"indirect": { | ||
"elm/bytes": "1.0.8", | ||
"elm/html": "1.0.0", | ||
"elm/virtual-dom": "1.0.3" | ||
} | ||
} | ||
} |
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module DndCharacter exposing (Character, ability, character, modifier) | ||
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import Random exposing (Generator) | ||
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type alias Character = | ||
{ strength : Int | ||
, dexterity : Int | ||
, constitution : Int | ||
, intelligence : Int | ||
, wisdom : Int | ||
, charisma : Int | ||
, hitpoints : Int | ||
} | ||
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modifier : Int -> Int | ||
modifier score = | ||
Debug.todo "Please implement modifier" | ||
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ability : Generator Int | ||
ability = | ||
Debug.todo "Please implement ability" | ||
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character : Generator Character | ||
character = | ||
Debug.todo "Please implement character" |
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