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[Feature Request] Audio #23
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New Additions: - `Maths#withinRange` & `Maths.withinIntegerRange`, for constraining a float/int to be between two numbers. Other Changes: - Fixed package link in `module-info.java`
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- `AudioEventListener`, for performing actions when audio events (open, start, pause, resume, stop, close) occur - `PlaybackState`, for determining the exact state of the audio (playing, paused, stopped)
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New Additions: - `Audio` interface, stating the standard information and features of all `Audio` instances - Play, Pause, Resume, Stop Controls - Audio Event Hooks (open, close, play, pause, resume, stop) - Playback state-keeping - Playback position checking - `MemoryAudio` class, the original `Audio` class but more aptly named for how it works. - Explicit Looping Controls (set loop count, loop points, immediate loop stopping) - Explicit playback position controls (seeking, rewinding) - `StreamedAudio` class, the new `Audio` class which streams audio as it comes in, rather than loading it into memory. - Gain Controls - Pan Controls - Balance Controls - Mute Controls Breaking Changes: - `AudioManager` now handles all loading/unloading for both `MemoryAudio` and `StreamedAudio` - `MemoryAudioPlayer` and `StreamedAudioPlayer` now handle all audio playing/state changing for `MemoryAudio` and `StreamedAudio` respectively Other Changes: - Added more audio unit tests
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…g, added missing documentation Breaking Changes: - `PlaybackState` has been moved to `systems.audio.state`
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Is your feature request related to a problem? Please describe.
FastJ 1.5.0 is near, and an audio engine would be a great addition to the arsenal of tools.
What should the solution be like?
The Audio engine should, for 1.5.0, support the following features:
As an aside, the branch should also contain:
AudioManager#playSound
as well as file pathsProgress will be tracked in the
audio
branch.The text was updated successfully, but these errors were encountered: