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refactor: Don't use static for Distance and Collision #145

refactor: Don't use static for Distance and Collision

refactor: Don't use static for Distance and Collision #145

Workflow file for this run

name: cicd
on:
push:
branches:
- main
pull_request:
types: [opened, reopened, synchronize]
jobs:
# BEGIN LINTING STAGE
format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: subosito/flutter-action@v2
with:
channel: 'stable'
- uses: bluefireteam/melos-action@main
- run: melos run format-check
analyze:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: subosito/flutter-action@v2
with:
channel: 'stable'
- uses: bluefireteam/melos-action@main
- run: melos run analyze
# END LINTING STAGE
# BEGIN TESTING STAGE
test:
needs: [format, analyze]
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: subosito/flutter-action@v2
with:
channel: 'stable'
- uses: bluefireteam/melos-action@main
- run: melos run test
# END TESTING STAGE