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refactor: Don't use static for Distance and Collision (#92)
# Description This removes the use of `static` for `Collision` and `Distance` so that multiple worlds can be used simultaneously and old stuff is GCed properly. ## Checklist <!-- Before you create this PR confirm that it meets all requirements listed below by checking the relevant checkboxes (`[x]`). This will ensure a smooth and quick review process. --> - [x] The title of my PR starts with a [Conventional Commit] prefix (`fix:`, `feat:`, `docs:` etc). - [x] I have read the [Contributor Guide] and followed the process outlined for submitting PRs. - [x] I have updated/added tests for ALL new/updated/fixed functionality. - [x] I have updated/added relevant documentation in `docs` and added dartdoc comments with `///`. - [x] I have updated/added relevant examples in `examples`. ## Breaking Change <!-- Does your PR require Flame users to manually update their apps to accommodate your change? If the PR is a breaking change this should be indicated with suffix "!" (for example, `feat!:`, `fix!:`). See [Conventional Commit] for details. --> - [x] No, this is *not* a breaking change. ## Related Issues <!-- Provide a list of issues related to this PR from the [issue database]. Indicate which of these issues are resolved or fixed by this PR, i.e. Fixes #xxxx* !--> <!-- Links --> [issue database]: https://github.com/flame-engine/flame/issues [Contributor Guide]: https://github.com/flame-engine/flame/blob/main/CONTRIBUTING.md [Flame Style Guide]: https://github.com/flame-engine/flame/blob/main/STYLEGUIDE.md [Conventional Commit]: https://conventionalcommits.org
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packages/forge2d/lib/src/dynamics/contacts/circle_contact.dart
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