Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Contribute a macro to roll for luck for all characters in the active scene #345

Open
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

DavidMora
Copy link

This is inspired in belief points from the Planewalkers Handbook for AD&D 2nd Edition

We have a custom ability called "cua_0" that is used to store the belief points for each character

We also created a feature that gives you a bonus to your rolls based on your belief points,
same as it was in the Planewalkers Handbook

With this system we ditched the whole Inspiration system and replaced it with a system that actually represents
how the multiverse reacts to a character being aligned with their beliefs

Luck rolls are made whenever a situation is uncertain and the DM needs to resolve whether something is available or who is affected

for example:

  • A character is looking for a rare item in a shop
  • An enemy is going to attack someone in the party, but the DM is not sure who
  • A character is trying to get information from an NPC and the DM is not sure if the NPC knows the information
  • A character asks if "it is raining" and the DM calls for luck to see if it is raining
  • Some other situation where the DM is not sure if something is available

This macro will roll for luck for all characters on the map
We are using a custom ability created with addon https://foundryvtt.com/packages/dnd5e-custom-skills
if you want to use a different ability like charisma or wisdom, you can change the luckyAbility variable
try with different abilities like "cha", "wis", "int", "str", "dex", "con"

@AnthonyVadala AnthonyVadala self-requested a review November 10, 2024 16:39
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant