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Random GS Locations: Adjust pos of FoT first room emblem loc (#707)
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The wall this one is on is flat even though graphically there's an indent. Move it out so it can be hit easier.
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Kewlan authored Nov 20, 2023
1 parent 6f98116 commit 3438023
Showing 1 changed file with 5 additions and 2 deletions.
7 changes: 5 additions & 2 deletions source/gold_skulltulas/gs_forest_temple.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -105,10 +105,13 @@ void GsTable_Init_ForestTemple() {
GsTimeCondition{ GS_TIME_ALWAYS },
SettingRequirements{ nullptr },
PosRot{
{ 115, 858, 115 },
{ 115, 858, 140 },
{ 16384, 0, 0 },
},
{ [] { return HookshotOrBoomerang || ((CanUseProjectile || CanUse(DINS_FIRE)) && CanUse(HOVER_BOOTS)); },
{ [] {
return CanJumpslash || HookshotOrBoomerang ||
((CanUseProjectile || CanUse(DINS_FIRE)) && CanUse(HOVER_BOOTS));
},
/*Glitched*/
[] {
return (Bombs && CanDoGlitch(GlitchType::ISG, GlitchDifficulty::INTERMEDIATE) &&
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